blob: 943ce8cb4e56bad5376c814d37dcb8479b9c6a8b [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTextContext.h"
#include "GrCaps.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrSDFMaskFilter.h"
#include "GrTextBlobCache.h"
#include "SkDistanceFieldGen.h"
#include "SkDraw.h"
#include "SkDrawProcs.h"
#include "SkFindAndPlaceGlyph.h"
#include "SkGlyphRun.h"
#include "SkGr.h"
#include "SkGraphics.h"
#include "SkMakeUnique.h"
#include "SkMaskFilterBase.h"
#include "SkPaintPriv.h"
#include "SkTextMapStateProc.h"
#include "SkTo.h"
#include "ops/GrMeshDrawOp.h"
// DF sizes and thresholds for usage of the small and medium sizes. For example, above
// kSmallDFFontLimit we will use the medium size. The large size is used up until the size at
// which we switch over to drawing as paths as controlled by Options.
static const int kSmallDFFontSize = 32;
static const int kSmallDFFontLimit = 32;
static const int kMediumDFFontSize = 72;
static const int kMediumDFFontLimit = 72;
static const int kLargeDFFontSize = 162;
static const int kDefaultMinDistanceFieldFontSize = 18;
#ifdef SK_BUILD_FOR_ANDROID
static const int kDefaultMaxDistanceFieldFontSize = 384;
#else
static const int kDefaultMaxDistanceFieldFontSize = 2 * kLargeDFFontSize;
#endif
GrTextContext::GrTextContext(const Options& options)
: fDistanceAdjustTable(new GrDistanceFieldAdjustTable), fOptions(options) {
SanitizeOptions(&fOptions);
}
std::unique_ptr<GrTextContext> GrTextContext::Make(const Options& options) {
return std::unique_ptr<GrTextContext>(new GrTextContext(options));
}
SkColor GrTextContext::ComputeCanonicalColor(const SkPaint& paint, bool lcd) {
SkColor canonicalColor = paint.computeLuminanceColor();
if (lcd) {
// This is the correct computation, but there are tons of cases where LCD can be overridden.
// For now we just regenerate if any run in a textblob has LCD.
// TODO figure out where all of these overrides are and see if we can incorporate that logic
// at a higher level *OR* use sRGB
SkASSERT(false);
//canonicalColor = SkMaskGamma::CanonicalColor(canonicalColor);
} else {
// A8, though can have mixed BMP text but it shouldn't matter because BMP text won't have
// gamma corrected masks anyways, nor color
U8CPU lum = SkComputeLuminance(SkColorGetR(canonicalColor),
SkColorGetG(canonicalColor),
SkColorGetB(canonicalColor));
// reduce to our finite number of bits
canonicalColor = SkMaskGamma::CanonicalColor(SkColorSetRGB(lum, lum, lum));
}
return canonicalColor;
}
SkScalerContextFlags GrTextContext::ComputeScalerContextFlags(
const GrColorSpaceInfo& colorSpaceInfo) {
// If we're doing linear blending, then we can disable the gamma hacks.
// Otherwise, leave them on. In either case, we still want the contrast boost:
// TODO: Can we be even smarter about mask gamma based on the dest transfer function?
