| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGLBuffer.h" |
| #include "GrGLGpu.h" |
| #include "SkTraceMemoryDump.h" |
| |
| #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) |
| #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X) |
| |
| #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR |
| #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) |
| #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) |
| #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) |
| #else |
| #define CLEAR_ERROR_BEFORE_ALLOC(iface) |
| #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) |
| #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR |
| #endif |
| |
| #ifdef SK_DEBUG |
| #define VALIDATE() this->validate() |
| #else |
| #define VALIDATE() do {} while(false) |
| #endif |
| |
| GrGLBuffer* GrGLBuffer::Create(GrGLGpu* gpu, GrBufferType type, size_t size, |
| GrAccessPattern accessPattern) { |
| static const int kIsVertexOrIndex = (1 << kVertex_GrBufferType) | (1 << kIndex_GrBufferType); |
| bool cpuBacked = gpu->glCaps().useNonVBOVertexAndIndexDynamicData() && |
| kDynamic_GrAccessPattern == accessPattern && |
| ((kIsVertexOrIndex >> type) & 1); |
| SkAutoTUnref<GrGLBuffer> buffer(new GrGLBuffer(gpu, type, size, accessPattern, cpuBacked)); |
| if (!cpuBacked && 0 == buffer->fBufferID) { |
| return nullptr; |
| } |
| return buffer.release(); |
| } |
| |
| // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer |
| // objects are implemented as client-side-arrays on tile-deferred architectures. |
| #define DYNAMIC_DRAW_PARAM GR_GL_STREAM_DRAW |
| |
| inline static void get_target_and_usage(GrBufferType type, GrAccessPattern accessPattern, |
| const GrGLCaps& caps, GrGLenum* target, GrGLenum* usage) { |
| static const GrGLenum nonXferTargets[] = { |
| GR_GL_ARRAY_BUFFER, |
| GR_GL_ELEMENT_ARRAY_BUFFER |
| }; |
| GR_STATIC_ASSERT(0 == kVertex_GrBufferType); |
| GR_STATIC_ASSERT(1 == kIndex_GrBufferType); |
| |
| static const GrGLenum drawUsages[] = { |
| DYNAMIC_DRAW_PARAM, // TODO: Do we really want to use STREAM_DRAW here on non-Chromium? |
| GR_GL_STATIC_DRAW, |
| GR_GL_STREAM_DRAW |
| }; |
| static const GrGLenum readUsages[] = { |
| GR_GL_DYNAMIC_READ, |
| GR_GL_STATIC_READ, |
| GR_GL_STREAM_READ |
| }; |
| GR_STATIC_ASSERT(0 == kDynamic_GrAccessPattern); |
| GR_STATIC_ASSERT(1 == kStatic_GrAccessPattern); |
| GR_STATIC_ASSERT(2 == kStream_GrAccessPattern); |
| GR_STATIC_ASSERT(SK_ARRAY_COUNT(drawUsages) == 1 + kLast_GrAccessPattern); |
| GR_STATIC_ASSERT(SK_ARRAY_COUNT(readUsages) == 1 + kLast_GrAccessPattern); |
| |
| SkASSERT(accessPattern >= 0 && accessPattern <= kLast_GrAccessPattern); |
| |
| switch (type) { |
| case kVertex_GrBufferType: |
| case kIndex_GrBufferType: |
| *target = nonXferTargets[type]; |
| *usage = drawUsages[accessPattern]; |
| break; |
| case kXferCpuToGpu_GrBufferType: |
| if (GrGLCaps::kChromium_TransferBufferType == caps.transferBufferType()) { |
| *target = GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM; |
| } else { |
| SkASSERT(GrGLCaps::kPBO_TransferBufferType == caps.transferBufferType()); |
| *target = GR_GL_PIXEL_UNPACK_BUFFER; |
| } |
| *usage = drawUsages[accessPattern]; |
| break; |
| case kXferGpuToCpu_GrBufferType: |
| if (GrGLCaps::kChromium_TransferBufferType == caps.transferBufferType()) { |
| *target = GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM; |
| } else { |
| SkASSERT(GrGLCaps::kPBO_TransferBufferType == caps.transferBufferType()); |
| *target = GR_GL_PIXEL_PACK_BUFFER; |
| } |
| *usage = readUsages[accessPattern]; |
| break; |
| default: |
| SkFAIL("Unexpected buffer type."); |
| break; |
| } |
| } |
| |
| GrGLBuffer::GrGLBuffer(GrGLGpu* gpu, GrBufferType type, size_t size, GrAccessPattern accessPattern, |
| bool cpuBacked) |
