| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "gm.h" |
| #include "SkRandom.h" |
| #include "SkTArray.h" |
| |
| class SkDoOnce : SkNoncopyable { |
| public: |
| SkDoOnce() { fDidOnce = false; } |
| |
| bool needToDo() const { return !fDidOnce; } |
| bool alreadyDone() const { return fDidOnce; } |
| void accomplished() { |
| SkASSERT(!fDidOnce); |
| fDidOnce = true; |
| } |
| |
| private: |
| bool fDidOnce; |
| }; |
| |
| namespace skiagm { |
| |
| class ConvexPathsGM : public GM { |
| SkDoOnce fOnce; |
| public: |
| ConvexPathsGM() { |
| this->setBGColor(0xFF000000); |
| } |
| |
| protected: |
| uint32_t onGetFlags() const SK_OVERRIDE { |
| return kSkipTiled_Flag; |
| } |
| |
| virtual SkString onShortName() { |
| return SkString("convexpaths"); |
| } |
| |
| |
| virtual SkISize onISize() { |
| return SkISize::Make(1200, 1100); |
| } |
| |
| void makePaths() { |
| if (fOnce.alreadyDone()) { |
| return; |
| } |
| fOnce.accomplished(); |
| |
| fPaths.push_back().moveTo(0, 0); |
| fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1, |
| 0, 100 * SK_Scalar1); |
| fPaths.back().lineTo(0, 0); |
| |
| fPaths.push_back().moveTo(0, 50 * SK_Scalar1); |
| fPaths.back().quadTo(50 * SK_Scalar1, 0, |
| 100 * SK_Scalar1, 50 * SK_Scalar1); |
| fPaths.back().quadTo(50 * SK_Scalar1, 100 * SK_Scalar1, |
| 0, 50 * SK_Scalar1); |
| |
| fPaths.push_back().addRect(0, 0, |
| 100 * SK_Scalar1, 100 * SK_Scalar1, |
| SkPath::kCW_Direction); |
| |
| fPaths.push_back().addRect(0, 0, |
| 100 * SK_Scalar1, 100 * SK_Scalar1, |
| SkPath::kCCW_Direction); |
| |
| fPaths.push_back().addCircle(50 * SK_Scalar1, 50 * SK_Scalar1, |
| 50 * SK_Scalar1, SkPath::kCW_Direction); |
| |
| |
| fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0, |
| 50 * SK_Scalar1, |
| 100 * SK_Scalar1), |
| SkPath::kCW_Direction); |
| |
| fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0, |
| 100 * SK_Scalar1, |
| 5 * SK_Scalar1), |
| SkPath::kCCW_Direction); |
| |
| fPaths.push_back().addOval(SkRect::MakeXYWH(0, 0, |
| SK_Scalar1, |
| 100 * SK_Scalar1), |
| SkPath::kCCW_Direction); |
| |
| fPaths.push_back().addRoundRect(SkRect::MakeXYWH(0, 0, |
| SK_Scalar1 * 100, |
| SK_Scalar1 * 100), |
| 40 * SK_Scalar1, 20 * SK_Scalar1, |
| SkPath::kCW_Direction); |
| |
| // large number of points |
| enum { |
| kLength = 100, |
| kPtsPerSide = (1 << 12), |
| }; |
| fPaths.push_back().moveTo(0, 0); |
| for (int i = 1; i < kPtsPerSide; ++i) { // skip the first point due to moveTo. |
| fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, 0); |
| } |
| for (int i = 0; i < kPtsPerSide; ++i) { |
| fPaths.back().lineTo(kLength, kLength * SkIntToScalar(i) / kPtsPerSide); |
| } |
| for (int i = kPtsPerSide; i > 0; --i) { |
| fPaths.back().lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, kLength); |
| } |
| for (int i = kPtsPerSide; i > 0; --i) { |
| fPaths.back().lineTo(0, kLength * SkIntToScalar(i) / kPtsPerSide); |
| } |
| |
| // shallow diagonals |
| fPaths.push_back().lineTo(100 * SK_Scalar1, SK_Scalar1); |
| fPaths.back().lineTo(98 * SK_Scalar1, 100 * SK_Scalar1); |
| fPaths.back().lineTo(3 * SK_Scalar1, 96 * SK_Scalar1); |
| |
| fPaths.push_back().arcTo(SkRect::MakeXYWH(0, 0, |
| 50 * SK_Scalar1, |
| 100 * SK_Scalar1), |
| 25 * SK_Scalar1, 130 * SK_Scalar1, false); |
| |
