Add more specialized fragment builders

Adds specialized fragment builders for primitive and fragment
processors. Removes fragment-specific functionality from the Xfer
fragment builder.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1709153002

Review URL: https://codereview.chromium.org/1709153002
diff --git a/src/effects/GrCircleBlurFragmentProcessor.cpp b/src/effects/GrCircleBlurFragmentProcessor.cpp
index f101a1d..f319e3d 100644
--- a/src/effects/GrCircleBlurFragmentProcessor.cpp
+++ b/src/effects/GrCircleBlurFragmentProcessor.cpp
@@ -46,7 +46,7 @@
                                                     "data",
                                                     &dataName);
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     const char *fragmentPos = fragBuilder->fragmentPosition();
 
     if (args.fInputColor) {
diff --git a/src/effects/SkAlphaThresholdFilter.cpp b/src/effects/SkAlphaThresholdFilter.cpp
index c1f9141..7952060 100644
--- a/src/effects/SkAlphaThresholdFilter.cpp
+++ b/src/effects/SkAlphaThresholdFilter.cpp
@@ -164,7 +164,7 @@
                                                     kFloat_GrSLType, kDefault_GrSLPrecision,
                                                     "outer_threshold");
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
     SkString maskCoords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1);
 
diff --git a/src/effects/SkArithmeticMode_gpu.cpp b/src/effects/SkArithmeticMode_gpu.cpp
index c5172c8..103931c 100644
--- a/src/effects/SkArithmeticMode_gpu.cpp
+++ b/src/effects/SkArithmeticMode_gpu.cpp
@@ -58,7 +58,7 @@
     void emitCode(EmitArgs& args) override {
         const GrArithmeticFP& arith = args.fFp.cast<GrArithmeticFP>();
 
-        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+        GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
         SkString dstColor("dstColor");
         this->emitChild(0, nullptr, &dstColor, args);
 
diff --git a/src/effects/SkAvoidXfermode.cpp b/src/effects/SkAvoidXfermode.cpp
index 4edb100..a4fbc98 100644
--- a/src/effects/SkAvoidXfermode.cpp
+++ b/src/effects/SkAvoidXfermode.cpp
@@ -272,7 +272,7 @@
     void emitCode(EmitArgs& args) override {
         const AvoidFP& avoid = args.fFp.cast<AvoidFP>();
 
-        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+        GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
         SkString dstColor("dstColor");
         this->emitChild(0, nullptr, &dstColor, args);
 
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
index c37869a..6679e8a 100644
--- a/src/effects/SkBlurMaskFilter.cpp
+++ b/src/effects/SkBlurMaskFilter.cpp
@@ -690,7 +690,7 @@
     typedef GrGLSLFragmentProcessor INHERITED;
 };
 
-void OutputRectBlurProfileLookup(GrGLSLFragmentBuilder* fragBuilder,
+void OutputRectBlurProfileLookup(GrGLSLFPFragmentBuilder* fragBuilder,
                                  const GrGLSLTextureSampler& sampler,
                                  const char *output,
                                  const char *profileSize, const char *loc,
@@ -735,7 +735,7 @@
                                                      "profileSize",
                                                      &profileSizeName);
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     const char *fragmentPos = fragBuilder->fragmentPosition();
 
     if (args.fInputColor) {
@@ -1082,7 +1082,7 @@
                                                     "blurRadius",
                                                     &blurRadiusName);
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     const char* fragmentPos = fragBuilder->fragmentPosition();
 
     // warp the fragment position to the appropriate part of the 9patch blur texture
diff --git a/src/effects/SkColorCubeFilter.cpp b/src/effects/SkColorCubeFilter.cpp
index 2cbbeb2..4ddbc0c 100644
--- a/src/effects/SkColorCubeFilter.cpp
+++ b/src/effects/SkColorCubeFilter.cpp
@@ -256,7 +256,7 @@
     // Note: if implemented using texture3D in OpenGL ES older than OpenGL ES 3.0,
     //       the shader might need "#extension GL_OES_texture_3D : enable".
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
 
     // Unpremultiply color
     fragBuilder->codeAppendf("\tfloat %s = max(%s.a, 0.00001);\n", nonZeroAlpha, args.fInputColor);
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
index 5aef212..7940203 100644
--- a/src/effects/SkDisplacementMapEffect.cpp
+++ b/src/effects/SkDisplacementMapEffect.cpp
@@ -553,7 +553,7 @@
                                    // a number smaller than that to approximate 0, but
                                    // leave room for 32-bit float GPU rounding errors.
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     fragBuilder->codeAppendf("\t\tvec4 %s = ", dColor);
     fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
                                    args.fCoords[0].getType());
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index 76133ba..4b0ab8e 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -660,10 +660,10 @@
      * and so this function only needs to be overridden if the light color varies spatially.
      */
     virtual void emitSurfaceToLight(GrGLSLUniformHandler*,
-                                    GrGLSLFragmentBuilder*,
+                                    GrGLSLFPFragmentBuilder*,
                                     const char* z) = 0;
     virtual void emitLightColor(GrGLSLUniformHandler*,
-                                GrGLSLFragmentBuilder*,
+                                GrGLSLFPFragmentBuilder*,
                                 const char *surfaceToLight);
 
