| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef Fuzz_DEFINED |
| #define Fuzz_DEFINED |
| |
| #include "SkData.h" |
| #include "../tools/Registry.h" |
| #include "SkMalloc.h" |
| #include "SkTypes.h" |
| |
| #include <cmath> |
| #include <signal.h> |
| |
| class Fuzz : SkNoncopyable { |
| public: |
| explicit Fuzz(sk_sp<SkData> bytes) : fBytes(bytes), fNextByte(0) {} |
| |
| // Returns the total number of "random" bytes available. |
| size_t size() { return fBytes->size(); } |
| // Returns if there are no bytes remaining for fuzzing. |
| bool exhausted(){ |
| return fBytes->size() == fNextByte; |
| } |
| |
| // next() loads fuzzed bytes into the variable passed in by pointer. |
| // We use this approach instead of T next() because different compilers |
| // evaluate function parameters in different orders. If fuzz->next() |
| // returned 5 and then 7, foo(fuzz->next(), fuzz->next()) would be |
| // foo(5, 7) when compiled on GCC and foo(7, 5) when compiled on Clang. |
| // By requiring params to be passed in, we avoid the temptation to call |
| // next() in a way that does not consume fuzzed bytes in a single |
| // platform-independent order. |
| template <typename T> |
| void next(T* t); |
| |
| // This is a convenient way to initialize more than one argument at a time. |
| template <typename Arg, typename... Args> |
| void next(Arg* first, Args... rest); |
| |
| // nextRange returns values only in [min, max]. |
| template <typename T, typename Min, typename Max> |
| void nextRange(T*, Min, Max); |
| |
| // nextN loads n * sizeof(T) bytes into ptr |
| template <typename T> |
| void nextN(T* ptr, int n); |
| |
| void signalBug(){ |
| // Tell the fuzzer that these inputs found a bug. |
| SkDebugf("Signal bug\n"); |
| raise(SIGSEGV); |
| } |
| |
| private: |
| template <typename T> |
| T nextT(); |
| |
| sk_sp<SkData> fBytes; |
| size_t fNextByte; |
| friend void fuzz__MakeEncoderCorpus(Fuzz*); |
| }; |
| |
| // UBSAN reminds us that bool can only legally hold 0 or 1. |
| template <> |
| inline void Fuzz::next(bool* b) { |
| uint8_t n; |
| this->next(&n); |
| *b = (n & 1) == 1; |
| } |
| |
| template <typename T> |
| inline void Fuzz::next(T* n) { |
| if ((fNextByte + sizeof(T)) > fBytes->size()) { |
| sk_bzero(n, sizeof(T)); |
| memcpy(n, fBytes->bytes() + fNextByte, fBytes->size() - fNextByte); |
| fNextByte = fBytes->size(); |
| return; |
| } |
| memcpy(n, fBytes->bytes() + fNextByte, sizeof(T)); |
| fNextByte += sizeof(T); |
| } |
| |
| template <typename Arg, typename... Args> |
| inline void Fuzz::next(Arg* first, Args... rest) { |
| this->next(first); |
| this->next(rest...); |
| } |
| |
| template <> |
| inline void Fuzz::nextRange(float* f, float min, float max) { |
| this->next(f); |
| if (!std::isnormal(*f) && *f != 0.0f) { |
| // Don't deal with infinity or other strange floats. |
| *f = max; |
| } |
| *f = min + std::fmod(std::abs(*f), (max - min + 1)); |
| } |
| |
| template <typename T, typename Min, typename Max> |
| inline void Fuzz::nextRange(T* n, Min min, Max max) { |
| this->next<T>(n); |
| if (min == max) { |
| *n = min; |
| return; |
| } |
| if (min > max) { |
| // Avoid misuse of nextRange |
| SkDebugf("min > max (%d > %d) \n", min, max); |
| this->signalBug(); |
| } |
| if (*n < 0) { // Handle negatives |
| if (*n != std::numeric_limits<T>::lowest()) { |
| *n *= -1; |
| } |
| else { |
| *n = std::numeric_limits<T>::max(); |
| } |
| } |
| *n = min + (*n % ((size_t)max - min + 1)); |
| } |
| |
| template <typename T> |
| inline void Fuzz::nextN(T* ptr, int n) { |
| for (int i = 0; i < n; i++) { |
| this->next(ptr+i); |
| } |
| } |
| |
| struct Fuzzable { |
| const char* name; |
| void (*fn)(Fuzz*); |
| }; |
| |
| // Not static so that we can link these into oss-fuzz harnesses if we like. |
| #define DEF_FUZZ(name, f) \ |
| void fuzz_##name(Fuzz*); \ |
| sk_tools::Registry<Fuzzable> register_##name({#name, fuzz_##name}); \ |
| void fuzz_##name(Fuzz* f) |
| |
| #endif//Fuzz_DEFINED |