| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| // This is a GPU-backend specific test. It relies on static intializers to work |
| |
| #include "SkTypes.h" |
| |
| #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS |
| |
| #include "GrTBackendProcessorFactory.h" |
| #include "GrContextFactory.h" |
| #include "GrOptDrawState.h" |
| #include "effects/GrConfigConversionEffect.h" |
| #include "gl/builders/GrGLProgramBuilder.h" |
| #include "gl/GrGLPathRendering.h" |
| #include "gl/GrGpuGL.h" |
| #include "SkChecksum.h" |
| #include "SkRandom.h" |
| #include "Test.h" |
| |
| /* |
| * A dummy effect which just tries to insert a massive key and verify that it can retrieve the |
| * whole thing correctly |
| */ |
| static const uint32_t kMaxKeySize = 1024; |
| |
| class GLBigKeyProcessor; |
| |
| class BigKeyProcessor : public GrFragmentProcessor { |
| public: |
| static GrFragmentProcessor* Create() { |
| GR_CREATE_STATIC_FRAGMENT_PROCESSOR(gBigKeyProcessor, BigKeyProcessor, ()) |
| return SkRef(gBigKeyProcessor); |
| } |
| |
| static const char* Name() { return "Big ol' Key"; } |
| |
| virtual const GrBackendFragmentProcessorFactory& getFactory() const SK_OVERRIDE { |
| return GrTBackendFragmentProcessorFactory<BigKeyProcessor>::getInstance(); |
| } |
| |
| typedef GLBigKeyProcessor GLProcessor; |
| |
| private: |
| BigKeyProcessor() { } |
| virtual bool onIsEqual(const GrProcessor&) const SK_OVERRIDE { return true; } |
| virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE { } |
| |
| GR_DECLARE_FRAGMENT_PROCESSOR_TEST; |
| |
| typedef GrFragmentProcessor INHERITED; |
| }; |
| |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(BigKeyProcessor); |
| |
| GrFragmentProcessor* BigKeyProcessor::TestCreate(SkRandom*, |
| GrContext*, |
| const GrDrawTargetCaps&, |
| GrTexture*[]) { |
| return BigKeyProcessor::Create(); |
| } |
| |
| class GLBigKeyProcessor : public GrGLFragmentProcessor { |
| public: |
| GLBigKeyProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&) |
| : INHERITED(factory) {} |
| |
| virtual void emitCode(GrGLFPBuilder* builder, |
| const GrFragmentProcessor& fp, |
| const GrProcessorKey& key, |
| const char* outputColor, |
| const char* inputColor, |
| const TransformedCoordsArray&, |
| const TextureSamplerArray&) { |
| for (uint32_t i = 0; i < kMaxKeySize; i++) { |
| SkASSERT(key.get32(i) == i); |
| } |
| } |
| |
| static void GenKey(const GrProcessor& processor, const GrGLCaps&, GrProcessorKeyBuilder* b) { |
| for (uint32_t i = 0; i < kMaxKeySize; i++) { |
| b->add32(i); |
| } |
| } |
| |
| private: |
| typedef GrGLFragmentProcessor INHERITED; |
| }; |
| |
| /* |
| * Begin test code |
| */ |
| static const int kRenderTargetHeight = 1; |
| static const int kRenderTargetWidth = 1; |
| |
| static GrRenderTarget* random_render_target(GrGpuGL* gpu, |
| const GrCacheID& cacheId, |
| SkRandom* random) { |
| // setup render target |
| GrTextureParams params; |
| GrTextureDesc texDesc; |
| texDesc.fWidth = kRenderTargetWidth; |
| texDesc.fHeight = kRenderTargetHeight; |
| texDesc.fFlags = kRenderTarget_GrTextureFlagBit; |
| texDesc.fConfig = kRGBA_8888_GrPixelConfig; |
| texDesc.fOrigin = random->nextBool() == true ? kTopLeft_GrSurfaceOrigin : |
| kBottomLeft_GrSurfaceOrigin; |
| |
| SkAutoTUnref<GrTexture> texture( |
| gpu->getContext()->findAndRefTexture(texDesc, cacheId, ¶ms)); |
| if (!texture) { |
| texture.reset(gpu->getContext()->createTexture(¶ms, texDesc, cacheId, 0, 0)); |
| if (!texture) { |
| return NULL; |