if (colorSpaceInfo.isLinearlyBlended()) {
return SkScalerContextFlags::kBoostContrast;
} else {
return SkScalerContextFlags::kFakeGammaAndBoostContrast;
}
}
bool glyph_too_big_for_atlas(const SkGlyph& glyph) {
return GrDrawOpAtlas::GlyphTooLargeForAtlas(glyph.fWidth, glyph.fHeight);
}
static SkRect rect_to_draw(
const SkGlyph& glyph, SkPoint origin, SkScalar textScale, GrGlyph::MaskStyle maskStyle) {
SkScalar dx = SkIntToScalar(glyph.fLeft);
SkScalar dy = SkIntToScalar(glyph.fTop);
SkScalar width = SkIntToScalar(glyph.fWidth);
SkScalar height = SkIntToScalar(glyph.fHeight);
if (maskStyle == GrGlyph::kDistance_MaskStyle) {
dx += SK_DistanceFieldInset;
dy += SK_DistanceFieldInset;
width -= 2 * SK_DistanceFieldInset;
height -= 2 * SK_DistanceFieldInset;
}
dx *= textScale;
dy *= textScale;
width *= textScale;
height *= textScale;
return SkRect::MakeXYWH(origin.x() + dx, origin.y() + dy, width, height);
}
void GrTextContext::regenerateGlyphRunList(GrTextBlob* cacheBlob,
GrGlyphCache* glyphCache,
const GrShaderCaps& shaderCaps,
const GrTextUtils::Paint& paint,
SkScalerContextFlags scalerContextFlags,
const SkMatrix& viewMatrix,
const SkSurfaceProps& props,
const SkGlyphRunList& glyphRunList,
SkGlyphRunListDrawer* glyphDrawer) {
SkPoint origin = glyphRunList.origin();
cacheBlob->initReusableBlob(paint.luminanceColor(), viewMatrix, origin.x(), origin.y());
// Regenerate GrTextBlob
GrTextUtils::RunPaint runPaint(&paint);
int runIndex = 0;
for (const auto& glyphRun : glyphRunList) {
cacheBlob->push_back_run(runIndex);
if (!runPaint.modifyForRun([glyphRun](SkPaint* p) { *p = glyphRun.paint(); })) {
continue;
}
cacheBlob->setRunPaintFlags(runIndex, runPaint.skPaint().getFlags());
if (CanDrawAsDistanceFields(runPaint, viewMatrix, props,
shaderCaps.supportsDistanceFieldText(), fOptions)) {
bool hasWCoord = viewMatrix.hasPerspective()
|| fOptions.fDistanceFieldVerticesAlwaysHaveW;
// Setup distance field runPaint and text ratio
SkScalar textRatio;
SkPaint dfPaint(runPaint);
SkScalerContextFlags flags;
InitDistanceFieldPaint(cacheBlob, &dfPaint, viewMatrix, fOptions, &textRatio, &flags);
cacheBlob->setHasDistanceField();
cacheBlob->setSubRunHasDistanceFields(runIndex, runPaint.skPaint().isLCDRenderText(),
runPaint.skPaint().isAntiAlias(), hasWCoord);
FallbackGlyphRunHelper fallbackTextHelper(
viewMatrix, runPaint, glyphCache->getGlyphSizeLimit(), textRatio);
sk_sp<GrTextStrike> currStrike;
{
auto cache = cacheBlob->setupCache(runIndex, props, flags, dfPaint, nullptr);
const SkPoint* positionCursor = glyphRun.positions().data();
for (auto glyphID : glyphRun.shuntGlyphsIDs()) {
const SkGlyph& glyph = cache->getGlyphIDMetrics(glyphID);
SkPoint glyphPos = origin + *positionCursor++;
if (glyph.fWidth > 0) {
if (glyph.fMaskFormat == SkMask::kSDF_Format) {
SkScalar sx = glyphPos.fX,
sy = glyphPos.fY;
if (glyph_too_big_for_atlas(glyph)) {
SkRect glyphRect =
rect_to_draw(glyph, glyphPos, textRatio,
GrGlyph::kDistance_MaskStyle);
if (!glyphRect.isEmpty()) {
const SkPath* glyphPath = cache->findPath(glyph);
if (glyphPath != nullptr) {
cacheBlob->appendPathGlyph(
runIndex, *glyphPath, sx, sy, textRatio, false);
}
}
} else {
AppendGlyph(cacheBlob, runIndex, glyphCache, &currStrike,
glyph, GrGlyph::kDistance_MaskStyle, sx, sy,
runPaint.filteredPremulColor(),
cache.get(), textRatio, true);
}
} else {
// can't append non-SDF glyph to SDF batch, send to fallback
fallbackTextHelper.appendGlyph(glyph, glyphID, glyphPos);
}
}
}
}
fallbackTextHelper.drawGlyphs(
cacheBlob, runIndex, glyphCache, props, runPaint, scalerContextFlags);
} else if (SkDraw::ShouldDrawTextAsPaths(runPaint, viewMatrix)) {
// Ensure the blob is set for bitmaptext
cacheBlob->setHasBitmap();
// setup our std runPaint, in hopes of getting hits in the cache
SkPaint pathPaint(runPaint);
SkScalar matrixScale = pathPaint.setupForAsPaths();
FallbackGlyphRunHelper fallbackTextHelper(
viewMatrix, runPaint, glyphCache->getGlyphSizeLimit(), matrixScale);
// Temporarily jam in kFill, so we only ever ask for the raw outline from the cache.