| // cubics |
| fPaths.push_back().cubicTo( 1 * SK_Scalar1, 1 * SK_Scalar1, |
| 10 * SK_Scalar1, 90 * SK_Scalar1, |
| 0 * SK_Scalar1, 100 * SK_Scalar1); |
| fPaths.push_back().cubicTo(100 * SK_Scalar1, 50 * SK_Scalar1, |
| 20 * SK_Scalar1, 100 * SK_Scalar1, |
| 0 * SK_Scalar1, 0 * SK_Scalar1); |
| |
| // path that has a cubic with a repeated first control point and |
| // a repeated last control point. |
| fPaths.push_back().moveTo(SK_Scalar1 * 10, SK_Scalar1 * 10); |
| fPaths.back().cubicTo(10 * SK_Scalar1, 10 * SK_Scalar1, |
| 10 * SK_Scalar1, 0, |
| 20 * SK_Scalar1, 0); |
| fPaths.back().lineTo(40 * SK_Scalar1, 0); |
| fPaths.back().cubicTo(40 * SK_Scalar1, 0, |
| 50 * SK_Scalar1, 0, |
| 50 * SK_Scalar1, 10 * SK_Scalar1); |
| |
| // path that has two cubics with repeated middle control points. |
| fPaths.push_back().moveTo(SK_Scalar1 * 10, SK_Scalar1 * 10); |
| fPaths.back().cubicTo(10 * SK_Scalar1, 0, |
| 10 * SK_Scalar1, 0, |
| 20 * SK_Scalar1, 0); |
| fPaths.back().lineTo(40 * SK_Scalar1, 0); |
| fPaths.back().cubicTo(50 * SK_Scalar1, 0, |
| 50 * SK_Scalar1, 0, |
| 50 * SK_Scalar1, 10 * SK_Scalar1); |
| |
| // cubic where last three points are almost a line |
| fPaths.push_back().moveTo(0, 228 * SK_Scalar1 / 8); |
| fPaths.back().cubicTo(628 * SK_Scalar1 / 8, 82 * SK_Scalar1 / 8, |
| 1255 * SK_Scalar1 / 8, 141 * SK_Scalar1 / 8, |
| 1883 * SK_Scalar1 / 8, 202 * SK_Scalar1 / 8); |
| |
| // flat cubic where the at end point tangents both point outward. |
| fPaths.push_back().moveTo(10 * SK_Scalar1, 0); |
| fPaths.back().cubicTo(0, SK_Scalar1, |
| 30 * SK_Scalar1, SK_Scalar1, |
| 20 * SK_Scalar1, 0); |
| |
| // flat cubic where initial tangent is in, end tangent out |
| fPaths.push_back().moveTo(0, 0 * SK_Scalar1); |
| fPaths.back().cubicTo(10 * SK_Scalar1, SK_Scalar1, |
| 30 * SK_Scalar1, SK_Scalar1, |
| 20 * SK_Scalar1, 0); |
| |
| // flat cubic where initial tangent is out, end tangent in |
| fPaths.push_back().moveTo(10 * SK_Scalar1, 0); |
| fPaths.back().cubicTo(0, SK_Scalar1, |
| 20 * SK_Scalar1, SK_Scalar1, |
| 30 * SK_Scalar1, 0); |
| |
| // triangle where one edge is a degenerate quad |
| fPaths.push_back().moveTo(8.59375f, 45 * SK_Scalar1); |
| fPaths.back().quadTo(16.9921875f, 45 * SK_Scalar1, |
| 31.25f, 45 * SK_Scalar1); |
| fPaths.back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1); |
| fPaths.back().lineTo(8.59375f, 45 * SK_Scalar1); |
| |
| // triangle where one edge is a quad with a repeated point |
| fPaths.push_back().moveTo(0, 25 * SK_Scalar1); |
| fPaths.back().lineTo(50 * SK_Scalar1, 0); |
| fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1, 50 * SK_Scalar1, 50 * SK_Scalar1); |
| |
| // triangle where one edge is a cubic with a 2x repeated point |
| fPaths.push_back().moveTo(0, 25 * SK_Scalar1); |
| fPaths.back().lineTo(50 * SK_Scalar1, 0); |
| fPaths.back().cubicTo(50 * SK_Scalar1, 0, |
| 50 * SK_Scalar1, 50 * SK_Scalar1, |
| 50 * SK_Scalar1, 50 * SK_Scalar1); |
| |
| // triangle where one edge is a quad with a nearly repeated point |
| fPaths.push_back().moveTo(0, 25 * SK_Scalar1); |
| fPaths.back().lineTo(50 * SK_Scalar1, 0); |
| fPaths.back().quadTo(50 * SK_Scalar1, 49.95f, |
| 50 * SK_Scalar1, 50 * SK_Scalar1); |
| |
| // triangle where one edge is a cubic with a 3x nearly repeated point |
