Add more specialized fragment builders
Adds specialized fragment builders for primitive and fragment
processors. Removes fragment-specific functionality from the Xfer
fragment builder.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1709153002
Review URL: https://codereview.chromium.org/1709153002
diff --git a/src/gpu/effects/GrYUVEffect.cpp b/src/gpu/effects/GrYUVEffect.cpp
index 9fd643b..ef1bf1b 100644
--- a/src/gpu/effects/GrYUVEffect.cpp
+++ b/src/gpu/effects/GrYUVEffect.cpp
@@ -99,7 +99,7 @@
static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {}
void emitCode(EmitArgs& args) override {
- GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const char* colorSpaceMatrix = nullptr;
fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
@@ -225,7 +225,7 @@
GLSLProcessor() : fLastColorSpace(-1), fLastOutputChannels(-1) {}
void emitCode(EmitArgs& args) override {
- GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
OutputChannels oc = args.fFp.cast<RGBToYUVEffect>().outputChannels();
SkString outputColor("rgbColor");