     // This is called from GrGLLightingEffect's setData(). Subclasses of GrGLLight must call
@@ -689,7 +689,7 @@
 public:
     virtual ~GrGLDistantLight() {}
     void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override;
-    void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, const char* z) override;
+    void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, const char* z) override;
 
 private:
     typedef GrGLLight INHERITED;
@@ -702,7 +702,7 @@
 public:
     virtual ~GrGLPointLight() {}
     void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override;
-    void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, const char* z) override;
+    void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, const char* z) override;
 
 private:
     typedef GrGLLight INHERITED;
@@ -715,9 +715,9 @@
 public:
     virtual ~GrGLSpotLight() {}
     void setData(const GrGLSLProgramDataManager&, const SkImageFilterLight* light) const override;
-    void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, const char* z) override;
+    void emitSurfaceToLight(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, const char* z) override;
     void emitLightColor(GrGLSLUniformHandler*,
-                        GrGLSLFragmentBuilder*,
+                        GrGLSLFPFragmentBuilder*,
                         const char *surfaceToLight) override;
 
 private:
@@ -1584,7 +1584,7 @@
     void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
 
     virtual void emitLightFunc(GrGLSLUniformHandler*,
-                               GrGLSLFragmentBuilder*,
+                               GrGLSLFPFragmentBuilder*,
                                SkString* funcName) = 0;
 
 private:
@@ -1600,7 +1600,7 @@
 
 class GrGLDiffuseLightingEffect  : public GrGLLightingEffect {
 public:
-    void emitLightFunc(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, SkString* funcName) override;
+    void emitLightFunc(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, SkString* funcName) override;
 
 protected:
     void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
@@ -1615,7 +1615,7 @@
 
 class GrGLSpecularLightingEffect  : public GrGLLightingEffect {
 public:
-    void emitLightFunc(GrGLSLUniformHandler*, GrGLSLFragmentBuilder*, SkString* funcName) override;
+    void emitLightFunc(GrGLSLUniformHandler*, GrGLSLFPFragmentBuilder*, SkString* funcName) override;
 
 protected:
     void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override;
@@ -1737,7 +1737,7 @@
                                                   kFloat_GrSLType, kDefault_GrSLPrecision,
                                                   "SurfaceScale");
     fLight->emitLightColorUniform(uniformHandler);
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     SkString lightFunc;
     this->emitLightFunc(uniformHandler, fragBuilder, &lightFunc);
     static const GrGLSLShaderVar gSobelArgs[] =  {
@@ -1854,7 +1854,7 @@
 ///////////////////////////////////////////////////////////////////////////////
 
 void GrGLDiffuseLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler,
-                                              GrGLSLFragmentBuilder* fragBuilder,
+                                              GrGLSLFPFragmentBuilder* fragBuilder,
                                               SkString* funcName) {
     const char* kd;
     fKDUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
@@ -1943,7 +1943,7 @@
 ///////////////////////////////////////////////////////////////////////////////
 
 void GrGLSpecularLightingEffect::emitLightFunc(GrGLSLUniformHandler* uniformHandler,
-                                               GrGLSLFragmentBuilder* fragBuilder,
+                                               GrGLSLFPFragmentBuilder* fragBuilder,
                                                SkString* funcName) {
     const char* ks;
     const char* shininess;
@@ -1990,7 +1990,7 @@
 }
 
 void GrGLLight::emitLightColor(GrGLSLUniformHandler* uniformHandler,
-                               GrGLSLFragmentBuilder* fragBuilder,
+                               GrGLSLFPFragmentBuilder* fragBuilder,
                                const char *surfaceToLight) {
     fragBuilder->codeAppend(uniformHandler->getUniformCStr(this->lightColorUni()));
 }
@@ -2012,7 +2012,7 @@
 }
 
 void GrGLDistantLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler,
-                                          GrGLSLFragmentBuilder* fragBuilder,
+                                          GrGLSLFPFragmentBuilder* fragBuilder,
                                           const char* z) {
     const char* dir;
     fDirectionUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
@@ -2032,7 +2032,7 @@
 }
 
 void GrGLPointLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler,
-                                        GrGLSLFragmentBuilder* fragBuilder,
+                                        GrGLSLFPFragmentBuilder* fragBuilder,
                                         const char* z) {
     const char* loc;
     fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
@@ -2058,7 +2058,7 @@
 }
 
 void GrGLSpotLight::emitSurfaceToLight(GrGLSLUniformHandler* uniformHandler,
-                                       GrGLSLFragmentBuilder* fragBuilder,
+                                       GrGLSLFPFragmentBuilder* fragBuilder,
                                        const char* z) {
     const char* location;
     fLocationUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
@@ -2070,7 +2070,7 @@
 }
 
 void GrGLSpotLight::emitLightColor(GrGLSLUniformHandler* uniformHandler,
-                                   GrGLSLFragmentBuilder* fragBuilder,
+                                   GrGLSLFPFragmentBuilder* fragBuilder,
                                    const char *surfaceToLight) {
 
     const char* color = uniformHandler->getUniformCStr(this->lightColorUni()); // created by parent class.
diff --git a/src/effects/SkLumaColorFilter.cpp b/src/effects/SkLumaColorFilter.cpp
index 7a80032..0ca6342 100644
--- a/src/effects/SkLumaColorFilter.cpp
+++ b/src/effects/SkLumaColorFilter.cpp
@@ -69,7 +69,7 @@
                 args.fInputColor = "vec4(1)";
             }
 
-            GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+            GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
             fragBuilder->codeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb);\n",
                                      SK_ITU_BT709_LUM_COEFF_R,
                                      SK_ITU_BT709_LUM_COEFF_G,
diff --git a/src/effects/SkMagnifierImageFilter.cpp b/src/effects/SkMagnifierImageFilter.cpp
index 3d185d6..7ec2aa2 100644
--- a/src/effects/SkMagnifierImageFilter.cpp
+++ b/src/effects/SkMagnifierImageFilter.cpp
@@ -129,7 +129,7 @@
                                             kVec4f_GrSLType, kDefault_GrSLPrecision,
                                             "Bounds");
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
     fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
     fragBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n",
diff --git a/src/effects/SkMorphologyImageFilter.cpp b/src/effects/SkMorphologyImageFilter.cpp
index 2a2b76e..61b0c33 100644
--- a/src/effects/SkMorphologyImageFilter.cpp
+++ b/src/effects/SkMorphologyImageFilter.cpp
@@ -281,7 +281,7 @@
                                            "Range");
     const char* range = uniformHandler->getUniformCStr(fRangeUni);
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
     const char* func;
     switch (me.type()) {
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
index 9c41e2f..07917c3 100644
--- a/src/effects/SkPerlinNoiseShader.cpp
+++ b/src/effects/SkPerlinNoiseShader.cpp
@@ -594,7 +594,7 @@
 void GrGLPerlinNoise::emitCode(EmitArgs& args) {
     const GrPerlinNoiseEffect& pne = args.fFp.cast<GrPerlinNoiseEffect>();
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
     SkString vCoords = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
 