pathPaint.setStyle(SkPaint::kFill_Style);
pathPaint.setPathEffect(nullptr);
auto cache = SkStrikeCache::FindOrCreateStrikeExclusive(
pathPaint, &props, SkScalerContextFlags::kFakeGammaAndBoostContrast, nullptr);
auto drawOnePath =
[&fallbackTextHelper, matrixScale, runIndex, cacheBlob]
(const SkPath* path, const SkGlyph& glyph, SkPoint position) {
if (glyph.fMaskFormat == SkMask::kARGB32_Format) {
fallbackTextHelper.appendGlyph(glyph, glyph.getGlyphID(), position);
} else {
if (path != nullptr) {
cacheBlob->appendPathGlyph(
runIndex, *path, position.fX, position.fY, matrixScale, false);
}
}
};
glyphDrawer->drawUsingPaths(glyphRun, origin, cache.get(), drawOnePath);
fallbackTextHelper.drawGlyphs(
cacheBlob, runIndex, glyphCache, props, runPaint, scalerContextFlags);
} else {
// Ensure the blob is set for bitmaptext
cacheBlob->setHasBitmap();
sk_sp<GrTextStrike> currStrike;
auto cache = cacheBlob->setupCache(
runIndex, props, scalerContextFlags, runPaint, &viewMatrix);
auto perGlyph =
[cacheBlob, runIndex, glyphCache, &currStrike, runPaint, cache{cache.get()}]
(const SkGlyph& glyph, SkPoint mappedPt) {
SkScalar sx = SkScalarFloorToScalar(mappedPt.fX),
sy = SkScalarFloorToScalar(mappedPt.fY);
AppendGlyph(cacheBlob, runIndex, glyphCache, &currStrike,
glyph, GrGlyph::kCoverage_MaskStyle, sx, sy,
runPaint.filteredPremulColor(), cache, SK_Scalar1, false);
};
auto perPath =
[cacheBlob, runIndex]
(const SkPath* path, const SkGlyph& glyph, SkPoint position) {
SkScalar sx = SkScalarFloorToScalar(position.fX),
sy = SkScalarFloorToScalar(position.fY);
cacheBlob->appendPathGlyph(
runIndex, *path, sx, sy, SK_Scalar1, true);
};
glyphDrawer->drawGlyphRunAsGlyphWithPathFallback(
cache.get(), glyphRun, origin, viewMatrix, perGlyph, perPath);
}
runIndex += 1;
}
}
void GrTextContext::AppendGlyph(GrTextBlob* blob, int runIndex,
GrGlyphCache* grGlyphCache,
sk_sp<GrTextStrike>* strike,
const SkGlyph& skGlyph, GrGlyph::MaskStyle maskStyle,
SkScalar sx, SkScalar sy,
GrColor color, SkGlyphCache* skGlyphCache,
SkScalar textRatio, bool needsTransform) {
if (!*strike) {
*strike = grGlyphCache->getStrike(skGlyphCache);
}
GrGlyph::PackedID id = GrGlyph::Pack(skGlyph.getGlyphID(),
skGlyph.getSubXFixed(),
skGlyph.getSubYFixed(),
maskStyle);
GrGlyph* glyph = (*strike)->getGlyph(skGlyph, id, skGlyphCache);
if (!glyph) {
return;
}
SkASSERT(skGlyph.fWidth == glyph->width());
SkASSERT(skGlyph.fHeight == glyph->height());
SkRect glyphRect = rect_to_draw(skGlyph, {sx, sy}, textRatio, maskStyle);
if (!glyphRect.isEmpty()) {
blob->appendGlyph(runIndex, glyphRect, color, *strike, glyph,
skGlyphCache, skGlyph, sx, sy, textRatio, !needsTransform);
}
}
void GrTextContext::drawGlyphRunList(
GrContext* context, GrTextUtils::Target* target, const GrClip& clip,
const SkMatrix& viewMatrix, const SkSurfaceProps& props, const SkGlyphRunList& glyphRunList,
const SkIRect& clipBounds) {
SkPoint origin = glyphRunList.origin();
// Get the first paint to use as the key paint.
