| /* |
| * Copyright 2020 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkImage.h" |
| #include "include/gpu/GrBackendSurface.h" |
| #include "include/gpu/GrDirectContext.h" |
| #include "include/gpu/vk/GrVkTypes.h" |
| #include "src/gpu/GrDirectContextPriv.h" |
| #include "src/gpu/GrTexture.h" |
| #include "src/gpu/GrTextureProxy.h" |
| #include "src/image/SkImage_Base.h" |
| #include "tests/Test.h" |
| #include "tools/gpu/ProxyUtils.h" |
| |
| #ifdef SK_VULKAN |
| #include "src/gpu/vk/GrVkGpu.h" |
| #include "src/gpu/vk/GrVkTexture.h" |
| |
| DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkBackendSurfaceMutableStateTest, reporter, ctxInfo) { |
| auto dContext = ctxInfo.directContext(); |
| |
| GrBackendFormat format = GrBackendFormat::MakeVk(VK_FORMAT_R8G8B8A8_UNORM); |
| GrBackendTexture backendTex = dContext->createBackendTexture( |
| 32, 32, format, GrMipmapped::kNo, GrRenderable::kNo, GrProtected::kNo); |
| |
| REPORTER_ASSERT(reporter, backendTex.isValid()); |
| |
| GrVkImageInfo info; |
| REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); |
| VkImageLayout initLayout = info.fImageLayout; |
| uint32_t initQueue = info.fCurrentQueueFamily; |
| GrBackendSurfaceMutableState initState(initLayout, initQueue); |
| |
| // Verify that setting that state via a copy of a backendTexture is reflected in all the |
| // backendTextures. |
| GrBackendTexture backendTexCopy = backendTex; |
| REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); |
| REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); |
| |
| GrBackendSurfaceMutableState newState(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, |
| VK_QUEUE_FAMILY_IGNORED); |
| backendTexCopy.setMutableState(newState); |
| |
| REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); |
| REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily); |
| |
| REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); |
| REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily); |
| |
| // Setting back to the init state since we didn't actually change it |
| backendTex.setMutableState(initState); |
| |
| sk_sp<SkImage> wrappedImage = SkImage::MakeFromTexture(dContext, backendTex, |
| kTopLeft_GrSurfaceOrigin, |
| kRGBA_8888_SkColorType, |
| kPremul_SkAlphaType, nullptr); |
| |
| GrSurfaceProxy* proxy = sk_gpu_test::GetTextureImageProxy(wrappedImage.get(), dContext); |
| |
| REPORTER_ASSERT(reporter, proxy); |
| REPORTER_ASSERT(reporter, proxy->isInstantiated()); |
| GrTexture* texture = proxy->peekTexture(); |
| REPORTER_ASSERT(reporter, texture); |
| |
| // Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture |
| GrVkImage* vkTexture = static_cast<GrVkTexture*>(texture)->textureImage(); |
| REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout()); |
| REPORTER_ASSERT(reporter, initQueue == vkTexture->currentQueueFamilyIndex()); |
| vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); |
| |
| REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout); |
| REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); |
| |
| GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false); |
| REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout); |
| REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); |
| |
| // Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture |
| backendTexImage.setMutableState(newState); |
| REPORTER_ASSERT(reporter, |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == vkTexture->currentLayout()); |
| REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily); |
| |
| vkTexture->setQueueFamilyIndex(initQueue); |
| vkTexture->updateImageLayout(initLayout); |
| |
| REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); |
| REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); |
| |
| REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); |
| REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); |
| |
| REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); |
| REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); |
| |
| // Test using the setBackendTextureStateAPI. Unlike the previous test this will actually add |
| // real transitions to the image so we need to be careful about doing actual valid transitions. |
| GrVkGpu* gpu = static_cast<GrVkGpu*>(dContext->priv().getGpu()); |
| |
| GrBackendSurfaceMutableState previousState; |
| |
| dContext->setBackendTextureState(backendTex, newState, &previousState); |
| |
| REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); |
| REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily); |
| |
| REPORTER_ASSERT(reporter, previousState.isValid()); |
| REPORTER_ASSERT(reporter, previousState.backend() == GrBackendApi::kVulkan); |
| REPORTER_ASSERT(reporter, previousState.getVkImageLayout() == initLayout); |
| REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == initQueue); |
| |
| // Make sure passing in VK_IMAGE_LAYOUT_UNDEFINED does not change the layout |
| GrBackendSurfaceMutableState noopState(VK_IMAGE_LAYOUT_UNDEFINED, VK_QUEUE_FAMILY_IGNORED); |
| dContext->setBackendTextureState(backendTex, noopState, &previousState); |
| REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); |
| REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily); |
| |
| REPORTER_ASSERT(reporter, previousState.isValid()); |
| REPORTER_ASSERT(reporter, previousState.backend() == GrBackendApi::kVulkan); |
| REPORTER_ASSERT(reporter, |
| previousState.getVkImageLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); |
| REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == gpu->queueIndex()); |
| |
| // To test queue transitions, we don't have any other valid queue available so instead we try |
| // to transition to external queue. |
| if (gpu->vkCaps().supportsExternalMemory()) { |
| GrBackendSurfaceMutableState externalState(VK_IMAGE_LAYOUT_GENERAL, |
| VK_QUEUE_FAMILY_EXTERNAL); |
| |
| dContext->setBackendTextureState(backendTex, externalState, &previousState); |
| |
| REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_GENERAL == info.fImageLayout); |
| REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_EXTERNAL == info.fCurrentQueueFamily); |
| |
| REPORTER_ASSERT(reporter, previousState.isValid()); |
| REPORTER_ASSERT(reporter, previousState.backend() == GrBackendApi::kVulkan); |
| REPORTER_ASSERT(reporter, |
| previousState.getVkImageLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); |
| REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == gpu->queueIndex()); |
| |
| dContext->submit(); |
| |
| // Go back to the initial queue. Also we should stay in VK_IMAGE_LAYOUT_GENERAL since we |
| // are passing in VK_IMAGE_LAYOUT_UNDEFINED |
| GrBackendSurfaceMutableState externalState2(VK_IMAGE_LAYOUT_UNDEFINED, initQueue); |
| dContext->setBackendTextureState(backendTex, externalState2, &previousState); |
| |
| REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_GENERAL == info.fImageLayout); |
| REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily); |
| |
| REPORTER_ASSERT(reporter, previousState.isValid()); |
| REPORTER_ASSERT(reporter, previousState.backend() == GrBackendApi::kVulkan); |
| REPORTER_ASSERT(reporter, previousState.getVkImageLayout() == VK_IMAGE_LAYOUT_GENERAL); |
| REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == VK_QUEUE_FAMILY_EXTERNAL); |
| } |
| |
| // We must submit this work before we try to delete the backend texture. |
| dContext->submit(true); |
| |
| dContext->deleteBackendTexture(backendTex); |
| } |
| |
| #endif |