diff --git a/src/effects/SkPixelXorXfermode.cpp b/src/effects/SkPixelXorXfermode.cpp
index 951ef57..e175840 100644
--- a/src/effects/SkPixelXorXfermode.cpp
+++ b/src/effects/SkPixelXorXfermode.cpp
@@ -172,7 +172,7 @@
 class GLPixelXorFP : public GrGLSLFragmentProcessor {
 public:
     void emitCode(EmitArgs& args) override {
-        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+        GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
         SkString dstColor("dstColor");
         this->emitChild(0, nullptr, &dstColor, args);
 
diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp
index 6d81423..3a6c070 100644
--- a/src/effects/SkTableColorFilter.cpp
+++ b/src/effects/SkTableColorFilter.cpp
@@ -415,7 +415,7 @@
                                                        "yoffsets", &yoffsets);
     static const float kColorScaleFactor = 255.0f / 256.0f;
     static const float kColorOffsetFactor = 1.0f / 512.0f;
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     if (nullptr == args.fInputColor) {
         // the input color is solid white (all ones).
         static const float kMaxValue = kColorScaleFactor + kColorOffsetFactor;
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index 7a42903..3a4d0e5 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -1020,7 +1020,7 @@
     return key;
 }
 
-void GrGLGradientEffect::emitColor(GrGLSLFragmentBuilder* fragBuilder,
+void GrGLGradientEffect::emitColor(GrGLSLFPFragmentBuilder* fragBuilder,
                                    GrGLSLUniformHandler* uniformHandler,
                                    const GrGLSLCaps* glslCaps,
                                    const GrGradientEffect& ge,
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
index 601ac02..5ab8c0b 100644
--- a/src/effects/gradients/SkGradientShaderPriv.h
+++ b/src/effects/gradients/SkGradientShaderPriv.h
@@ -424,7 +424,7 @@
     // emit code that gets a fragment's color from an expression for t; Has branches for 3 separate
     // control flows inside -- 2 color gradients, 3 color symmetric gradients (both using
     // native GLSL mix), and 4+ color gradients that use the traditional texture lookup.
-    void emitColor(GrGLSLFragmentBuilder* fragBuilder,
+    void emitColor(GrGLSLFPFragmentBuilder* fragBuilder,
                    GrGLSLUniformHandler* uniformHandler,
                    const GrGLSLCaps* caps,
                    const GrGradientEffect&,
diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
index b89f88a..83d5af8 100644
--- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
+++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
@@ -245,7 +245,7 @@
     SkASSERT(args.fCoords[0].getType() == args.fCoords[1].getType());
     const char* coords2D;
     SkString bVar;
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     if (kVec3f_GrSLType == args.fCoords[0].getType()) {
         fragBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n",
                                args.fCoords[0].c_str(), args.fCoords[0].c_str(),
@@ -521,7 +521,7 @@
     uniformHandler->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
 
     // if we have a vec3 from being in perspective, convert it to a vec2 first
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     SkString coords2DString = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
     const char* coords2D = coords2DString.c_str();
 
@@ -730,7 +730,7 @@
     GrGLSLShaderVar focal = uniformHandler->getUniformVariable(fFocalUni);
 
     // if we have a vec3 from being in perspective, convert it to a vec2 first
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     SkString coords2DString = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
     const char* coords2D = coords2DString.c_str();
 
@@ -987,7 +987,7 @@
     GrGLSLShaderVar params = uniformHandler->getUniformVariable(fParamUni);
 
     // if we have a vec3 from being in perspective, convert it to a vec2 first
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     SkString coords2DString = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
     const char* coords2D = coords2DString.c_str();
 
@@ -1224,7 +1224,7 @@
     GrGLSLShaderVar params = uniformHandler->getUniformVariable(fParamUni);
 
     // if we have a vec3 from being in perspective, convert it to a vec2 first
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     SkString coords2DString = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
     const char* coords2D = coords2DString.c_str();
 
diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp
index 99b7299..df13d5d 100644
--- a/src/gpu/GrDefaultGeoProcFactory.cpp
+++ b/src/gpu/GrDefaultGeoProcFactory.cpp
@@ -65,7 +65,7 @@
         void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
             const DefaultGeoProc& gp = args.fGP.cast<DefaultGeoProc>();
             GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
-            GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+            GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
             GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
             GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
 
diff --git a/src/gpu/GrFragmentProcessor.cpp b/src/gpu/GrFragmentProcessor.cpp
index 571f78d..4c3d0ee 100644
--- a/src/gpu/GrFragmentProcessor.cpp
+++ b/src/gpu/GrFragmentProcessor.cpp
@@ -153,7 +153,7 @@
             class GLFP : public GrGLSLFragmentProcessor {
             public:
                 void emitCode(EmitArgs& args) override {
-                    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+                    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
                     this->emitChild(0, nullptr, args);
                     fragBuilder->codeAppendf("%s.rgb *= %s.rgb;", args.fOutputColor,
                                                                 args.fInputColor);
diff --git a/src/gpu/GrOvalRenderer.cpp b/src/gpu/GrOvalRenderer.cpp
index d3f5902..02019c1 100644
--- a/src/gpu/GrOvalRenderer.cpp
+++ b/src/gpu/GrOvalRenderer.cpp
@@ -113,7 +113,7 @@
             varyingHandler->addVarying("CircleEdge", &v);
             vertBuilder->codeAppendf("%s = %s;", v.vsOut(), ce.inCircleEdge()->fName);
 
-            GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+            GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
             // setup pass through color
             if (!ce.colorIgnored()) {
                 varyingHandler->addPassThroughAttribute(ce.inColor(), args.fOutputColor);
@@ -268,7 +268,7 @@
             vertBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(),
                                    ee.inEllipseRadii()->fName);
 