| } |
| } |
| return SkRef(texture->asRenderTarget()); |
| } |
| |
| // TODO clean this up, we have to do this to test geometry processors but there has got to be |
| // a better way. In the mean time, we actually fill out these generic vertex attribs below with |
| // the correct vertex attribs from the GP. We have to ensure, however, we don't try to add more |
| // than two attributes. In addition, we 'pad' the below array with GPs up to 6 entries, 4 fixed |
| // function vertex attributes and 2 GP custom attributes. |
| GrVertexAttrib kGenericVertexAttribs[] = { |
| { kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding }, |
| { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding }, |
| { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding }, |
| { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding }, |
| { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding }, |
| { kVec2f_GrVertexAttribType, 0, kGeometryProcessor_GrVertexAttribBinding } |
| }; |
| |
| /* |
| * convert sl type to vertexattrib type, not a complete implementation, only use for debugging |
| */ |
| static GrVertexAttribType convert_sltype_to_attribtype(GrSLType type) { |
| switch (type) { |
| case kFloat_GrSLType: |
| return kFloat_GrVertexAttribType; |
| case kVec2f_GrSLType: |
| return kVec2f_GrVertexAttribType; |
| case kVec3f_GrSLType: |
| return kVec3f_GrVertexAttribType; |
| case kVec4f_GrSLType: |
| return kVec4f_GrVertexAttribType; |
| default: |
| SkFAIL("Type isn't convertible"); |
| return kFloat_GrVertexAttribType; |
| } |
| } |
| // end test hack |
| |
| static void setup_random_ff_attribute(GrVertexAttribBinding binding, GrVertexAttribType type, |
| SkRandom* random, int* attribIndex, int* runningStride) { |
| if (random->nextBool()) { |
| kGenericVertexAttribs[*attribIndex].fType = type; |
| kGenericVertexAttribs[*attribIndex].fOffset = *runningStride; |
| kGenericVertexAttribs[*attribIndex].fBinding = binding; |
| *runningStride += GrVertexAttribTypeSize(kGenericVertexAttribs[(*attribIndex)++].fType); |
| } |
| } |
| |
| static void set_random_gp(GrGpuGL* gpu, SkRandom* random, GrTexture* dummyTextures[]) { |
| GrProgramElementRef<const GrGeometryProcessor> gp( |
| GrProcessorTestFactory<GrGeometryProcessor>::CreateStage(random, |
| gpu->getContext(), |
| *gpu->caps(), |
| dummyTextures)); |
| SkASSERT(gp); |
| |
| // we have to set dummy vertex attributes, first we setup the fixed function attributes |
| // always leave the position attribute untouched in the array |
| int attribIndex = 1; |
| int runningStride = GrVertexAttribTypeSize(kGenericVertexAttribs[0].fType); |
| |
| // local coords |
| setup_random_ff_attribute(kLocalCoord_GrVertexAttribBinding, kVec2f_GrVertexAttribType, |
| random, &attribIndex, &runningStride); |
| |
| // color |
| setup_random_ff_attribute(kColor_GrVertexAttribBinding, kVec4f_GrVertexAttribType, |
| random, &attribIndex, &runningStride); |
| |
| // coverage |
| setup_random_ff_attribute(kCoverage_GrVertexAttribBinding, kVec4f_GrVertexAttribType, |
| random, &attribIndex, &runningStride); |
| |
| // Update the geometry processor attributes |
| const GrGeometryProcessor::VertexAttribArray& v = gp->getVertexAttribs(); |
| int numGPAttribs = v.count(); |
| SkASSERT(numGPAttribs <= GrGeometryProcessor::kMaxVertexAttribs && |
| GrGeometryProcessor::kMaxVertexAttribs == 2); |
| |
| // we actually can't overflow if kMaxVertexAttribs == 2, but GCC 4.8 wants more proof |
| int maxIndex = SK_ARRAY_COUNT(kGenericVertexAttribs); |
