| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef GrPaint_DEFINED |
| #define GrPaint_DEFINED |
| |
| #include "GrColor.h" |
| #include "GrFragmentStage.h" |
| #include "GrXferProcessor.h" |
| |
| #include "SkXfermode.h" |
| |
| /** |
| * The paint describes how color and coverage are computed at each pixel by GrContext draw |
| * functions and the how color is blended with the destination pixel. |
| * |
| * The paint allows installation of custom color and coverage stages. New types of stages are |
| * created by subclassing GrProcessor. |
| * |
| * The primitive color computation starts with the color specified by setColor(). This color is the |
| * input to the first color stage. Each color stage feeds its output to the next color stage. The |
| * final color stage's output color is input to the color filter specified by |
| * setXfermodeColorFilter which produces the final source color, S. |
| * |
| * Fractional pixel coverage follows a similar flow. The coverage is initially the value specified |
| * by setCoverage(). This is input to the first coverage stage. Coverage stages are chained |
| * together in the same manner as color stages. The output of the last stage is modulated by any |
| * fractional coverage produced by anti-aliasing. This last step produces the final coverage, C. |
| * |
| * setBlendFunc() specifies blending coefficients for S (described above) and D, the initial value |
| * of the destination pixel, labeled Bs and Bd respectively. The final value of the destination |
| * pixel is then D' = (1-C)*D + C*(Bd*D + Bs*S). |
| * |
| * Note that the coverage is applied after the blend. This is why they are computed as distinct |
| * values. |
| * |
| * TODO: Encapsulate setXfermodeColorFilter in a GrProcessor and remove from GrPaint. |
| */ |
| class GrPaint { |
| public: |
| GrPaint() { this->reset(); } |
| |
| GrPaint(const GrPaint& paint) { *this = paint; } |
| |
| ~GrPaint() {} |
| |
| /** |
| * Sets the blending coefficients to use to blend the final primitive color with the |
| * destination color. Defaults to kOne for src and kZero for dst (i.e. src mode). |
| */ |
| void setBlendFunc(GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff) { |
| fSrcBlendCoeff = srcCoeff; |
| fDstBlendCoeff = dstCoeff; |
| } |
| GrBlendCoeff getSrcBlendCoeff() const { return fSrcBlendCoeff; } |
| GrBlendCoeff getDstBlendCoeff() const { return fDstBlendCoeff; } |
| |
| /** |
| * The initial color of the drawn primitive. Defaults to solid white. |
| */ |
| void setColor(GrColor color) { fColor = color; } |
| GrColor getColor() const { return fColor; } |
| |
| /** |
| * Should primitives be anti-aliased or not. Defaults to false. |
| */ |
| void setAntiAlias(bool aa) { fAntiAlias = aa; } |
| bool isAntiAlias() const { return fAntiAlias; } |
| |
| /** |
| * Should dithering be applied. Defaults to false. |
| */ |
| void setDither(bool dither) { fDither = dither; } |
| bool isDither() const { return fDither; } |
| |
| const GrXPFactory* setXPFactory(const GrXPFactory* xpFactory) { |
| fXPFactory.reset(SkRef(xpFactory)); |
| return xpFactory; |
| } |
| |
| /** |
| * Appends an additional color processor to the color computation. |
| */ |
| const GrFragmentProcessor* addColorProcessor(const GrFragmentProcessor* fp) { |
| SkASSERT(fp); |
| SkNEW_APPEND_TO_TARRAY(&fColorStages, GrFragmentStage, (fp)); |
| return fp; |
| } |
| |
| /** |
| * Appends an additional coverage processor to the coverage computation. |
| */ |
| const GrFragmentProcessor* addCoverageProcessor(const GrFragmentProcessor* fp) { |
| SkASSERT(fp); |
| SkNEW_APPEND_TO_TARRAY(&fCoverageStages, GrFragmentStage, (fp)); |
| return fp; |
| } |
| |
| /** |
| * Helpers for adding color or coverage effects that sample a texture. The matrix is applied |
| * to the src space position to compute texture coordinates. |
| */ |
| void addColorTextureProcessor(GrTexture*, const SkMatrix&); |
| void addCoverageTextureProcessor(GrTexture*, const SkMatrix&); |