| : INHERITED(gpu, type, size, accessPattern, cpuBacked), |
| fCPUData(nullptr), |
| fTarget(0), |
| fBufferID(0), |
| fSizeInBytes(size), |
| fUsage(0), |
| fGLSizeInBytes(0) { |
| if (cpuBacked) { |
| if (gpu->caps()->mustClearUploadedBufferData()) { |
| fCPUData = sk_calloc_throw(fSizeInBytes); |
| } else { |
| fCPUData = sk_malloc_flags(fSizeInBytes, SK_MALLOC_THROW); |
| } |
| } else { |
| GL_CALL(GenBuffers(1, &fBufferID)); |
| fSizeInBytes = size; |
| get_target_and_usage(type, accessPattern, gpu->glCaps(), &fTarget, &fUsage); |
| if (fBufferID) { |
| gpu->bindBuffer(fBufferID, fTarget); |
| CLEAR_ERROR_BEFORE_ALLOC(gpu->glInterface()); |
| // make sure driver can allocate memory for this buffer |
| GL_ALLOC_CALL(gpu->glInterface(), BufferData(fTarget, |
| (GrGLsizeiptr) fSizeInBytes, |
| nullptr, // data ptr |
| fUsage)); |
| if (CHECK_ALLOC_ERROR(gpu->glInterface()) != GR_GL_NO_ERROR) { |
| gpu->releaseBuffer(fBufferID, fTarget); |
| fBufferID = 0; |
| } else { |
| fGLSizeInBytes = fSizeInBytes; |
| } |
| } |
| } |
| VALIDATE(); |
| this->registerWithCache(); |
| } |
| |
| inline GrGLGpu* GrGLBuffer::glGpu() const { |
| SkASSERT(!this->wasDestroyed()); |
| return static_cast<GrGLGpu*>(this->getGpu()); |
| } |
| |
| inline const GrGLCaps& GrGLBuffer::glCaps() const { |
| return this->glGpu()->glCaps(); |
| } |
| |
| void GrGLBuffer::onRelease() { |
| if (!this->wasDestroyed()) { |
| VALIDATE(); |
| // make sure we've not been abandoned or already released |
| if (fCPUData) { |
| SkASSERT(!fBufferID); |
| sk_free(fCPUData); |
| fCPUData = nullptr; |
| } else if (fBufferID) { |
| this->glGpu()->releaseBuffer(fBufferID, fTarget); |
| fBufferID = 0; |
| fGLSizeInBytes = 0; |
| } |
| fMapPtr = nullptr; |
| VALIDATE(); |
| } |
| |
| INHERITED::onRelease(); |
| } |
| |
| void GrGLBuffer::onAbandon() { |
| fBufferID = 0; |
| fGLSizeInBytes = 0; |
| fMapPtr = nullptr; |
| sk_free(fCPUData); |
| fCPUData = nullptr; |
| VALIDATE(); |
| INHERITED::onAbandon(); |
| } |
| |
| void GrGLBuffer::onMap() { |
| if (this->wasDestroyed()) { |
| return; |
| } |
| |
| VALIDATE(); |
| SkASSERT(!this->isMapped()); |
| |
| if (0 == fBufferID) { |
| fMapPtr = fCPUData; |
| VALIDATE(); |
| return; |
| } |
| |
| bool readOnly = (kXferGpuToCpu_GrBufferType == this->type()); |
| |
| // Handling dirty context is done in the bindBuffer call |
| switch (this->glCaps().mapBufferType()) { |
| case GrGLCaps::kNone_MapBufferType: |
| break; |
| case GrGLCaps::kMapBuffer_MapBufferType: |
| this->glGpu()->bindBuffer(fBufferID, fTarget); |
| // Let driver know it can discard the old data |
| if (GR_GL_USE_BUFFER_DATA_NULL_HINT || fGLSizeInBytes != fSizeInBytes) { |
| GL_CALL(BufferData(fTarget, fSizeInBytes, nullptr, fUsage)); |
| } |
| GL_CALL_RET(fMapPtr, MapBuffer(fTarget, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); |
| break; |
| case GrGLCaps::kMapBufferRange_MapBufferType: { |
| this->glGpu()->bindBuffer(fBufferID, fTarget); |
| // Make sure the GL buffer size agrees with fDesc before mapping. |
| if (fGLSizeInBytes != fSizeInBytes) { |
| GL_CALL(BufferData(fTarget, fSizeInBytes, nullptr, fUsage)); |
| } |
| GrGLbitfield writeAccess = GR_GL_MAP_WRITE_BIT; |
| // TODO: allow the client to specify invalidation in the transfer buffer case. |
| if (kXferCpuToGpu_GrBufferType != this->type()) { |
| writeAccess |= GR_GL_MAP_INVALIDATE_BUFFER_BIT; |
| } |
| GL_CALL_RET(fMapPtr, MapBufferRange(fTarget, 0, fSizeInBytes, |
| readOnly ? GR_GL_MAP_READ_BIT : writeAccess)); |
| break; |
| } |
| case GrGLCaps::kChromium_MapBufferType: |
| this->glGpu()->bindBuffer(fBufferID, fTarget); |
| // Make sure the GL buffer size agrees with fDesc before mapping. |
| if (fGLSizeInBytes != fSizeInBytes) { |
| GL_CALL(BufferData(fTarget, fSizeInBytes, nullptr, fUsage)); |