| for (int i = 0; i < numGPAttribs && i + attribIndex < maxIndex; i++) { |
| kGenericVertexAttribs[i + attribIndex].fType = |
| convert_sltype_to_attribtype(v[i].getType()); |
| kGenericVertexAttribs[i + attribIndex].fOffset = runningStride; |
| kGenericVertexAttribs[i + attribIndex].fBinding = kGeometryProcessor_GrVertexAttribBinding; |
| runningStride += GrVertexAttribTypeSize(kGenericVertexAttribs[i + attribIndex].fType); |
| } |
| |
| // update the vertex attributes with the ds |
| GrDrawState* ds = gpu->drawState(); |
| ds->setVertexAttribs<kGenericVertexAttribs>(attribIndex + numGPAttribs, runningStride); |
| ds->setGeometryProcessor(gp); |
| } |
| |
| static void set_random_color_coverage_stages(GrGpuGL* gpu, |
| int maxStages, |
| bool usePathRendering, |
| SkRandom* random, |
| GrTexture* dummyTextures[]) { |
| int numProcs = random->nextULessThan(maxStages + 1); |
| int numColorProcs = random->nextULessThan(numProcs + 1); |
| |
| int currTextureCoordSet = 0; |
| for (int s = 0; s < numProcs;) { |
| GrProgramElementRef<GrFragmentProcessor> fp( |
| GrProcessorTestFactory<GrFragmentProcessor>::CreateStage(random, |
| gpu->getContext(), |
| *gpu->caps(), |
| dummyTextures)); |
| SkASSERT(fp); |
| |
| // don't add dst color reads to coverage stage |
| if (s >= numColorProcs && fp->willReadDstColor()) { |
| continue; |
| } |
| |
| // If adding this effect would exceed the max texture coord set count then generate a |
| // new random effect. |
| if (usePathRendering && gpu->glPathRendering()->texturingMode() == |
| GrGLPathRendering::FixedFunction_TexturingMode) {; |
| int numTransforms = fp->numTransforms(); |
| if (currTextureCoordSet + numTransforms > |
| gpu->glCaps().maxFixedFunctionTextureCoords()) { |
| continue; |
| } |
| currTextureCoordSet += numTransforms; |
| } |
| |
| // finally add the stage to the correct pipeline in the drawstate |
| GrDrawState* ds = gpu->drawState(); |
| if (s < numColorProcs) { |
| ds->addColorProcessor(fp); |
| } else { |
| ds->addCoverageProcessor(fp); |
| } |
| ++s; |
| } |
| } |
| |
| // There are only a few cases of random colors which interest us |
| enum ColorMode { |
| kAllOnes_ColorMode, |
| kAllZeros_ColorMode, |
| kAlphaOne_ColorMode, |
| kRandom_ColorMode, |
| kLast_ColorMode = kRandom_ColorMode |
| }; |
| |
| static void set_random_color(GrGpuGL* gpu, SkRandom* random) { |
| ColorMode colorMode = ColorMode(random->nextULessThan(kLast_ColorMode + 1)); |
| GrColor color; |
| switch (colorMode) { |
| case kAllOnes_ColorMode: |
| color = GrColorPackRGBA(0xFF, 0xFF, 0xFF, 0xFF); |
| break; |
| case kAllZeros_ColorMode: |
| color = GrColorPackRGBA(0, 0, 0, 0); |
| break; |
| case kAlphaOne_ColorMode: |
| color = GrColorPackRGBA(random->nextULessThan(256), |
| random->nextULessThan(256), |
| random->nextULessThan(256), |
| 0xFF); |
| break; |
| case kRandom_ColorMode: |
| uint8_t alpha = random->nextULessThan(256); |
| color = GrColorPackRGBA(random->nextRangeU(0, alpha), |
| random->nextRangeU(0, alpha), |
| random->nextRangeU(0, alpha), |
| alpha); |
| break; |
| } |
| GrColorIsPMAssert(color); |
| gpu->drawState()->setColor(color); |
| } |
| |
| // There are only a few cases of random coverages which interest us |
| enum CoverageMode { |
| kZero_CoverageMode, |
| kFF_CoverageMode, |
| kRandom_CoverageMode, |
| kLast_CoverageMode = kRandom_CoverageMode |
| }; |
| |
| static void set_random_coverage(GrGpuGL* gpu, SkRandom* random) { |