const SkPaint& skPaint = glyphRunList.paint();
// If we have been abandoned, then don't draw
if (context->abandoned()) {
return;
}
SkMaskFilterBase::BlurRec blurRec;
// It might be worth caching these things, but its not clear at this time
// TODO for animated mask filters, this will fill up our cache. We need a safeguard here
const SkMaskFilter* mf = skPaint.getMaskFilter();
bool canCache = glyphRunList.canCache() && !(skPaint.getPathEffect() ||
(mf && !as_MFB(mf)->asABlur(&blurRec)));
SkScalerContextFlags scalerContextFlags = ComputeScalerContextFlags(target->colorSpaceInfo());
auto glyphCache = context->contextPriv().getGlyphCache();
GrTextBlobCache* textBlobCache = context->contextPriv().getTextBlobCache();
sk_sp<GrTextBlob> cacheBlob;
GrTextBlob::Key key;
if (canCache) {
bool hasLCD = glyphRunList.anyRunsLCD();
// We canonicalize all non-lcd draws to use kUnknown_SkPixelGeometry
SkPixelGeometry pixelGeometry = hasLCD ? props.pixelGeometry() :
kUnknown_SkPixelGeometry;
// TODO we want to figure out a way to be able to use the canonical color on LCD text,
// see the note on ComputeCanonicalColor above. We pick a dummy value for LCD text to
// ensure we always match the same key
GrColor canonicalColor = hasLCD ? SK_ColorTRANSPARENT :
ComputeCanonicalColor(skPaint, hasLCD);
key.fPixelGeometry = pixelGeometry;
key.fUniqueID = glyphRunList.uniqueID();
key.fStyle = skPaint.getStyle();
key.fHasBlur = SkToBool(mf);
key.fCanonicalColor = canonicalColor;
key.fScalerContextFlags = scalerContextFlags;
cacheBlob = textBlobCache->find(key);
}
GrTextUtils::Paint paint(&skPaint, &target->colorSpaceInfo());
if (cacheBlob) {
if (cacheBlob->mustRegenerate(paint, blurRec, viewMatrix, origin.x(), origin.y())) {
// We have to remake the blob because changes may invalidate our masks.
// TODO we could probably get away reuse most of the time if the pointer is unique,
// but we'd have to clear the subrun information
textBlobCache->remove(cacheBlob.get());
cacheBlob = textBlobCache->makeCachedBlob(glyphRunList, key, blurRec, skPaint);
this->regenerateGlyphRunList(cacheBlob.get(), glyphCache,
*context->contextPriv().caps()->shaderCaps(), paint,
scalerContextFlags, viewMatrix, props, glyphRunList,
target->glyphDrawer());
} else {
textBlobCache->makeMRU(cacheBlob.get());
if (CACHE_SANITY_CHECK) {
int glyphCount = glyphRunList.totalGlyphCount();
int runCount = glyphRunList.runCount();
sk_sp<GrTextBlob> sanityBlob(textBlobCache->makeBlob(glyphCount, runCount));
sanityBlob->setupKey(key, blurRec, skPaint);
this->regenerateGlyphRunList(
sanityBlob.get(), glyphCache, *context->contextPriv().caps()->shaderCaps(),
paint, scalerContextFlags, viewMatrix, props, glyphRunList,
target->glyphDrawer());
GrTextBlob::AssertEqual(*sanityBlob, *cacheBlob);
}
}
} else {
if (canCache) {
cacheBlob = textBlobCache->makeCachedBlob(glyphRunList, key, blurRec, skPaint);
} else {
cacheBlob = textBlobCache->makeBlob(glyphRunList);
}
this->regenerateGlyphRunList(cacheBlob.get(), glyphCache,
*context->contextPriv().caps()->shaderCaps(), paint,
scalerContextFlags, viewMatrix, props, glyphRunList,
target->glyphDrawer());
}
cacheBlob->flush(target, props, fDistanceAdjustTable.get(), paint,
clip, viewMatrix, clipBounds, origin.x(), origin.y());
}
void GrTextContext::SanitizeOptions(Options* options) {
if (options->fMaxDistanceFieldFontSize < 0.f) {
options->fMaxDistanceFieldFontSize = kDefaultMaxDistanceFieldFontSize;
}
if (options->fMinDistanceFieldFontSize < 0.f) {
options->fMinDistanceFieldFontSize = kDefaultMinDistanceFieldFontSize;
}
}
bool GrTextContext::CanDrawAsDistanceFields(const SkPaint& skPaint, const SkMatrix& viewMatrix,
const SkSurfaceProps& props,
bool contextSupportsDistanceFieldText,
