| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrProcessor_DEFINED |
| #define GrProcessor_DEFINED |
| |
| #include "GrBackendProcessorFactory.h" |
| #include "GrColor.h" |
| #include "GrProcessorUnitTest.h" |
| #include "GrProgramElement.h" |
| #include "GrTextureAccess.h" |
| #include "SkMath.h" |
| |
| class GrContext; |
| class GrCoordTransform; |
| class GrInvariantOutput; |
| |
| /** Provides custom shader code to the Ganesh shading pipeline. GrProcessor objects *must* be |
| immutable: after being constructed, their fields may not change. |
| |
| Dynamically allocated GrProcessors are managed by a per-thread memory pool. The ref count of an |
| processor must reach 0 before the thread terminates and the pool is destroyed. To create a |
| static processor use the helper macro GR_CREATE_STATIC_PROCESSOR declared below. |
| */ |
| class GrProcessor : public GrProgramElement { |
| public: |
| SK_DECLARE_INST_COUNT(GrProcessor) |
| |
| virtual ~GrProcessor(); |
| |
| /** |
| * This function is used to perform optimizations. When called the invarientOuput param |
| * indicate whether the input components to this processor in the FS will have known values. |
| * In inout the validFlags member is a bitfield of GrColorComponentFlags. The isSingleComponent |
| * member indicates whether the input will be 1 or 4 bytes. The function updates the members of |
| * inout to indicate known values of its output. A component of the color member only has |
| * meaning if the corresponding bit in validFlags is set. |
| */ |
| void computeInvariantOutput(GrInvariantOutput* inout) const; |
| |
| /** This object, besides creating back-end-specific helper objects, is used for run-time-type- |
| identification. The factory should be an instance of templated class, |
| GrTBackendProcessorFactory. It is templated on the subclass of GrProcessor. The subclass |
| must have a nested type (or typedef) named GLProcessor which will be the subclass of |
| GrGLProcessor created by the factory. |
| |
| Example: |
| class MyCustomProcessor : public GrProcessor { |
| ... |
| virtual const GrBackendProcessorFactory& getFactory() const SK_OVERRIDE { |
| return GrTBackendProcessorFactory<MyCustomProcessor>::getInstance(); |
| } |
| ... |
| }; |
| */ |
| virtual const GrBackendProcessorFactory& getFactory() const = 0; |
| |
| /** Human-meaningful string to identify this prcoessor; may be embedded |
| in generated shader code. */ |
| const char* name() const; |
| |
| int numTextures() const { return fTextureAccesses.count(); } |
| |
| /** Returns the access pattern for the texture at index. index must be valid according to |
| numTextures(). */ |
| const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; } |
| |
| /** Shortcut for textureAccess(index).texture(); */ |
| GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); } |
| |
| /** Will this processor read the fragment position? */ |
| bool willReadFragmentPosition() const { return fWillReadFragmentPosition; } |
| |
| void* operator new(size_t size); |
| void operator delete(void* target); |
| |
| void* operator new(size_t size, void* placement) { |
| return ::operator new(size, placement); |
| } |
| void operator delete(void* target, void* placement) { |
| ::operator delete(target, placement); |
| } |
| |
| /** |
| * Helper for down-casting to a GrProcessor subclass |
| */ |
| template <typename T> const T& cast() const { return *static_cast<const T*>(this); } |
| |
| protected: |
| GrProcessor() : fWillReadFragmentPosition(false) {} |
| |
| /** |
| * Subclasses call this from their constructor to register GrTextureAccesses. The processor |
| * subclass manages the lifetime of the accesses (this function only stores a pointer). The |
| * GrTextureAccess is typically a member field of the GrProcessor subclass. This must only be |
| * called from the constructor because GrProcessors are immutable. |
| */ |
| void addTextureAccess(const GrTextureAccess* textureAccess); |
| |
| bool hasSameTextureAccesses(const GrProcessor&) const; |
| |
| /** |
| * If the prcoessor will generate a backend-specific processor that will read the fragment |
| * position in the FS then it must call this method from its constructor. Otherwise, the |
| * request to access the fragment position will be denied. |
| */ |
| void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; } |
| |
| private: |
| /** |
| * Subclass implements this to support getConstantColorComponents(...). |
| */ |
| virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const = 0; |
| |
| SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses; |
| bool fWillReadFragmentPosition; |
| |
| typedef GrProgramElement INHERITED; |
| }; |
| |
| |
| /** |
| * This creates a processor outside of the memory pool. The processor's destructor will be called |
| * at global destruction time. NAME will be the name of the created instance. |
| */ |
| #define GR_CREATE_STATIC_PROCESSOR(NAME, PROC_CLASS, ARGS) \ |
| static SkAlignedSStorage<sizeof(PROC_CLASS)> g_##NAME##_Storage; \ |
| static PROC_CLASS* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), PROC_CLASS, ARGS); \ |
| static SkAutoTDestroy<GrProcessor> NAME##_ad(NAME); |
| |
| #endif |