| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "include/core/SkPath.h" |
| #include "include/core/SkRegion.h" |
| #include "include/core/SkStrokeRec.h" |
| #include "include/effects/Sk2DPathEffect.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkWriteBuffer.h" |
| |
| Sk2DPathEffect::Sk2DPathEffect(const SkMatrix& mat) : fMatrix(mat) { |
| // Calling invert will set the type mask on both matrices, making them thread safe. |
| fMatrixIsInvertible = fMatrix.invert(&fInverse); |
| } |
| |
| bool Sk2DPathEffect::onFilterPath(SkPath* dst, const SkPath& src, |
| SkStrokeRec*, const SkRect*) const { |
| if (!fMatrixIsInvertible) { |
| return false; |
| } |
| |
| SkPath tmp; |
| SkIRect ir; |
| |
| src.transform(fInverse, &tmp); |
| tmp.getBounds().round(&ir); |
| if (!ir.isEmpty()) { |
| this->begin(ir, dst); |
| |
| SkRegion rgn; |
| rgn.setPath(tmp, SkRegion(ir)); |
| SkRegion::Iterator iter(rgn); |
| for (; !iter.done(); iter.next()) { |
| const SkIRect& rect = iter.rect(); |
| for (int y = rect.fTop; y < rect.fBottom; ++y) { |
| this->nextSpan(rect.fLeft, y, rect.width(), dst); |
| } |
| } |
| |
| this->end(dst); |
| } |
| return true; |
| } |
| |
| void Sk2DPathEffect::nextSpan(int x, int y, int count, SkPath* path) const { |
| if (!fMatrixIsInvertible) { |
| return; |
| } |
| #if defined(SK_BUILD_FOR_FUZZER) |
| if (count > 100) { |
| return; |
| } |
| #endif |
| |
| const SkMatrix& mat = this->getMatrix(); |
| SkPoint src, dst; |
| |
| src.set(SkIntToScalar(x) + SK_ScalarHalf, SkIntToScalar(y) + SK_ScalarHalf); |
| do { |
| mat.mapPoints(&dst, &src, 1); |
| this->next(dst, x++, y, path); |
| src.fX += SK_Scalar1; |
| } while (--count > 0); |
| } |
| |
| void Sk2DPathEffect::begin(const SkIRect& uvBounds, SkPath* dst) const {} |
| void Sk2DPathEffect::next(const SkPoint& loc, int u, int v, SkPath* dst) const {} |
| void Sk2DPathEffect::end(SkPath* dst) const {} |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void Sk2DPathEffect::flatten(SkWriteBuffer& buffer) const { |
| this->INHERITED::flatten(buffer); |
| buffer.writeMatrix(fMatrix); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| bool SkLine2DPathEffect::onFilterPath(SkPath* dst, const SkPath& src, |
| SkStrokeRec* rec, const SkRect* cullRect) const { |
| if (this->INHERITED::onFilterPath(dst, src, rec, cullRect)) { |
| rec->setStrokeStyle(fWidth); |
| return true; |
| } |
| return false; |
| } |
| |
| void SkLine2DPathEffect::nextSpan(int u, int v, int ucount, SkPath* dst) const { |
| if (ucount > 1) { |
| SkPoint src[2], dstP[2]; |
| |
| src[0].set(SkIntToScalar(u) + SK_ScalarHalf, SkIntToScalar(v) + SK_ScalarHalf); |
| src[1].set(SkIntToScalar(u+ucount) + SK_ScalarHalf, SkIntToScalar(v) + SK_ScalarHalf); |
| this->getMatrix().mapPoints(dstP, src, 2); |
| |
| dst->moveTo(dstP[0]); |
| dst->lineTo(dstP[1]); |
| } |
| } |
| |
| sk_sp<SkFlattenable> SkLine2DPathEffect::CreateProc(SkReadBuffer& buffer) { |
| SkMatrix matrix; |
| buffer.readMatrix(&matrix); |
| SkScalar width = buffer.readScalar(); |
| return SkLine2DPathEffect::Make(width, matrix); |
| } |
| |
| void SkLine2DPathEffect::flatten(SkWriteBuffer &buffer) const { |
| buffer.writeMatrix(this->getMatrix()); |
| buffer.writeScalar(fWidth); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| SkPath2DPathEffect::SkPath2DPathEffect(const SkMatrix& m, const SkPath& p) |
| : INHERITED(m), fPath(p) { |
| } |
| |
| sk_sp<SkFlattenable> SkPath2DPathEffect::CreateProc(SkReadBuffer& buffer) { |
| SkMatrix matrix; |
| buffer.readMatrix(&matrix); |
| SkPath path; |
| buffer.readPath(&path); |
| return SkPath2DPathEffect::Make(matrix, path); |
| } |
| |
| void SkPath2DPathEffect::flatten(SkWriteBuffer& buffer) const { |
| buffer.writeMatrix(this->getMatrix()); |
| buffer.writePath(fPath); |
| } |
| |
| void SkPath2DPathEffect::next(const SkPoint& loc, int u, int v, |
| SkPath* dst) const { |
| dst->addPath(fPath, loc.fX, loc.fY); |
| } |