| } |
| GL_CALL_RET(fMapPtr, MapBufferSubData(fTarget, 0, fSizeInBytes, |
| readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); |
| break; |
| } |
| fGLSizeInBytes = fSizeInBytes; |
| VALIDATE(); |
| } |
| |
| void GrGLBuffer::onUnmap() { |
| if (this->wasDestroyed()) { |
| return; |
| } |
| |
| VALIDATE(); |
| SkASSERT(this->isMapped()); |
| if (0 == fBufferID) { |
| fMapPtr = nullptr; |
| return; |
| } |
| // bind buffer handles the dirty context |
| switch (this->glCaps().mapBufferType()) { |
| case GrGLCaps::kNone_MapBufferType: |
| SkDEBUGFAIL("Shouldn't get here."); |
| return; |
| case GrGLCaps::kMapBuffer_MapBufferType: // fall through |
| case GrGLCaps::kMapBufferRange_MapBufferType: |
| this->glGpu()->bindBuffer(fBufferID, fTarget); |
| GL_CALL(UnmapBuffer(fTarget)); |
| break; |
| case GrGLCaps::kChromium_MapBufferType: |
| this->glGpu()->bindBuffer(fBufferID, fTarget); |
| GL_CALL(UnmapBufferSubData(fMapPtr)); |
| break; |
| } |
| fMapPtr = nullptr; |
| } |
| |
| bool GrGLBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) { |
| if (this->wasDestroyed()) { |
| return false; |
| } |
| |
| SkASSERT(!this->isMapped()); |
| SkASSERT(GR_GL_ARRAY_BUFFER == fTarget || GR_GL_ELEMENT_ARRAY_BUFFER == fTarget); |
| VALIDATE(); |
| if (srcSizeInBytes > fSizeInBytes) { |
| return false; |
| } |
| if (0 == fBufferID) { |
| memcpy(fCPUData, src, srcSizeInBytes); |
| return true; |
| } |
| SkASSERT(srcSizeInBytes <= fSizeInBytes); |
| // bindbuffer handles dirty context |
| this->glGpu()->bindBuffer(fBufferID, fTarget); |
| |
| #if GR_GL_USE_BUFFER_DATA_NULL_HINT |
| if (fSizeInBytes == srcSizeInBytes) { |
| GL_CALL(BufferData(fTarget, (GrGLsizeiptr) srcSizeInBytes, src, fUsage)); |
| } else { |
| // Before we call glBufferSubData we give the driver a hint using |
| // glBufferData with nullptr. This makes the old buffer contents |
| // inaccessible to future draws. The GPU may still be processing |
| // draws that reference the old contents. With this hint it can |
| // assign a different allocation for the new contents to avoid |
| // flushing the gpu past draws consuming the old contents. |
| // TODO I think we actually want to try calling bufferData here |
| GL_CALL(BufferData(fTarget, fSizeInBytes, nullptr, fUsage)); |
| GL_CALL(BufferSubData(fTarget, 0, (GrGLsizeiptr) srcSizeInBytes, src)); |
| } |
| fGLSizeInBytes = fSizeInBytes; |
| #else |
| // Note that we're cheating on the size here. Currently no methods |
| // allow a partial update that preserves contents of non-updated |
| // portions of the buffer (map() does a glBufferData(..size, nullptr..)) |
| GL_CALL(BufferData(fTarget, srcSizeInBytes, src, fUsage)); |
| fGLSizeInBytes = srcSizeInBytes; |
| #endif |
| VALIDATE(); |
| return true; |
| } |
| |
| void GrGLBuffer::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump, |
| const SkString& dumpName) const { |
| SkString buffer_id; |
| buffer_id.appendU32(this->bufferID()); |
| traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_buffer", |
| buffer_id.c_str()); |
| } |
| |
| #ifdef SK_DEBUG |
| |
| void GrGLBuffer::validate() const { |
| SkASSERT(GR_GL_ARRAY_BUFFER == fTarget || GR_GL_ELEMENT_ARRAY_BUFFER == fTarget || |
| GR_GL_PIXEL_PACK_BUFFER == fTarget || GR_GL_PIXEL_UNPACK_BUFFER == fTarget || |
| GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM == fTarget || |
| GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM == fTarget); |
| // The following assert isn't valid when the buffer has been abandoned: |
| // SkASSERT((0 == fDesc.fID) == (fCPUData)); |
| SkASSERT(0 != fBufferID || 0 == fGLSizeInBytes); |
| SkASSERT(nullptr == fMapPtr || fCPUData || fGLSizeInBytes <= fSizeInBytes); |
| SkASSERT(nullptr == fCPUData || nullptr == fMapPtr || fCPUData == fMapPtr); |
| } |
| |
| #endif |