-            GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+            GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
             // setup pass through color
             if (!ee.colorIgnored()) {
                 varyingHandler->addPassThroughAttribute(ee.inColor(), args.fOutputColor);
@@ -443,7 +443,7 @@
             vertBuilder->codeAppendf("%s = %s;", offsets1.vsOut(),
                                    ee.inEllipseOffsets1()->fName);
 
-            GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+            GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
             // setup pass through color
             if (!ee.colorIgnored()) {
                 varyingHandler->addPassThroughAttribute(ee.inColor(), args.fOutputColor);
diff --git a/src/gpu/GrPathProcessor.cpp b/src/gpu/GrPathProcessor.cpp
index 1d70dea..f01b240 100644
--- a/src/gpu/GrPathProcessor.cpp
+++ b/src/gpu/GrPathProcessor.cpp
@@ -27,7 +27,7 @@
     }
 
     void emitCode(EmitArgs& args) override {
-        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+        GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
         const GrPathProcessor& pathProc = args.fGP.cast<GrPathProcessor>();
 
         if (!pathProc.viewMatrix().hasPerspective()) {
diff --git a/src/gpu/batches/GrAAConvexPathRenderer.cpp b/src/gpu/batches/GrAAConvexPathRenderer.cpp
index f02ebfb..9af3d79 100644
--- a/src/gpu/batches/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/batches/GrAAConvexPathRenderer.cpp
@@ -562,7 +562,7 @@
             varyingHandler->addVarying("QuadEdge", &v);
             vertBuilder->codeAppendf("%s = %s;", v.vsOut(), qe.inQuadEdge()->fName);
 
-            GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+            GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
             // Setup pass through color
             if (!qe.colorIgnored()) {
                 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
diff --git a/src/gpu/batches/GrPLSPathRenderer.cpp b/src/gpu/batches/GrPLSPathRenderer.cpp
index 6ca773d..c94eb07 100644
--- a/src/gpu/batches/GrPLSPathRenderer.cpp
+++ b/src/gpu/batches/GrPLSPathRenderer.cpp
@@ -336,7 +336,7 @@
                                  te.inPosition()->fName, te.localMatrix(), args.fTransformsIn, 
                                  args.fTransformsOut);
 
-            GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder;
+            GrGLSLPPFragmentBuilder* fsBuilder = args.fFragBuilder;
             SkAssertResult(fsBuilder->enableFeature(
                            GrGLSLFragmentShaderBuilder::kPixelLocalStorage_GLSLFeature));
             SkAssertResult(fsBuilder->enableFeature(
@@ -524,7 +524,7 @@
                                  qe.inPosition()->fName, qe.localMatrix(), args.fTransformsIn, 
                                  args.fTransformsOut);
 
-            GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder;
+            GrGLSLPPFragmentBuilder* fsBuilder = args.fFragBuilder;
             SkAssertResult(fsBuilder->enableFeature(
                            GrGLSLFragmentShaderBuilder::kPixelLocalStorage_GLSLFeature));
             SkAssertResult(fsBuilder->enableFeature(
@@ -682,7 +682,7 @@
                                  fe.inPosition()->fName, fe.localMatrix(), args.fTransformsIn, 
                                  args.fTransformsOut);
 
-            GrGLSLFragmentBuilder* fsBuilder = args.fFragBuilder;
+            GrGLSLPPFragmentBuilder* fsBuilder = args.fFragBuilder;
             SkAssertResult(fsBuilder->enableFeature(
                            GrGLSLFragmentShaderBuilder::kPixelLocalStorage_GLSLFeature));
             fsBuilder->declAppendf(GR_GL_PLS_PATH_DATA_DECL);
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 2f378c3..ae1a8d3 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -87,7 +87,7 @@
     varyingHandler->addVarying("ConicCoeffs", &v, kHigh_GrSLPrecision);
     vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName);
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
     // Setup pass through color
     if (!gp.colorIgnored()) {
         this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
@@ -361,7 +361,7 @@
     varyingHandler->addVarying("HairQuadEdge", &v);
     vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName);
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
     // Setup pass through color
     if (!gp.colorIgnored()) {
         this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
@@ -564,7 +564,7 @@
     varyingHandler->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision);
     vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName);
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
     // Setup pass through color
     if (!gp.colorIgnored()) {
         this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
diff --git a/src/gpu/effects/GrBicubicEffect.cpp b/src/gpu/effects/GrBicubicEffect.cpp
index 567c38c..a74b2d4 100644
--- a/src/gpu/effects/GrBicubicEffect.cpp
+++ b/src/gpu/effects/GrBicubicEffect.cpp
@@ -68,7 +68,7 @@
         GrGLSLShaderVar("c2",            kVec4f_GrSLType),
         GrGLSLShaderVar("c3",            kVec4f_GrSLType),
     };
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
     fragBuilder->emitFunction(kVec4f_GrSLType,
                               "cubicBlend",
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index 6fd3538..263676d 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -43,7 +43,7 @@
                                  GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
                                  cte.inTextureCoords()->fName);
 
-        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+        GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
         // Setup pass through color
         if (!cte.colorIgnored()) {
             if (cte.hasVertexColor()) {
diff --git a/src/gpu/effects/GrConfigConversionEffect.cpp b/src/gpu/effects/GrConfigConversionEffect.cpp
index ace736c..4e168cd 100644
--- a/src/gpu/effects/GrConfigConversionEffect.cpp
+++ b/src/gpu/effects/GrConfigConversionEffect.cpp
@@ -26,7 +26,7 @@
         SkString tmpDecl;
         tmpVar.appendDecl(args.fGLSLCaps, &tmpDecl);
 
