| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "Benchmark.h" |
| #include "SkRandom.h" |
| |
| #include "SkChunkAlloc.h" |
| #include "SkDeque.h" |
| #include "SkTArray.h" |
| #include "SkTDArray.h" |
| |
| // This file has several benchmarks using various data structures to do stack-like things: |
| // - push |
| // - push, immediately pop |
| // - push many, pop all of them |
| // - serial access |
| // - random access |
| // When a data structure doesn't suppport an operation efficiently, we leave that combination out. |
| // Where possible we hint to the data structure to allocate in 4K pages. |
| // |
| // These benchmarks may help you decide which data structure to use for a dynamically allocated |
| // ordered list of allocations that grows on one end. |
| // |
| // Current overall winner (01/2014): SkTDArray. |
| // It wins every benchmark on every machine I tried (Desktop, Nexus S, Laptop). |
| |
| template <typename Impl> |
| struct StackBench : public Benchmark { |
| virtual bool isSuitableFor(Backend b) SK_OVERRIDE { return b == kNonRendering_Backend; } |
| virtual const char* onGetName() SK_OVERRIDE { return Impl::kName; } |
| virtual void onDraw(const int loops, SkCanvas*) SK_OVERRIDE { Impl::bench(loops); } |
| }; |
| |
| #define BENCH(name) \ |
| struct name { static const char* const kName; static void bench(int); }; \ |
| const char* const name::kName = #name; \ |
| DEF_BENCH(return new StackBench<name>();) \ |
| void name::bench(int loops) |
| |
| static const int K = 2049; |
| |
| // Add K items, then iterate through them serially many times. |
| |
| BENCH(Deque_Serial) { |
| SkDeque s(sizeof(int), 1024); |
| for (int i = 0; i < K; i++) *(int*)s.push_back() = i; |
| |
| volatile int junk = 0; |
| for (int j = 0; j < loops; j++) { |
| SkDeque::Iter it(s, SkDeque::Iter::kFront_IterStart); |
| while(void* p = it.next()) { |
| junk += *(int*)p; |
| } |
| } |
| } |
| |
| BENCH(TArray_Serial) { |
| SkTArray<int, true> s; |
| for (int i = 0; i < K; i++) s.push_back(i); |
| |
| volatile int junk = 0; |
| for (int j = 0; j < loops; j++) { |
| for (int i = 0; i < s.count(); i++) junk += s[i]; |
| } |
| } |
| |
| BENCH(TDArray_Serial) { |
| SkTDArray<int> s; |
| for (int i = 0; i < K; i++) s.push(i); |
| |
| volatile int junk = 0; |
| for (int j = 0; j < loops; j++) { |
| for (int i = 0; i < s.count(); i++) junk += s[i]; |
| } |
| } |
| |
| // Add K items, then randomly access them many times. |
| |
| BENCH(TArray_RandomAccess) { |
| SkTArray<int, true> s; |
| for (int i = 0; i < K; i++) s.push_back(i); |
| |
| SkRandom rand; |
| volatile int junk = 0; |
| for (int i = 0; i < K*loops; i++) { |
| junk += s[rand.nextULessThan(K)]; |
| } |
| } |
| |
| BENCH(TDArray_RandomAccess) { |
| SkTDArray<int> s; |
| for (int i = 0; i < K; i++) s.push(i); |
| |
| SkRandom rand; |
| volatile int junk = 0; |
| for (int i = 0; i < K*loops; i++) { |
| junk += s[rand.nextULessThan(K)]; |
| } |
| } |
| |
| // Push many times. |
| |
| BENCH(ChunkAlloc_Push) { |
| SkChunkAlloc s(4096); |
| for (int i = 0; i < K*loops; i++) s.allocThrow(sizeof(int)); |
| } |
| |
| BENCH(Deque_Push) { |
| SkDeque s(sizeof(int), 1024); |
| for (int i = 0; i < K*loops; i++) *(int*)s.push_back() = i; |
| } |
| |
| BENCH(TArray_Push) { |
| SkTArray<int, true> s; |
| for (int i = 0; i < K*loops; i++) s.push_back(i); |
| } |
| |
| BENCH(TDArray_Push) { |
| SkTDArray<int> s; |
| for (int i = 0; i < K*loops; i++) s.push(i); |
| } |
| |
| // Push then immediately pop many times. |
| |
| BENCH(ChunkAlloc_PushPop) { |
| SkChunkAlloc s(4096); |
| for (int i = 0; i < K*loops; i++) { |
| void* p = s.allocThrow(sizeof(int)); |
| s.unalloc(p); |
| } |
| } |
| |
| BENCH(Deque_PushPop) { |
| SkDeque s(sizeof(int), 1024); |
| for (int i = 0; i < K*loops; i++) { |
| *(int*)s.push_back() = i; |
| s.pop_back(); |
| } |
| } |
| |
| BENCH(TArray_PushPop) { |
| SkTArray<int, true> s; |
| for (int i = 0; i < K*loops; i++) { |
| s.push_back(i); |
| s.pop_back(); |
| } |
| } |
| |
| BENCH(TDArray_PushPop) { |
| SkTDArray<int> s; |
| for (int i = 0; i < K*loops; i++) { |
| s.push(i); |
| s.pop(); |
| } |
| } |
| |
| // Push many items, then pop them all. |
| |
| BENCH(Deque_PushAllPopAll) { |
| SkDeque s(sizeof(int), 1024); |
| for (int i = 0; i < K*loops; i++) *(int*)s.push_back() = i; |
| for (int i = 0; i < K*loops; i++) s.pop_back(); |
| } |
| |
| BENCH(TArray_PushAllPopAll) { |
| SkTArray<int, true> s; |
| for (int i = 0; i < K*loops; i++) s.push_back(i); |
| for (int i = 0; i < K*loops; i++) s.pop_back(); |
| } |
| |
| BENCH(TDArray_PushAllPopAll) { |
| SkTDArray<int> s; |
| for (int i = 0; i < K*loops; i++) s.push(i); |
| for (int i = 0; i < K*loops; i++) s.pop(); |
| } |