| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrShadowGeoProc.h" |
| |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLGeometryProcessor.h" |
| #include "glsl/GrGLSLUniformHandler.h" |
| #include "glsl/GrGLSLVarying.h" |
| #include "glsl/GrGLSLVertexShaderBuilder.h" |
| |
| class GrGLSLRRectShadowGeoProc : public GrGLSLGeometryProcessor { |
| public: |
| GrGLSLRRectShadowGeoProc() {} |
| |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { |
| const GrRRectShadowGeoProc& rsgp = args.fGP.cast<GrRRectShadowGeoProc>(); |
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; |
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| |
| // emit attributes |
| varyingHandler->emitAttributes(rsgp); |
| fragBuilder->codeAppend("vec4 shadowParams;"); |
| varyingHandler->addPassThroughAttribute(rsgp.inShadowParams(), "shadowParams"); |
| |
| // setup pass through color |
| varyingHandler->addPassThroughAttribute(rsgp.inColor(), args.fOutputColor); |
| |
| // Setup position |
| this->setupPosition(vertBuilder, gpArgs, rsgp.inPosition()->fName); |
| |
| // emit transforms |
| this->emitTransforms(vertBuilder, |
| varyingHandler, |
| uniformHandler, |
| gpArgs->fPositionVar, |
| rsgp.inPosition()->fName, |
| rsgp.localMatrix(), |
| args.fFPCoordTransformHandler); |
| |
| fragBuilder->codeAppend("float d = length(shadowParams.xy);"); |
| fragBuilder->codeAppend("float distance = shadowParams.z * (1.0 - d);"); |
| |
| fragBuilder->codeAppend("float radius = shadowParams.w;"); |
| |
| fragBuilder->codeAppend("float factor = 1.0 - clamp(distance/radius, 0.0, 1.0);"); |
| fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); |
| fragBuilder->codeAppendf("%s = vec4(factor);", |
| args.fOutputCoverage); |
| } |
| |
| void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc, |
| FPCoordTransformIter&& transformIter) override { |
| this->setTransformDataHelper(proc.cast<GrRRectShadowGeoProc>().localMatrix(), |
| pdman, &transformIter); |
| } |
| |
| static inline void GenKey(const GrGeometryProcessor& gp, |
| const GrShaderCaps&, |
| GrProcessorKeyBuilder* b) { |
| const GrRRectShadowGeoProc& rsgp = gp.cast<GrRRectShadowGeoProc>(); |
| uint16_t key; |
| key = rsgp.localMatrix().hasPerspective() ? 0x1 : 0x0; |
| b->add32(key); |
| } |
| |
| private: |
| typedef GrGLSLGeometryProcessor INHERITED; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GrRRectShadowGeoProc::GrRRectShadowGeoProc(const SkMatrix& localMatrix) |
| : fLocalMatrix(localMatrix) { |
| |
| this->initClassID<GrRRectShadowGeoProc>(); |
| fInPosition = &this->addVertexAttrib("inPosition", kVec2f_GrVertexAttribType, |
| kHigh_GrSLPrecision); |
| fInColor = &this->addVertexAttrib("inColor", kVec4ub_GrVertexAttribType); |
| fInShadowParams = &this->addVertexAttrib("inShadowParams", kVec4f_GrVertexAttribType); |
| } |
| |
| void GrRRectShadowGeoProc::getGLSLProcessorKey(const GrShaderCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| GrGLSLRRectShadowGeoProc::GenKey(*this, caps, b); |
| } |
| |
| GrGLSLPrimitiveProcessor* GrRRectShadowGeoProc::createGLSLInstance(const GrShaderCaps&) const { |
| return new GrGLSLRRectShadowGeoProc(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrRRectShadowGeoProc); |
| |
| #if GR_TEST_UTILS |
| sk_sp<GrGeometryProcessor> GrRRectShadowGeoProc::TestCreate(GrProcessorTestData* d) { |
| return GrRRectShadowGeoProc::Make(GrTest::TestMatrix(d->fRandom)); |
| } |
| #endif |