-        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+        GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
 
         fragBuilder->codeAppendf("%s;", tmpDecl.c_str());
 
diff --git a/src/gpu/effects/GrConstColorProcessor.cpp b/src/gpu/effects/GrConstColorProcessor.cpp
index 52108e5..62a1ecc 100644
--- a/src/gpu/effects/GrConstColorProcessor.cpp
+++ b/src/gpu/effects/GrConstColorProcessor.cpp
@@ -17,7 +17,7 @@
     GLConstColorProcessor() : fPrevColor(GrColor_ILLEGAL) {}
 
     void emitCode(EmitArgs& args) override {
-        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+        GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
         const char* colorUni;
         fColorUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
                                                          kVec4f_GrSLType, kMedium_GrSLPrecision,
diff --git a/src/gpu/effects/GrConvexPolyEffect.cpp b/src/gpu/effects/GrConvexPolyEffect.cpp
index 31ace60..cf874cf 100644
--- a/src/gpu/effects/GrConvexPolyEffect.cpp
+++ b/src/gpu/effects/GrConvexPolyEffect.cpp
@@ -110,7 +110,7 @@
                                                     "rect",
                                                     &rectName);
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     const char* fragmentPos = fragBuilder->fragmentPosition();
     if (GrProcessorEdgeTypeIsAA(aare.getEdgeType())) {
         // The amount of coverage removed in x and y by the edges is computed as a pair of negative
@@ -194,7 +194,7 @@
                                                          "edges",
                                                          cpe.getEdgeCount(),
                                                          &edgeArrayName);
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     fragBuilder->codeAppend("\t\tfloat alpha = 1.0;\n");
     fragBuilder->codeAppend("\t\tfloat edge;\n");
     const char* fragmentPos = fragBuilder->fragmentPosition();
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
index 0b2adac..1fb2e95 100644
--- a/src/gpu/effects/GrConvolutionEffect.cpp
+++ b/src/gpu/effects/GrConvolutionEffect.cpp
@@ -50,7 +50,7 @@
                                                  kFloat_GrSLType, kDefault_GrSLPrecision,
                                                  "Kernel", width);
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
 
     fragBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);", args.fOutputColor);
diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp
index 09dc90a..17a2d8d 100644
--- a/src/gpu/effects/GrDashingEffect.cpp
+++ b/src/gpu/effects/GrDashingEffect.cpp
@@ -879,7 +879,7 @@
     varyingHandler->addVarying("CircleParams", &circleParams);
     vertBuilder->codeAppendf("%s = %s;", circleParams.vsOut(), dce.inCircleParams()->fName);
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
     // Setup pass through color
     if (!dce.colorIgnored()) {
         this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
@@ -1093,7 +1093,7 @@
     varyingHandler->addVarying("RectParams", &inRectParams, GrSLPrecision::kHigh_GrSLPrecision);
     vertBuilder->codeAppendf("%s = %s;", inRectParams.vsOut(), de.inRectParams()->fName);
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
     // Setup pass through color
     if (!de.colorIgnored()) {
         this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index 395de32..50e78cc 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -34,7 +34,7 @@
     void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{
         const GrDistanceFieldA8TextGeoProc& dfTexEffect =
                 args.fGP.cast<GrDistanceFieldA8TextGeoProc>();
-        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+        GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
         SkAssertResult(fragBuilder->enableFeature(
                 GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
 
@@ -278,7 +278,7 @@
     void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{
         const GrDistanceFieldPathGeoProc& dfTexEffect = args.fGP.cast<GrDistanceFieldPathGeoProc>();
 
-        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+        GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
         SkAssertResult(fragBuilder->enableFeature(
                                      GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
 
@@ -495,7 +495,7 @@
         // emit attributes
         varyingHandler->emitAttributes(dfTexEffect);
 
-        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+        GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
 
         // setup pass through color
         if (!dfTexEffect.colorIgnored()) {
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
index 43fe937..39d4063 100644
--- a/src/gpu/effects/GrDitherEffect.cpp
+++ b/src/gpu/effects/GrDitherEffect.cpp
@@ -67,7 +67,7 @@
 };
 
 void GLDitherEffect::emitCode(EmitArgs& args) {
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     // Generate a random number based on the fragment position. For this
     // random number generator, we use the "GLSL rand" function
     // that seems to be floating around on the internet. It works under
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
index ac7889d..ae8b9bf 100644
--- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
@@ -61,7 +61,7 @@
     const char* gain = uniformHandler->getUniformCStr(fGainUni);
     const char* bias = uniformHandler->getUniformCStr(fBiasUni);
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
     fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);");
     fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc);
diff --git a/src/gpu/effects/GrOvalEffect.cpp b/src/gpu/effects/GrOvalEffect.cpp
index aea73e1..3e6287b 100644
--- a/src/gpu/effects/GrOvalEffect.cpp
+++ b/src/gpu/effects/GrOvalEffect.cpp
@@ -120,7 +120,7 @@
                                                       "circle",
                                                       &circleName);
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     const char* fragmentPos = fragBuilder->fragmentPosition();
 
     SkASSERT(kHairlineAA_GrProcessorEdgeType != ce.getEdgeType());
@@ -301,7 +301,7 @@
             "scale", &scaleName);
     }
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     const char* fragmentPos = fragBuilder->fragmentPosition();
 
