| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "GrMatrixConvolutionEffect.h" |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLProgramDataManager.h" |
| #include "glsl/GrGLSLUniformHandler.h" |
| |
| class GrGLMatrixConvolutionEffect : public GrGLSLFragmentProcessor { |
| public: |
| void emitCode(EmitArgs&) override; |
| |
| static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*); |
| |
| protected: |
| void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override; |
| |
| private: |
| typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; |
| |
| UniformHandle fKernelUni; |
| UniformHandle fImageIncrementUni; |
| UniformHandle fKernelOffsetUni; |
| UniformHandle fGainUni; |
| UniformHandle fBiasUni; |
| GrTextureDomain::GLDomain fDomain; |
| |
| typedef GrGLSLFragmentProcessor INHERITED; |
| }; |
| |
| void GrGLMatrixConvolutionEffect::emitCode(EmitArgs& args) { |
| const GrMatrixConvolutionEffect& mce = args.fFp.cast<GrMatrixConvolutionEffect>(); |
| const GrTextureDomain& domain = mce.domain(); |
| |
| int kWidth = mce.kernelSize().width(); |
| int kHeight = mce.kernelSize().height(); |
| |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| fImageIncrementUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kVec2f_GrSLType, kDefault_GrSLPrecision, |
| "ImageIncrement"); |
| fKernelUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag, |
| kFloat_GrSLType, kDefault_GrSLPrecision, |
| "Kernel", |
| kWidth * kHeight); |
| fKernelOffsetUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kVec2f_GrSLType, kDefault_GrSLPrecision, |
| "KernelOffset"); |
| fGainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kFloat_GrSLType, kDefault_GrSLPrecision, "Gain"); |
| fBiasUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kFloat_GrSLType, kDefault_GrSLPrecision, "Bias"); |
| |
| const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); |
| const char* imgInc = uniformHandler->getUniformCStr(fImageIncrementUni); |
| const char* kernel = uniformHandler->getUniformCStr(fKernelUni); |
| const char* gain = uniformHandler->getUniformCStr(fGainUni); |
| const char* bias = uniformHandler->getUniformCStr(fBiasUni); |
| |
| GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); |
| fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); |
| fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kernelOffset, imgInc); |
| fragBuilder->codeAppend("vec4 c;"); |
| |
| for (int y = 0; y < kHeight; y++) { |
| for (int x = 0; x < kWidth; x++) { |
| GrGLSLShaderBuilder::ShaderBlock block(fragBuilder); |
| fragBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWidth, x); |
| SkString coord; |
| coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); |
| fDomain.sampleTexture(fragBuilder, |
| uniformHandler, |
| args.fGLSLCaps, |
| domain, |
| "c", |
| coord, |
| args.fSamplers[0]); |
| if (!mce.convolveAlpha()) { |
| fragBuilder->codeAppend("c.rgb /= c.a;"); |
| fragBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);"); |
| } |
| fragBuilder->codeAppend("sum += c * k;"); |
| } |
| } |
| if (mce.convolveAlpha()) { |
| fragBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain, bias); |
| fragBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);", |
| args.fOutputColor, args.fOutputColor, args.fOutputColor); |
| } else { |
| fDomain.sampleTexture(fragBuilder, |
| uniformHandler, |
| args.fGLSLCaps, |
| domain, |
| "c", |
| coords2D, |
| args.fSamplers[0]); |
| fragBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor); |
| fragBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColor, gain, bias); |
| fragBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOutputColor); |
| } |
| |
| SkString modulate; |
| GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); |
| fragBuilder->codeAppend(modulate.c_str()); |
| } |
| |
| void GrGLMatrixConvolutionEffect::GenKey(const GrProcessor& processor, |
| const GrGLSLCaps&, GrProcessorKeyBuilder* b) { |
| const GrMatrixConvolutionEffect& m = processor.cast<GrMatrixConvolutionEffect>(); |
| SkASSERT(m.kernelSize().width() <= 0x7FFF && m.kernelSize().height() <= 0xFFFF); |
| uint32_t key = m.kernelSize().width() << 16 | m.kernelSize().height(); |
| key |= m.convolveAlpha() ? 1 << 31 : 0; |
| b->add32(key); |
| b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain())); |
| } |
| |
| void GrGLMatrixConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman, |
| const GrProcessor& processor) { |
| const GrMatrixConvolutionEffect& conv = processor.cast<GrMatrixConvolutionEffect>(); |
| GrTexture& texture = *conv.texture(0); |
| |
| float imageIncrement[2]; |
| float ySign = texture.origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; |
| imageIncrement[0] = 1.0f / texture.width(); |
| imageIncrement[1] = ySign / texture.height(); |
| pdman.set2fv(fImageIncrementUni, 1, imageIncrement); |
| pdman.set2fv(fKernelOffsetUni, 1, conv.kernelOffset()); |
