| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #ifndef fiddle_main_DEFINED |
| #define fiddle_main_DEFINED |
| |
| #ifdef FIDDLE_BUILD_TEST |
| #include "GrContext.h" |
| #include "SkCanvas.h" |
| #include "SkDocument.h" |
| #include "SkPictureRecorder.h" |
| #include "SkStream.h" |
| #include "SkSurface.h" |
| #include "gl/GrGLAssembleInterface.h" |
| #include "gl/GrGLInterface.h" |
| #else |
| #include "skia.h" |
| #endif |
| |
| #include <sstream> |
| |
| extern GrBackendTexture backEndTexture; |
| extern GrBackendRenderTarget backEndRenderTarget; |
| extern GrBackendTexture backEndTextureRenderTarget; |
| extern SkBitmap source; |
| extern sk_sp<SkImage> image; |
| extern double duration; // The total duration of the animation in seconds. |
| extern double frame; // A value in [0, 1] of where we are in the animation. |
| |
| struct DrawOptions { |
| DrawOptions(int w, int h, bool r, bool g, bool p, bool k, bool srgb, bool f16, |
| bool textOnly, const char* s, |
| GrMipMapped mipMapping, |
| int offScreenWidth, |
| int offScreenHeight, |
| int offScreenSampleCount, |
| GrMipMapped offScreenMipMapping) |
| : size(SkISize::Make(w, h)) |
| , raster(r) |
| , gpu(g) |
| , pdf(p) |
| , skp(k) |
| , srgb(srgb) |
| , f16(f16) |
| , textOnly(textOnly) |
| , source(s) |
| , fMipMapping(mipMapping) |
| , fOffScreenWidth(offScreenWidth) |
| , fOffScreenHeight(offScreenHeight) |
| , fOffScreenSampleCount(offScreenSampleCount) |
| , fOffScreenMipMapping(offScreenMipMapping) { |
| // F16 mode is only valid for color correct backends. |
| SkASSERT(srgb || !f16); |
| } |
| SkISize size; |
| bool raster; |
| bool gpu; |
| bool pdf; |
| bool skp; |
| bool srgb; |
| bool f16; |
| bool textOnly; |
| const char* source; |
| |
| // This flag is used when a GPU texture resource is created and exposed as a GrBackendTexture. |
| // In this case the resource is created with extra room to accomodate mipmaps. |
| // TODO: The SkImage::makeTextureImage API would need to be widened to allow this to be true |
| // for the non-backend gpu SkImages. |
| GrMipMapped fMipMapping; |
| |
| // Parameters for an GPU offscreen resource exposed as a GrBackendRenderTarget |
| int fOffScreenWidth; |
| int fOffScreenHeight; |
| int fOffScreenSampleCount; |
| // TODO: should we also expose stencilBits here? How about the config? |
| |
| GrMipMapped fOffScreenMipMapping; // only applicable if the offscreen is also textureable |
| }; |
| |
| extern DrawOptions GetDrawOptions(); |
| extern void SkDebugf(const char * format, ...); |
| extern void draw(SkCanvas*); |
| |
| // There are different implementations of create_grcontext() for EGL, Mesa, |
| // and a fallback to a null context. |
| extern sk_sp<GrContext> create_grcontext(std::ostringstream &driverinfo); |
| |
| #endif // fiddle_main_DEFINED |