| fPaths.push_back().moveTo(0, 25 * SK_Scalar1); |
| fPaths.back().lineTo(50 * SK_Scalar1, 0); |
| fPaths.back().cubicTo(50 * SK_Scalar1, 49.95f, |
| 50 * SK_Scalar1, 49.97f, |
| 50 * SK_Scalar1, 50 * SK_Scalar1); |
| |
| // triangle where there is a point degenerate cubic at one corner |
| fPaths.push_back().moveTo(0, 25 * SK_Scalar1); |
| fPaths.back().lineTo(50 * SK_Scalar1, 0); |
| fPaths.back().lineTo(50 * SK_Scalar1, 50 * SK_Scalar1); |
| fPaths.back().cubicTo(50 * SK_Scalar1, 50 * SK_Scalar1, |
| 50 * SK_Scalar1, 50 * SK_Scalar1, |
| 50 * SK_Scalar1, 50 * SK_Scalar1); |
| |
| // point line |
| fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1); |
| fPaths.back().lineTo(50 * SK_Scalar1, 50 * SK_Scalar1); |
| |
| // point quad |
| fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1); |
| fPaths.back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1, |
| 50 * SK_Scalar1, 50 * SK_Scalar1); |
| |
| // point cubic |
| fPaths.push_back().moveTo(50 * SK_Scalar1, 50 * SK_Scalar1); |
| fPaths.back().cubicTo(50 * SK_Scalar1, 50 * SK_Scalar1, |
| 50 * SK_Scalar1, 50 * SK_Scalar1, |
| 50 * SK_Scalar1, 50 * SK_Scalar1); |
| |
| // moveTo only paths |
| fPaths.push_back().moveTo(0, 0); |
| fPaths.back().moveTo(0, 0); |
| fPaths.back().moveTo(SK_Scalar1, SK_Scalar1); |
| fPaths.back().moveTo(SK_Scalar1, SK_Scalar1); |
| fPaths.back().moveTo(10 * SK_Scalar1, 10 * SK_Scalar1); |
| |
| fPaths.push_back().moveTo(0, 0); |
| fPaths.back().moveTo(0, 0); |
| |
| // line degenerate |
| fPaths.push_back().lineTo(100 * SK_Scalar1, 100 * SK_Scalar1); |
| fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1, 0, 0); |
| fPaths.push_back().quadTo(100 * SK_Scalar1, 100 * SK_Scalar1, |
| 50 * SK_Scalar1, 50 * SK_Scalar1); |
| fPaths.push_back().quadTo(50 * SK_Scalar1, 50 * SK_Scalar1, |
| 100 * SK_Scalar1, 100 * SK_Scalar1); |
| fPaths.push_back().cubicTo(0, 0, |
| 0, 0, |
| 100 * SK_Scalar1, 100 * SK_Scalar1); |
| |
| // small circle. This is listed last so that it has device coords far |
| // from the origin (small area relative to x,y values). |
| fPaths.push_back().addCircle(0, 0, 1.2f); |
| } |
| |
| virtual void onDraw(SkCanvas* canvas) { |
| this->makePaths(); |
| |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| SkRandom rand; |
| canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1); |
| |
| // As we've added more paths this has gotten pretty big. Scale the whole thing down. |
| canvas->scale(2 * SK_Scalar1 / 3, 2 * SK_Scalar1 / 3); |
| |
| for (int i = 0; i < fPaths.count(); ++i) { |
| canvas->save(); |
| // position the path, and make it at off-integer coords. |
| canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 10, |
| SK_Scalar1 * 200 * (i / 5) + 9 * SK_Scalar1 / 10); |
| SkColor color = rand.nextU(); |
| color |= 0xff000000; |
| paint.setColor(color); |
| #if 0 // This hitting on 32bit Linux builds for some paths. Temporarily disabling while it is |
| // debugged. |
| SkASSERT(fPaths[i].isConvex()); |
| #endif |
| canvas->drawPath(fPaths[i], paint); |
| canvas->restore(); |
| } |
| } |
| |
| private: |
| typedef GM INHERITED; |
| SkTArray<SkPath> fPaths; |
| }; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| static GM* MyFactory(void*) { return new ConvexPathsGM; } |
| static GMRegistry reg(MyFactory); |
| |
| } |