| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkGpuBlurUtils_DEFINED |
| #define SkGpuBlurUtils_DEFINED |
| |
| #if SK_SUPPORT_GPU |
| #include "GrDrawContext.h" |
| |
| class GrContext; |
| class GrTexture; |
| |
| struct SkRect; |
| |
| namespace SkGpuBlurUtils { |
| /** |
| * Applies a 2D Gaussian blur to a given texture. The blurred result is returned |
| * as a drawContext in case the caller wishes to future draw into the result. |
| * Note: one of sigmaX and sigmaY should be non-zero! |
| * @param context The GPU context |
| * @param srcTexture The source texture to be blurred. |
| * @param colorSpace Color space of the source (used for the drawContext result, too). |
| * @param gammaCorrect Should blur be gamma-correct (sRGB to linear, etc...) |
| * @param dstBounds The destination bounds, relative to the source texture. |
| * @param srcBounds The source bounds, relative to the source texture. If non-null, |
| * no pixels will be sampled outside of this rectangle. |
| * @param sigmaX The blur's standard deviation in X. |
| * @param sigmaY The blur's standard deviation in Y. |
| * @return The drawContext containing the blurred result. |
| */ |
| sk_sp<GrDrawContext> GaussianBlur(GrContext* context, |
| GrTexture* srcTexture, |
| sk_sp<SkColorSpace> colorSpace, |
| bool gammaCorrect, |
| const SkIRect& dstBounds, |
| const SkIRect* srcBounds, |
| float sigmaX, |
| float sigmaY); |
| }; |
| |
| #endif |
| #endif |