| void addColorTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&); |
| void addCoverageTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&); |
| |
| int numColorStages() const { return fColorStages.count(); } |
| int numCoverageStages() const { return fCoverageStages.count(); } |
| int numTotalStages() const { return this->numColorStages() + this->numCoverageStages(); } |
| |
| const GrXPFactory* getXPFactory() const { return fXPFactory.get(); } |
| |
| const GrFragmentStage& getColorStage(int s) const { return fColorStages[s]; } |
| const GrFragmentStage& getCoverageStage(int s) const { return fCoverageStages[s]; } |
| |
| GrPaint& operator=(const GrPaint& paint) { |
| fSrcBlendCoeff = paint.fSrcBlendCoeff; |
| fDstBlendCoeff = paint.fDstBlendCoeff; |
| fAntiAlias = paint.fAntiAlias; |
| fDither = paint.fDither; |
| |
| fColor = paint.fColor; |
| |
| fColorStages = paint.fColorStages; |
| fCoverageStages = paint.fCoverageStages; |
| |
| fXPFactory.reset(SkRef(paint.getXPFactory())); |
| |
| return *this; |
| } |
| |
| /** |
| * Resets the paint to the defaults. |
| */ |
| void reset() { |
| this->resetBlend(); |
| this->resetOptions(); |
| this->resetColor(); |
| this->resetStages(); |
| } |
| |
| /** |
| * Determines whether the drawing with this paint is opaque with respect to both color blending |
| * and fractional coverage. It does not consider whether AA has been enabled on the paint or |
| * not. Depending upon whether multisampling or coverage-based AA is in use, AA may make the |
| * result only apply to the interior of primitives. |
| * |
| */ |
| bool isOpaque() const; |
| |
| /** |
| * Returns true if isOpaque would return true and the paint represents a solid constant color |
| * draw. If the result is true, constantColor will be updated to contain the constant color. |
| */ |
| bool isOpaqueAndConstantColor(GrColor* constantColor) const; |
| |
| private: |
| |
| /** |
| * Helper for isOpaque and isOpaqueAndConstantColor. |
| */ |
| bool getOpaqueAndKnownColor(GrColor* solidColor, uint32_t* solidColorKnownComponents) const; |
| |
| /** |
| * Called when the source coord system from which geometry is rendered changes. It ensures that |
| * the local coordinates seen by effects remains unchanged. oldToNew gives the transformation |
| * from the previous coord system to the new coord system. |
| */ |
| void localCoordChange(const SkMatrix& oldToNew) { |
| for (int i = 0; i < fColorStages.count(); ++i) { |
| fColorStages[i].localCoordChange(oldToNew); |
| } |
| for (int i = 0; i < fCoverageStages.count(); ++i) { |
| fCoverageStages[i].localCoordChange(oldToNew); |
| } |
| } |
| |
| bool localCoordChangeInverse(const SkMatrix& newToOld) { |
| SkMatrix oldToNew; |
| bool computed = false; |
| for (int i = 0; i < fColorStages.count(); ++i) { |
| if (!computed && !newToOld.invert(&oldToNew)) { |
| return false; |
| } else { |
| computed = true; |
| } |
| fColorStages[i].localCoordChange(oldToNew); |
| } |
| for (int i = 0; i < fCoverageStages.count(); ++i) { |
| if (!computed && !newToOld.invert(&oldToNew)) { |
| return false; |
| } else { |
| computed = true; |
| } |
| fCoverageStages[i].localCoordChange(oldToNew); |
| } |
| return true; |
| } |
| |
| friend class GrContext; // To access above two functions |
| friend class GrStencilAndCoverTextContext; // To access above two functions |
| |
| SkAutoTUnref<const GrXPFactory> fXPFactory; |
| SkSTArray<4, GrFragmentStage> fColorStages; |
| SkSTArray<2, GrFragmentStage> fCoverageStages; |
| |
| GrBlendCoeff fSrcBlendCoeff; |
| GrBlendCoeff fDstBlendCoeff; |
| bool fAntiAlias; |
| bool fDither; |
| |
| GrColor fColor; |
| |
| void resetBlend() { |
| fSrcBlendCoeff = kOne_GrBlendCoeff; |
| fDstBlendCoeff = kZero_GrBlendCoeff; |
| } |
| |
| void resetOptions() { |
| fAntiAlias = false; |
| fDither = false; |
| } |
| |
| void resetColor() { |
| fColor = GrColorPackRGBA(0xff, 0xff, 0xff, 0xff); |
| } |
| |
| void resetStages(); |
| }; |
| |
| #endif |