const Options& options) {
if (!viewMatrix.hasPerspective()) {
SkScalar maxScale = viewMatrix.getMaxScale();
SkScalar scaledTextSize = maxScale * skPaint.getTextSize();
// Hinted text looks far better at small resolutions
// Scaling up beyond 2x yields undesireable artifacts
if (scaledTextSize < options.fMinDistanceFieldFontSize ||
scaledTextSize > options.fMaxDistanceFieldFontSize) {
return false;
}
bool useDFT = props.isUseDeviceIndependentFonts();
#if SK_FORCE_DISTANCE_FIELD_TEXT
useDFT = true;
#endif
if (!useDFT && scaledTextSize < kLargeDFFontSize) {
return false;
}
}
// mask filters modify alpha, which doesn't translate well to distance
if (skPaint.getMaskFilter() || !contextSupportsDistanceFieldText) {
return false;
}
// TODO: add some stroking support
if (skPaint.getStyle() != SkPaint::kFill_Style) {
return false;
}
return true;
}
void GrTextContext::InitDistanceFieldPaint(GrTextBlob* blob,
SkPaint* skPaint,
const SkMatrix& viewMatrix,
const Options& options,
SkScalar* textRatio,
SkScalerContextFlags* flags) {
SkScalar textSize = skPaint->getTextSize();
SkScalar scaledTextSize = textSize;
if (viewMatrix.hasPerspective()) {
// for perspective, we simply force to the medium size
// TODO: compute a size based on approximate screen area
scaledTextSize = kMediumDFFontLimit;
} else {
SkScalar maxScale = viewMatrix.getMaxScale();
// if we have non-unity scale, we need to choose our base text size
// based on the SkPaint's text size multiplied by the max scale factor
// TODO: do we need to do this if we're scaling down (i.e. maxScale < 1)?
if (maxScale > 0 && !SkScalarNearlyEqual(maxScale, SK_Scalar1)) {
scaledTextSize *= maxScale;
}
}
// We have three sizes of distance field text, and within each size 'bucket' there is a floor
// and ceiling. A scale outside of this range would require regenerating the distance fields
SkScalar dfMaskScaleFloor;
SkScalar dfMaskScaleCeil;
if (scaledTextSize <= kSmallDFFontLimit) {
dfMaskScaleFloor = options.fMinDistanceFieldFontSize;
dfMaskScaleCeil = kSmallDFFontLimit;
*textRatio = textSize / kSmallDFFontSize;
skPaint->setTextSize(SkIntToScalar(kSmallDFFontSize));
} else if (scaledTextSize <= kMediumDFFontLimit) {
dfMaskScaleFloor = kSmallDFFontLimit;
dfMaskScaleCeil = kMediumDFFontLimit;
*textRatio = textSize / kMediumDFFontSize;
skPaint->setTextSize(SkIntToScalar(kMediumDFFontSize));
} else {
dfMaskScaleFloor = kMediumDFFontLimit;
dfMaskScaleCeil = options.fMaxDistanceFieldFontSize;
*textRatio = textSize / kLargeDFFontSize;
skPaint->setTextSize(SkIntToScalar(kLargeDFFontSize));
}
// Because there can be multiple runs in the blob, we want the overall maxMinScale, and
// minMaxScale to make regeneration decisions. Specifically, we want the maximum minimum scale
// we can tolerate before we'd drop to a lower mip size, and the minimum maximum scale we can
// tolerate before we'd have to move to a large mip size. When we actually test these values
// we look at the delta in scale between the new viewmatrix and the old viewmatrix, and test
// against these values to decide if we can reuse or not(ie, will a given scale change our mip
// level)
SkASSERT(dfMaskScaleFloor <= scaledTextSize && scaledTextSize <= dfMaskScaleCeil);
if (blob) {
blob->setMinAndMaxScale(dfMaskScaleFloor / scaledTextSize,
dfMaskScaleCeil / scaledTextSize);
}
skPaint->setAntiAlias(true);
skPaint->setLCDRenderText(false);
skPaint->setAutohinted(false);
skPaint->setHinting(SkPaint::kNormal_Hinting);
skPaint->setSubpixelText(true);
skPaint->setMaskFilter(GrSDFMaskFilter::Make());
// We apply the fake-gamma by altering the distance in the shader, so we ignore the
// passed-in scaler context flags. (It's only used when we fall-back to bitmap text).