     // d is the offset to the ellipse center
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
index a91b8f1..d1d811d 100644
--- a/src/gpu/effects/GrRRectEffect.cpp
+++ b/src/gpu/effects/GrRRectEffect.cpp
@@ -175,7 +175,7 @@
         clampedCircleDistance.printf("clamp(%s.x - length(dxy), 0.0, 1.0);", radiusPlusHalfName);
     }
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     const char* fragmentPos = fragBuilder->fragmentPosition();
     // At each quarter-circle corner we compute a vector that is the offset of the fragment position
     // from the circle center. The vector is pinned in x and y to be in the quarter-plane relevant
@@ -513,7 +513,7 @@
                                                    "innerRect",
                                                    &rectName);
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     const char* fragmentPos = fragBuilder->fragmentPosition();
     // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos
     // to the ellipse center. The vector is pinned in x and y to be in the quarter-plane relevant
diff --git a/src/gpu/effects/GrSimpleTextureEffect.cpp b/src/gpu/effects/GrSimpleTextureEffect.cpp
index 96a53f5..904b898 100644
--- a/src/gpu/effects/GrSimpleTextureEffect.cpp
+++ b/src/gpu/effects/GrSimpleTextureEffect.cpp
@@ -14,7 +14,7 @@
 class GrGLSimpleTextureEffect : public GrGLSLFragmentProcessor {
 public:
     void emitCode(EmitArgs& args) override {
-        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+        GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
         fragBuilder->codeAppendf("%s = ", args.fOutputColor);
         fragBuilder->appendTextureLookupAndModulate(args.fInputColor,
                                                   args.fSamplers[0],
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
index 16bca7c..77ce39e 100644
--- a/src/gpu/effects/GrTextureDomain.cpp
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -192,7 +192,7 @@
     const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDomainEffect>();
     const GrTextureDomain& domain = textureDomainEffect.textureDomain();
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
     fGLDomain.sampleTexture(fragBuilder,
                             args.fUniformHandler,
diff --git a/src/gpu/effects/GrXfermodeFragmentProcessor.cpp b/src/gpu/effects/GrXfermodeFragmentProcessor.cpp
index 7a358d6..a881999 100644
--- a/src/gpu/effects/GrXfermodeFragmentProcessor.cpp
+++ b/src/gpu/effects/GrXfermodeFragmentProcessor.cpp
@@ -87,7 +87,7 @@
 
 void GLComposeTwoFragmentProcessor::emitCode(EmitArgs& args) {
 
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     const ComposeTwoFragmentProcessor& cs = args.fFp.cast<ComposeTwoFragmentProcessor>();
 
     const char* inputColor = nullptr;
@@ -228,7 +228,7 @@
 class GLComposeOneFragmentProcessor : public GrGLSLFragmentProcessor {
 public:
     void emitCode(EmitArgs& args) override {
-        GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+        GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
         SkXfermode::Mode mode = args.fFp.cast<ComposeOneFragmentProcessor>().mode();
         ComposeOneFragmentProcessor::Child child =
             args.fFp.cast<ComposeOneFragmentProcessor>().child();
diff --git a/src/gpu/effects/GrYUVEffect.cpp b/src/gpu/effects/GrYUVEffect.cpp
index 9fd643b..ef1bf1b 100644
--- a/src/gpu/effects/GrYUVEffect.cpp
+++ b/src/gpu/effects/GrYUVEffect.cpp
@@ -99,7 +99,7 @@
         static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {}
 
         void emitCode(EmitArgs& args) override {
-            GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+            GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
 
             const char* colorSpaceMatrix = nullptr;
             fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
@@ -225,7 +225,7 @@
         GLSLProcessor() : fLastColorSpace(-1), fLastOutputChannels(-1) {}
 
         void emitCode(EmitArgs& args) override {
-            GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+            GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
             OutputChannels oc = args.fFp.cast<RGBToYUVEffect>().outputChannels();
 
             SkString outputColor("rgbColor");
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
index 649bd99..ac3d734 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.cpp
@@ -28,7 +28,7 @@
                                         SkString* outputColor, EmitArgs& args) {
 
     SkASSERT(outputColor);
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
     outputColor->append(fragBuilder->getMangleString());
     fragBuilder->codeAppendf("vec4 %s;", outputColor->c_str());
     this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args);
@@ -36,7 +36,7 @@
 
 void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inputColor,
                                                 const char* outputColor, EmitArgs& args) {
-    GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+    GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
 
     fragBuilder->onBeforeChildProcEmitCode();  // call first so mangleString is updated
 
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.h b/src/gpu/glsl/GrGLSLFragmentProcessor.h
index ca72a9c..ae2d69d 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.h
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.h
@@ -16,7 +16,7 @@
 class GrProcessorKeyBuilder;
 class GrGLSLCaps;
 class GrGLSLFPBuilder;
-class GrGLSLFragmentBuilder;
+class GrGLSLFPFragmentBuilder;
 class GrGLSLUniformHandler;
 
 class GrGLSLFragmentProcessor {
@@ -52,7 +52,7 @@
      */
 
     struct EmitArgs {
-        EmitArgs(GrGLSLFragmentBuilder* fragBuilder,
+        EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder,
                  GrGLSLUniformHandler* uniformHandler,
                  const GrGLSLCaps* caps,
                  const GrFragmentProcessor& fp,
@@ -68,7 +68,7 @@
             , fInputColor(inputColor)
             , fCoords(coords)
             , fSamplers(samplers) {}
-        GrGLSLFragmentBuilder* fFragBuilder;
+        GrGLSLFPFragmentBuilder* fFragBuilder;
         GrGLSLUniformHandler* fUniformHandler;
         const GrGLSLCaps* fGLSLCaps;
         const GrFragmentProcessor& fFp;
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
index 8651827..4277cf4 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
@@ -68,12 +68,15 @@
 
 GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program,
                                                          uint8_t fragPosKey)
-    : INHERITED(program)
+    : GrGLSLFragmentBuilder(program)
     , fSetupFragPosition(false)
     , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == fragPosKey)
+    , fHasCustomColorOutput(false)
     , fCustomColorOutputIndex(-1)
+    , fHasSecondaryOutput(false)
     , fHasReadDstColor(false)
     , fHasReadFragmentPosition(false) {
+    fSubstageIndices.push_back(0);
 }
 
 bool GrGLSLFragmentShaderBuilder::enableFeature(GLSLFeature feature) {
@@ -263,7 +266,7 @@
                                                  &this->precisionQualifier());
 }
 
-void GrGLSLFragmentBuilder::onBeforeChildProcEmitCode() {
+void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() {
     SkASSERT(fSubstageIndices.count() >= 1);
     fSubstageIndices.push_back(0);
     // second-to-last value in the fSubstageIndices stack is the index of the child proc
@@ -271,7 +274,7 @@
     fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]);
 }
 