| CoverageMode coverageMode = CoverageMode(random->nextULessThan(kLast_CoverageMode + 1)); |
| uint8_t coverage; |
| switch (coverageMode) { |
| case kZero_CoverageMode: |
| coverage = 0; |
| break; |
| case kFF_CoverageMode: |
| coverage = 0xFF; |
| break; |
| case kRandom_CoverageMode: |
| coverage = uint8_t(random->nextU()); |
| break; |
| } |
| gpu->drawState()->setCoverage(coverage); |
| } |
| |
| static void set_random_hints(GrGpuGL* gpu, SkRandom* random) { |
| for (int i = 1; i <= GrDrawState::kLast_Hint; i <<= 1) { |
| gpu->drawState()->setHint(GrDrawState::Hints(i), random->nextBool()); |
| } |
| } |
| |
| static void set_random_state(GrGpuGL* gpu, SkRandom* random) { |
| int state = 0; |
| for (int i = 1; i <= GrDrawState::kLastPublicStateBit; i <<= 1) { |
| state |= random->nextBool() * i; |
| } |
| gpu->drawState()->enableState(state); |
| } |
| |
| // this function will randomly pick non-self referencing blend modes |
| static void set_random_blend_func(GrGpuGL* gpu, SkRandom* random) { |
| GrBlendCoeff src; |
| do { |
| src = GrBlendCoeff(random->nextRangeU(kFirstPublicGrBlendCoeff, kLastPublicGrBlendCoeff)); |
| } while (GrBlendCoeffRefsSrc(src)); |
| |
| GrBlendCoeff dst; |
| do { |
| dst = GrBlendCoeff(random->nextRangeU(kFirstPublicGrBlendCoeff, kLastPublicGrBlendCoeff)); |
| } while (GrBlendCoeffRefsDst(dst)); |
| |
| gpu->drawState()->setBlendFunc(src, dst); |
| } |
| |
| // right now, the only thing we seem to care about in drawState's stencil is 'doesWrite()' |
| static void set_random_stencil(GrGpuGL* gpu, SkRandom* random) { |
| GR_STATIC_CONST_SAME_STENCIL(kDoesWriteStencil, |
| kReplace_StencilOp, |
| kReplace_StencilOp, |
| kAlways_StencilFunc, |
| 0xffff, |
| 0xffff, |
| 0xffff); |
| GR_STATIC_CONST_SAME_STENCIL(kDoesNotWriteStencil, |
| kKeep_StencilOp, |
| kKeep_StencilOp, |
| kNever_StencilFunc, |
| 0xffff, |
| 0xffff, |
| 0xffff); |
| |
| if (random->nextBool()) { |
| gpu->drawState()->setStencil(kDoesWriteStencil); |
| } else { |
| gpu->drawState()->setStencil(kDoesNotWriteStencil); |
| } |
| } |
| |
| bool GrGpuGL::programUnitTest(int maxStages) { |
| // setup dummy textures |
| GrTextureDesc dummyDesc; |
| dummyDesc.fFlags = kRenderTarget_GrTextureFlagBit; |
| dummyDesc.fConfig = kSkia8888_GrPixelConfig; |
| dummyDesc.fWidth = 34; |
| dummyDesc.fHeight = 18; |
| SkAutoTUnref<GrTexture> dummyTexture1(this->createTexture(dummyDesc, NULL, 0)); |
| dummyDesc.fFlags = kNone_GrTextureFlags; |
| dummyDesc.fConfig = kAlpha_8_GrPixelConfig; |
| dummyDesc.fWidth = 16; |
| dummyDesc.fHeight = 22; |
| SkAutoTUnref<GrTexture> dummyTexture2(this->createTexture(dummyDesc, NULL, 0)); |
| |
| if (!dummyTexture1 || ! dummyTexture2) { |
| SkDebugf("Could not allocate dummy textures"); |
| return false; |
| } |
| |
| GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; |
| |
| // Setup texture cache id key |
| const GrCacheID::Domain glProgramsDomain = GrCacheID::GenerateDomain(); |
| GrCacheID::Key key; |
| memset(&key, 0, sizeof(key)); |
| key.fData32[0] = kRenderTargetWidth; |
| key.fData32[1] = kRenderTargetHeight; |
| GrCacheID glProgramsCacheID(glProgramsDomain, key); |
| |
| // setup clip |
| SkRect screen = |
| SkRect::MakeWH(SkIntToScalar(kRenderTargetWidth), SkIntToScalar(kRenderTargetHeight)); |
| |
| SkClipStack stack; |
| stack.clipDevRect(screen, SkRegion::kReplace_Op, false); |
| |
| // wrap the SkClipStack in a GrClipData |
| GrClipData clipData; |
| clipData.fClipStack = &stack; |
| this->setClip(&clipData); |
| |
| SkRandom random; |