*flags = SkScalerContextFlags::kNone;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
void GrTextContext::FallbackGlyphRunHelper::appendGlyph(
const SkGlyph& glyph, SkGlyphID glyphID, SkPoint glyphPos) {
SkScalar maxDim = SkTMax(glyph.fWidth, glyph.fHeight)*fTextRatio;
if (SkScalarNearlyZero(maxDim)) return;
if (!fUseTransformedFallback) {
if (!fViewMatrix.isScaleTranslate() || maxDim*fMaxScale > fMaxTextSize) {
fUseTransformedFallback = true;
fMaxTextSize -= 2; // Subtract 2 to account for the bilerp pad around the glyph
}
}
fFallbackTxt.push_back(glyphID);
if (fUseTransformedFallback) {
// If there's a glyph in the font that's particularly large, it's possible
// that fScaledFallbackTextSize may end up minimizing too much. We'd rather skip
// that glyph than make the others blurry, so we set a minimum size of half the
// maximum text size to avoid this case.
SkScalar glyphTextSize =
SkTMax(SkScalarFloorToScalar(fTextSize * fMaxTextSize/maxDim), 0.5f*fMaxTextSize);
fTransformedFallbackTextSize = SkTMin(glyphTextSize, fTransformedFallbackTextSize);
}
fFallbackPos.push_back(glyphPos);
}
void GrTextContext::FallbackGlyphRunHelper::drawGlyphs(
GrTextBlob* blob, int runIndex, GrGlyphCache* glyphCache, const SkSurfaceProps& props,
const GrTextUtils::Paint& paint, SkScalerContextFlags scalerContextFlags) {
if (!fFallbackTxt.empty()) {
blob->initOverride(runIndex);
blob->setHasBitmap();
blob->setSubRunHasW(runIndex, fViewMatrix.hasPerspective());
const SkPaint& skPaint = paint.skPaint();
SkColor textColor = paint.filteredPremulColor();
SkScalar textRatio = SK_Scalar1;
SkPaint fallbackPaint(skPaint);
SkMatrix matrix = fViewMatrix;
this->initializeForDraw(&fallbackPaint, &textRatio, &matrix);
SkExclusiveStrikePtr cache =
blob->setupCache(runIndex, props, scalerContextFlags, fallbackPaint, &matrix);
sk_sp<GrTextStrike> currStrike;
auto glyphPos = fFallbackPos.begin();
for (auto glyphID : fFallbackTxt) {
const SkGlyph& glyph = cache->getGlyphIDMetrics(glyphID);
if (!fUseTransformedFallback) {
fViewMatrix.mapPoints(&*glyphPos, 1);
glyphPos->fX = SkScalarFloorToScalar(glyphPos->fX);
glyphPos->fY = SkScalarFloorToScalar(glyphPos->fY);
}
GrTextContext::AppendGlyph(blob, runIndex, glyphCache, &currStrike,
glyph, GrGlyph::kCoverage_MaskStyle,
glyphPos->fX, glyphPos->fY, textColor,
cache.get(), textRatio, fUseTransformedFallback);
glyphPos++;
}
}
}
void GrTextContext::FallbackGlyphRunHelper::initializeForDraw(
SkPaint* paint, SkScalar* textRatio, SkMatrix* matrix) const {
if (!fUseTransformedFallback) return;
paint->setTextSize(fTransformedFallbackTextSize);
*textRatio = fTextSize / fTransformedFallbackTextSize;
*matrix = SkMatrix::I();
}
///////////////////////////////////////////////////////////////////////////////////////////////////