-void GrGLSLFragmentBuilder::onAfterChildProcEmitCode() {
+void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() {
     SkASSERT(fSubstageIndices.count() >= 2);
     fSubstageIndices.pop_back();
     fSubstageIndices.back()++;
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
index a437a19..4dab6f2 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
@@ -16,17 +16,14 @@
 class GrGLSLVarying;
 
 /*
- * This base class encapsulates the functionality which the GP uses to build fragment shaders
+ * This base class encapsulates the common functionality which all processors use to build fragment
+ * shaders.
  */
 class GrGLSLFragmentBuilder : public GrGLSLShaderBuilder {
 public:
-    GrGLSLFragmentBuilder(GrGLSLProgramBuilder* program)
-        : INHERITED(program)
-        , fHasCustomColorOutput(false)
-        , fHasSecondaryOutput(false) {
-        fSubstageIndices.push_back(0);
-    }
+    GrGLSLFragmentBuilder(GrGLSLProgramBuilder* program) : INHERITED(program) {}
     virtual ~GrGLSLFragmentBuilder() {}
+
     /**
      * Use of these features may require a GLSL extension to be enabled. Shaders may not compile
      * if code is added that uses one of these features without calling enableFeature()
@@ -54,74 +51,65 @@
         is in device space (e.g. 0,0 is the top left and pixel centers are at half-integers). */
     virtual const char* fragmentPosition() = 0;
 
-    /**
-     * Fragment procs with child procs should call these functions before/after calling emitCode
-     * on a child proc.
-     */
-    void onBeforeChildProcEmitCode();
-    void onAfterChildProcEmitCode();
-
-    const SkString& getMangleString() const { return fMangleString; }
-
-    bool hasCustomColorOutput() const { return fHasCustomColorOutput; }
-    bool hasSecondaryOutput() const { return fHasSecondaryOutput; }
-
+    // TODO: remove this method.
     void declAppendf(const char* fmt, ...);
 
-protected:
-    bool fHasCustomColorOutput;
-    bool fHasSecondaryOutput;
-
 private:
-    /*
-     * State that tracks which child proc in the proc tree is currently emitting code.  This is
-     * used to update the fMangleString, which is used to mangle the names of uniforms and functions
-     * emitted by the proc.  fSubstageIndices is a stack: its count indicates how many levels deep
-     * we are in the tree, and its second-to-last value is the index of the child proc at that
-     * level which is currently emitting code. For example, if fSubstageIndices = [3, 1, 2, 0], that
-     * means we're currently emitting code for the base proc's 3rd child's 1st child's 2nd child.
-     */
-    SkTArray<int> fSubstageIndices;
-
-    /*
-     * The mangle string is used to mangle the names of uniforms/functions emitted by the child
-     * procs so no duplicate uniforms/functions appear in the generated shader program. The mangle
-     * string is simply based on fSubstageIndices. For example, if fSubstageIndices = [3, 1, 2, 0],
-     * then the manglestring will be "_c3_c1_c2", and any uniform/function emitted by that proc will
-     * have "_c3_c1_c2" appended to its name, which can be interpreted as "base proc's 3rd child's
-     * 1st child's 2nd child".
-     */
-    SkString fMangleString;
-
-    friend class GrGLPathProcessor;
-
     typedef GrGLSLShaderBuilder INHERITED;
 };
 
 /*
- * Fragment processor's, in addition to all of the above, may need to use dst color so they use
- * this builder to create their shader.  Because this is the only shader builder the FP sees, we
- * just call it FPShaderBuilder
+ * This class is used by fragment processors to build their fragment code.
  */
-class GrGLSLXPFragmentBuilder : public GrGLSLFragmentBuilder {
+class GrGLSLFPFragmentBuilder : virtual public GrGLSLFragmentBuilder {
 public:
-    GrGLSLXPFragmentBuilder(GrGLSLProgramBuilder* program) : INHERITED(program) {}
+    /** Appease the compiler; the derived class initializes GrGLSLFragmentBuilder. */
+    GrGLSLFPFragmentBuilder() : GrGLSLFragmentBuilder(nullptr) {}
 
-    /** Returns the variable name that holds the color of the destination pixel. This may be nullptr if
-        no effect advertised that it will read the destination. */
+    /**
+     * Fragment procs with child procs should call these functions before/after calling emitCode
+     * on a child proc.
+     */
+    virtual void onBeforeChildProcEmitCode() = 0;
+    virtual void onAfterChildProcEmitCode() = 0;
+
+    virtual const SkString& getMangleString() const = 0;
+};
+
+/*
+ * This class is used by primitive processors to build their fragment code.
+ */
+class GrGLSLPPFragmentBuilder : public GrGLSLFPFragmentBuilder {
+public:
+    /** Appease the compiler; the derived class initializes GrGLSLFragmentBuilder. */
+    GrGLSLPPFragmentBuilder() : GrGLSLFragmentBuilder(nullptr) {}
+};
+
+/*
+ * This class is used by Xfer processors to build their fragment code.
+ */
+class GrGLSLXPFragmentBuilder : virtual public GrGLSLFragmentBuilder {
+public:
+    /** Appease the compiler; the derived class initializes GrGLSLFragmentBuilder. */
+    GrGLSLXPFragmentBuilder() : GrGLSLFragmentBuilder(nullptr) {}
+
+    virtual bool hasCustomColorOutput() const = 0;
+    virtual bool hasSecondaryOutput() const = 0;
+
+    /** Returns the variable name that holds the color of the destination pixel. This may be nullptr
+     * if no effect advertised that it will read the destination. */
     virtual const char* dstColor() = 0;
 
     /** Adds any necessary layout qualifiers in order to legalize the supplied blend equation with
         this shader. It is only legal to call this method with an advanced blend equation, and only
         if these equations are supported. */
     virtual void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) = 0;
-
-private:
-    typedef GrGLSLFragmentBuilder INHERITED;
 };
 