| static const int NUM_TESTS = 512; |
| for (int t = 0; t < NUM_TESTS;) { |
| // setup random render target(can fail) |
| SkAutoTUnref<GrRenderTarget> rt(random_render_target(this, glProgramsCacheID, &random)); |
| if (!rt) { |
| SkDebugf("Could not allocate render target"); |
| return false; |
| } |
| |
| GrDrawState* ds = this->drawState(); |
| ds->setRenderTarget(rt.get()); |
| |
| // if path rendering we have to setup a couple of things like the draw type |
| bool usePathRendering = this->glCaps().pathRenderingSupport() && random.nextBool(); |
| |
| GrGpu::DrawType drawType = usePathRendering ? GrGpu::kDrawPath_DrawType : |
| GrGpu::kDrawPoints_DrawType; |
| |
| // twiddle drawstate knobs randomly |
| bool hasGeometryProcessor = usePathRendering ? false : random.nextBool(); |
| if (hasGeometryProcessor) { |
| set_random_gp(this, &random, dummyTextures); |
| } |
| set_random_color_coverage_stages(this, maxStages - hasGeometryProcessor, usePathRendering, |
| &random, dummyTextures); |
| set_random_color(this, &random); |
| set_random_coverage(this, &random); |
| set_random_hints(this, &random); |
| set_random_state(this, &random); |
| set_random_blend_func(this, &random); |
| set_random_stencil(this, &random); |
| |
| // create optimized draw state, setup readDst texture if required, and build a descriptor |
| // and program. ODS creation can fail, so we have to check |
| SkAutoTUnref<GrOptDrawState> ods(GrOptDrawState::Create(this->getDrawState(), |
| *this->caps(), |
| drawType)); |
| if (!ods.get()) { |
| ds->reset(); |
| continue; |
| } |
| GrGLProgramDesc desc; |
| GrDeviceCoordTexture dstCopy; |
| |
| if (!this->setupDstReadIfNecessary(&dstCopy, NULL)) { |
| SkDebugf("Couldn't setup dst read texture"); |
| return false; |
| } |
| if (!GrGLProgramDesc::Build(*ods, |
| drawType, |
| this, |
| dstCopy.texture() ? &dstCopy : NULL, |
| &desc)) { |
| SkDebugf("Failed to generate GL program descriptor"); |
| return false; |
| } |
| SkAutoTUnref<GrGLProgram> program( |
| GrGLProgramBuilder::CreateProgram(*ods, desc, drawType, this)); |
| if (NULL == program.get()) { |
| SkDebugf("Failed to create program!"); |
| return false; |
| } |
| |
| // We have to reset the drawstate because we might have added a gp |
| ds->reset(); |
| |
| // because occasionally optimized drawstate creation will fail for valid reasons, we only |
| // want to increment on success |
| ++t; |
| } |
| return true; |
| } |
| |
| DEF_GPUTEST(GLPrograms, reporter, factory) { |
| for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) { |
| GrContext* context = factory->get(static_cast<GrContextFactory::GLContextType>(type)); |
| if (context) { |
| GrGpuGL* gpu = static_cast<GrGpuGL*>(context->getGpu()); |
| |
| /* |
| * For the time being, we only support the test with desktop GL or for android on |
| * ARM platforms |
| * TODO When we run ES 3.00 GLSL in more places, test again |
| */ |
| int maxStages; |
| if (kGL_GrGLStandard == gpu->glStandard() || |
| kARM_GrGLVendor == gpu->ctxInfo().vendor()) { |
| maxStages = 6; |
| } else if (kTegra3_GrGLRenderer == gpu->ctxInfo().renderer() || |
| kOther_GrGLRenderer == gpu->ctxInfo().renderer()) { |
| maxStages = 1; |
| } else { |
| return; |
| } |
| #if SK_ANGLE |
| // Some long shaders run out of temporary registers in the D3D compiler on ANGLE. |
| if (type == GrContextFactory::kANGLE_GLContextType) { |
| maxStages = 3; |
| } |
| #endif |
| REPORTER_ASSERT(reporter, gpu->programUnitTest(maxStages)); |
| } |
| } |
| } |
| |
| #endif |