| pdman.set1fv(fKernelUni, conv.kernelSize().width() * conv.kernelSize().height(), conv.kernel()); |
| pdman.set1f(fGainUni, conv.gain()); |
| pdman.set1f(fBiasUni, conv.bias()); |
| fDomain.setData(pdman, conv.domain(), texture.origin()); |
| } |
| |
| GrMatrixConvolutionEffect::GrMatrixConvolutionEffect(GrTexture* texture, |
| const SkIRect& bounds, |
| const SkISize& kernelSize, |
| const SkScalar* kernel, |
| SkScalar gain, |
| SkScalar bias, |
| const SkIPoint& kernelOffset, |
| GrTextureDomain::Mode tileMode, |
| bool convolveAlpha) |
| : INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture)), |
| fKernelSize(kernelSize), |
| fGain(SkScalarToFloat(gain)), |
| fBias(SkScalarToFloat(bias) / 255.0f), |
| fConvolveAlpha(convolveAlpha), |
| fDomain(GrTextureDomain::MakeTexelDomainForMode(texture, bounds, tileMode), tileMode) { |
| this->initClassID<GrMatrixConvolutionEffect>(); |
| for (int i = 0; i < kernelSize.width() * kernelSize.height(); i++) { |
| fKernel[i] = SkScalarToFloat(kernel[i]); |
| } |
| fKernelOffset[0] = static_cast<float>(kernelOffset.x()); |
| fKernelOffset[1] = static_cast<float>(kernelOffset.y()); |
| } |
| |
| void GrMatrixConvolutionEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| GrGLMatrixConvolutionEffect::GenKey(*this, caps, b); |
| } |
| |
| GrGLSLFragmentProcessor* GrMatrixConvolutionEffect::onCreateGLSLInstance() const { |
| return new GrGLMatrixConvolutionEffect; |
| } |
| |
| bool GrMatrixConvolutionEffect::onIsEqual(const GrFragmentProcessor& sBase) const { |
| const GrMatrixConvolutionEffect& s = sBase.cast<GrMatrixConvolutionEffect>(); |
| return fKernelSize == s.kernelSize() && |
| !memcmp(fKernel, s.kernel(), |
| fKernelSize.width() * fKernelSize.height() * sizeof(float)) && |
| fGain == s.gain() && |
| fBias == s.bias() && |
| fKernelOffset == s.kernelOffset() && |
| fConvolveAlpha == s.convolveAlpha() && |
| fDomain == s.domain(); |
| } |
| |
| // Static function to create a 2D convolution |
| GrFragmentProcessor* |
| GrMatrixConvolutionEffect::CreateGaussian(GrTexture* texture, |
| const SkIRect& bounds, |
| const SkISize& kernelSize, |
| SkScalar gain, |
| SkScalar bias, |
| const SkIPoint& kernelOffset, |
| GrTextureDomain::Mode tileMode, |
| bool convolveAlpha, |
| SkScalar sigmaX, |
| SkScalar sigmaY) { |
| float kernel[MAX_KERNEL_SIZE]; |
| int width = kernelSize.width(); |
| int height = kernelSize.height(); |
| SkASSERT(width * height <= MAX_KERNEL_SIZE); |
| float sum = 0.0f; |
| float sigmaXDenom = 1.0f / (2.0f * SkScalarToFloat(SkScalarSquare(sigmaX))); |
| float sigmaYDenom = 1.0f / (2.0f * SkScalarToFloat(SkScalarSquare(sigmaY))); |
| int xRadius = width / 2; |
| int yRadius = height / 2; |
| for (int x = 0; x < width; x++) { |
| float xTerm = static_cast<float>(x - xRadius); |
| xTerm = xTerm * xTerm * sigmaXDenom; |
| for (int y = 0; y < height; y++) { |
| float yTerm = static_cast<float>(y - yRadius); |
| float xyTerm = sk_float_exp(-(xTerm + yTerm * yTerm * sigmaYDenom)); |
| // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian |
| // is dropped here, since we renormalize the kernel below. |
| kernel[y * width + x] = xyTerm; |
| sum += xyTerm; |
| } |
| } |
| // Normalize the kernel |
| float scale = 1.0f / sum; |
| for (int i = 0; i < width * height; ++i) { |
| kernel[i] *= scale; |
| } |
| return new GrMatrixConvolutionEffect(texture, bounds, kernelSize, kernel, gain, bias, |
| kernelOffset, tileMode, convolveAlpha); |
| } |
| |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrMatrixConvolutionEffect); |
| |
| const GrFragmentProcessor* GrMatrixConvolutionEffect::TestCreate(GrProcessorTestData* d) { |
| int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : |
| GrProcessorUnitTest::kAlphaTextureIdx; |
| int width = d->fRandom->nextRangeU(1, MAX_KERNEL_SIZE); |
| int height = d->fRandom->nextRangeU(1, MAX_KERNEL_SIZE / width); |
| SkISize kernelSize = SkISize::Make(width, height); |
| SkAutoTDeleteArray<SkScalar> kernel(new SkScalar[width * height]); |
| for (int i = 0; i < width * height; i++) { |
| kernel.get()[i] = d->fRandom->nextSScalar1(); |
| } |
| SkScalar gain = d->fRandom->nextSScalar1(); |
| SkScalar bias = d->fRandom->nextSScalar1(); |
| SkIPoint kernelOffset = SkIPoint::Make(d->fRandom->nextRangeU(0, kernelSize.width()), |
| d->fRandom->nextRangeU(0, kernelSize.height())); |
| SkIRect bounds = SkIRect::MakeXYWH(d->fRandom->nextRangeU(0, d->fTextures[texIdx]->width()), |
| d->fRandom->nextRangeU(0, d->fTextures[texIdx]->height()), |
| d->fRandom->nextRangeU(0, d->fTextures[texIdx]->width()), |
| d->fRandom->nextRangeU(0, d->fTextures[texIdx]->height())); |
| GrTextureDomain::Mode tileMode = |
| static_cast<GrTextureDomain::Mode>(d->fRandom->nextRangeU(0, 2)); |
| bool convolveAlpha = d->fRandom->nextBool(); |
| return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx], |
| bounds, |
| kernelSize, |
| kernel.get(), |
| gain, |
| bias, |
| kernelOffset, |
| tileMode, |
| convolveAlpha); |
| } |