-// TODO rename to Fragment Builder
-class GrGLSLFragmentShaderBuilder : public GrGLSLXPFragmentBuilder {
+/*
+ * This class implements the various fragment builder interfaces.
+ */
+class GrGLSLFragmentShaderBuilder : public GrGLSLPPFragmentBuilder, public GrGLSLXPFragmentBuilder {
 public:
     typedef uint8_t FragPosKey;
 
@@ -132,13 +120,21 @@
 
     GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program, uint8_t fragPosKey);
 
-    // true public interface, defined explicitly in the abstract interfaces above
+    // Shared GrGLSLFragmentBuilder interface.
     bool enableFeature(GLSLFeature) override;
     virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords,
                                       int index) override;
     const char* fragmentPosition() override;
-    const char* dstColor() override;
 
+    // GrGLSLFPFragmentBuilder interface.
+    const SkString& getMangleString() const override { return fMangleString; }
+    void onBeforeChildProcEmitCode() override;
+    void onAfterChildProcEmitCode() override;
+
+    // GrGLSLXPFragmentBuilder interface.
+    bool hasCustomColorOutput() const override { return fHasCustomColorOutput; }
+    bool hasSecondaryOutput() const override { return fHasSecondaryOutput; }
+    const char* dstColor() override;
     void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) override;
 
 private:
@@ -176,9 +172,31 @@
 
     static const char* kDstTextureColorName;
 
+    /*
+     * State that tracks which child proc in the proc tree is currently emitting code.  This is
+     * used to update the fMangleString, which is used to mangle the names of uniforms and functions
+     * emitted by the proc.  fSubstageIndices is a stack: its count indicates how many levels deep
+     * we are in the tree, and its second-to-last value is the index of the child proc at that
+     * level which is currently emitting code. For example, if fSubstageIndices = [3, 1, 2, 0], that
+     * means we're currently emitting code for the base proc's 3rd child's 1st child's 2nd child.
+     */
+    SkTArray<int> fSubstageIndices;
+
+    /*
+     * The mangle string is used to mangle the names of uniforms/functions emitted by the child
+     * procs so no duplicate uniforms/functions appear in the generated shader program. The mangle
+     * string is simply based on fSubstageIndices. For example, if fSubstageIndices = [3, 1, 2, 0],
+     * then the manglestring will be "_c3_c1_c2", and any uniform/function emitted by that proc will
+     * have "_c3_c1_c2" appended to its name, which can be interpreted as "base proc's 3rd child's
+     * 1st child's 2nd child".
+     */
+    SkString fMangleString;
+
     bool fSetupFragPosition;
     bool fTopLeftFragPosRead;
+    bool fHasCustomColorOutput;
     int  fCustomColorOutputIndex;
+    bool fHasSecondaryOutput;
 
     // some state to verify shaders and effects are consistent, this is reset between effects by
     // the program creator
@@ -187,8 +205,6 @@
 
     friend class GrGLSLProgramBuilder;
     friend class GrGLProgramBuilder;
-
-    typedef GrGLSLXPFragmentBuilder INHERITED;
 };
 
 #endif
diff --git a/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp b/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
index c2c4d4e..c19239a 100644
--- a/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
@@ -34,7 +34,7 @@
     return combined;
 }
 
-void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLFragmentBuilder* fragBuilder,
+void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder,
                                                  GrGLSLUniformHandler* uniformHandler,
                                                  const char* outputName,
                                                  UniformHandle* colorUniform) {
diff --git a/src/gpu/glsl/GrGLSLPrimitiveProcessor.h b/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
index 9fa5150..ccfbc3e 100644
--- a/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
+++ b/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
@@ -16,7 +16,7 @@
 class GrBatchTracker;
 class GrPrimitiveProcessor;
 class GrGLSLCaps;
-class GrGLSLFragmentBuilder;
+class GrGLSLPPFragmentBuilder;
 class GrGLSLGPBuilder;
 class GrGLSLUniformHandler;
 class GrGLSLVaryingHandler;
@@ -35,7 +35,7 @@
 
     struct EmitArgs {
         EmitArgs(GrGLSLVertexBuilder* vertBuilder,
-                 GrGLSLFragmentBuilder* fragBuilder,
+                 GrGLSLPPFragmentBuilder* fragBuilder,
                  GrGLSLVaryingHandler* varyingHandler,
                  GrGLSLUniformHandler* uniformHandler,
                  const GrGLSLCaps* caps,
@@ -57,7 +57,7 @@
             , fTransformsIn(transformsIn)
             , fTransformsOut(transformsOut) {}
         GrGLSLVertexBuilder* fVertBuilder;
-        GrGLSLFragmentBuilder* fFragBuilder;
+        GrGLSLPPFragmentBuilder* fFragBuilder;
         GrGLSLVaryingHandler* fVaryingHandler;
         GrGLSLUniformHandler* fUniformHandler;
         const GrGLSLCaps* fGLSLCaps;
@@ -92,7 +92,7 @@
                                   const SkTArray<const GrCoordTransform*, true>& transforms) = 0;
 
 protected:
-    void setupUniformColor(GrGLSLFragmentBuilder* fragBuilder,
+    void setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder,
                            GrGLSLUniformHandler* uniformHandler,
                            const char* outputName,
                            UniformHandle* colorUniform);
diff --git a/src/gpu/glsl/GrGLSLVarying.cpp b/src/gpu/glsl/GrGLSLVarying.cpp
index 99bfe7e..d124e77 100644
--- a/src/gpu/glsl/GrGLSLVarying.cpp
+++ b/src/gpu/glsl/GrGLSLVarying.cpp
@@ -96,7 +96,7 @@
         return;
     }
     if (const char* extension = caps.noperspectiveInterpolationExtensionString()) {
-        int bit = 1 << GrGLSLFragmentShaderBuilder::kNoPerspectiveInterpolation_GLSLPrivateFeature;
+        int bit = 1 << GrGLSLFragmentBuilder::kNoPerspectiveInterpolation_GLSLPrivateFeature;
         fProgramBuilder->fVS.addFeature(bit, extension);
         if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) {
             fProgramBuilder->fGS.addFeature(bit, extension);