#if GR_TEST_UTILS
#include "GrRenderTargetContext.h"
std::unique_ptr<GrDrawOp> GrTextContext::createOp_TestingOnly(GrContext* context,
GrTextContext* textContext,
GrRenderTargetContext* rtc,
const SkPaint& skPaint,
const SkMatrix& viewMatrix,
const char* text,
int x,
int y) {
auto glyphCache = context->contextPriv().getGlyphCache();
static SkSurfaceProps surfaceProps(SkSurfaceProps::kLegacyFontHost_InitType);
size_t textLen = (int)strlen(text);
GrTextUtils::Paint utilsPaint(&skPaint, &rtc->colorSpaceInfo());
auto origin = SkPoint::Make(x, y);
SkGlyphRunBuilder builder;
builder.drawText(skPaint, text, textLen, origin);
auto glyphRunList = builder.useGlyphRunList();
sk_sp<GrTextBlob> blob;
if (!glyphRunList.empty()) {
blob = context->contextPriv().getTextBlobCache()->makeBlob(glyphRunList);
// Use the text and textLen below, because we don't want to mess with the paint.
SkScalerContextFlags scalerContextFlags =
ComputeScalerContextFlags(rtc->colorSpaceInfo());
textContext->regenerateGlyphRunList(
blob.get(), glyphCache, *context->contextPriv().caps()->shaderCaps(), utilsPaint,
scalerContextFlags, viewMatrix, surfaceProps, glyphRunList,
rtc->textTarget()->glyphDrawer());
}
return blob->test_makeOp(textLen, 0, 0, viewMatrix, x, y, utilsPaint, surfaceProps,
textContext->dfAdjustTable(), rtc->textTarget());
}
GR_DRAW_OP_TEST_DEFINE(GrAtlasTextOp) {
static uint32_t gContextID = SK_InvalidGenID;
static std::unique_ptr<GrTextContext> gTextContext;
static SkSurfaceProps gSurfaceProps(SkSurfaceProps::kLegacyFontHost_InitType);
if (context->uniqueID() != gContextID) {
gContextID = context->uniqueID();
gTextContext = GrTextContext::Make(GrTextContext::Options());
}
// Setup dummy SkPaint / GrPaint / GrRenderTargetContext
sk_sp<GrRenderTargetContext> rtc(context->contextPriv().makeDeferredRenderTargetContext(
SkBackingFit::kApprox, 1024, 1024, kRGBA_8888_GrPixelConfig, nullptr));
SkMatrix viewMatrix = GrTest::TestMatrixInvertible(random);
// Because we the GrTextUtils::Paint requires an SkPaint for font info, we ignore the GrPaint
// param.
SkPaint skPaint;
skPaint.setColor(random->nextU());
skPaint.setLCDRenderText(random->nextBool());
skPaint.setAntiAlias(skPaint.isLCDRenderText() ? true : random->nextBool());
skPaint.setSubpixelText(random->nextBool());
const char* text = "The quick brown fox jumps over the lazy dog.";
// create some random x/y offsets, including negative offsets
static const int kMaxTrans = 1024;
int xPos = (random->nextU() % 2) * 2 - 1;
int yPos = (random->nextU() % 2) * 2 - 1;
int xInt = (random->nextU() % kMaxTrans) * xPos;
int yInt = (random->nextU() % kMaxTrans) * yPos;
return gTextContext->createOp_TestingOnly(context, gTextContext.get(), rtc.get(),
skPaint, viewMatrix, text, xInt, yInt);
}
#endif