| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrProgramDesc_DEFINED |
| #define GrProgramDesc_DEFINED |
| |
| #include "GrColor.h" |
| #include "GrTypesPriv.h" |
| #include "SkChecksum.h" |
| |
| /** This class describes a program to generate. It also serves as a program cache key. Very little |
| of this is GL-specific. The GL-specific parts could be factored out into a subclass. */ |
| class GrProgramDesc { |
| public: |
| // Creates an uninitialized key that must be populated by GrGpu::buildProgramDesc() |
| GrProgramDesc() {} |
| |
| // Returns this as a uint32_t array to be used as a key in the program cache. |
| const uint32_t* asKey() const { |
| return reinterpret_cast<const uint32_t*>(fKey.begin()); |
| } |
| |
| // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two |
| // keys the size of either key can be used with memcmp() since the lengths themselves begin the |
| // keys and thus the memcmp will exit early if the keys are of different lengths. |
| uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); } |
| |
| // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache. |
| uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); } |
| |
| GrProgramDesc& operator= (const GrProgramDesc& other) { |
| uint32_t keyLength = other.keyLength(); |
| fKey.reset(SkToInt(keyLength)); |
| memcpy(fKey.begin(), other.fKey.begin(), keyLength); |
| return *this; |
| } |
| |
| bool operator== (const GrProgramDesc& that) const { |
| SkASSERT(SkIsAlign4(this->keyLength())); |
| int l = this->keyLength() >> 2; |
| const uint32_t* aKey = this->asKey(); |
| const uint32_t* bKey = that.asKey(); |
| for (int i = 0; i < l; ++i) { |
| if (aKey[i] != bKey[i]) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| bool operator!= (const GrProgramDesc& other) const { |
| return !(*this == other); |
| } |
| |
| static bool Less(const GrProgramDesc& a, const GrProgramDesc& b) { |
| SkASSERT(SkIsAlign4(a.keyLength())); |
| int l = a.keyLength() >> 2; |
| const uint32_t* aKey = a.asKey(); |
| const uint32_t* bKey = b.asKey(); |
| for (int i = 0; i < l; ++i) { |
| if (aKey[i] != bKey[i]) { |
| return aKey[i] < bKey[i] ? true : false; |
| } |
| } |
| return false; |
| } |
| |
| struct KeyHeader { |
| // Set to uniquely identify the rt's origin, or 0 if the shader does not require this info. |
| uint8_t fSurfaceOriginKey; |
| // Set to uniquely identify the sample pattern, or 0 if the shader doesn't use sample |
| // locations. |
| uint8_t fSamplePatternKey; |
| // Set to uniquely idenitify any swizzling of the shader's output color(s). |
| uint8_t fOutputSwizzle; |
| uint8_t fSnapVerticesToPixelCenters; |
| int8_t fColorEffectCnt; |
| int8_t fCoverageEffectCnt; |
| uint8_t fIgnoresCoverage; |
| }; |
| |
| int numColorEffects() const { |
| return this->header().fColorEffectCnt; |
| } |
| |
| int numCoverageEffects() const { |
| return this->header().fCoverageEffectCnt; |
| } |
| |
| int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); } |
| |
| // This should really only be used internally, base classes should return their own headers |
| const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); } |
| |
| protected: |
| template<typename T, size_t OFFSET> T* atOffset() { |
| return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); |
| } |
| |
| template<typename T, size_t OFFSET> const T* atOffset() const { |
| return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); |
| } |
| |
| void finalize() { |
| int keyLength = fKey.count(); |
| SkASSERT(0 == (keyLength % 4)); |
| *(this->atOffset<uint32_t, GrProgramDesc::kLengthOffset>()) = SkToU32(keyLength); |
| |
| uint32_t* checksum = this->atOffset<uint32_t, GrProgramDesc::kChecksumOffset>(); |
| *checksum = 0; // We'll hash through these bytes, so make sure they're initialized. |
| *checksum = SkChecksum::Murmur3(fKey.begin(), keyLength); |
| } |
| |
| // The key, stored in fKey, is composed of four parts: |
| // 1. uint32_t for total key length. |
| // 2. uint32_t for a checksum. |
| // 3. Header struct defined above. Also room for extensions to the header |
| // 4. A Backend specific payload. Room is preallocated for this |
| enum KeyOffsets { |
| // Part 1. |
| kLengthOffset = 0, |
| // Part 2. |
| kChecksumOffset = kLengthOffset + sizeof(uint32_t), |
| // Part 3. |
| kHeaderOffset = kChecksumOffset + sizeof(uint32_t), |
| kHeaderSize = SkAlign4(2 * sizeof(KeyHeader)), |
| }; |
| |
| enum { |
| kMaxPreallocProcessors = 8, |
| kIntsPerProcessor = 4, // This is an overestimate of the average effect key size. |
| kPreAllocSize = kHeaderOffset + kHeaderSize + |
| kMaxPreallocProcessors * sizeof(uint32_t) * kIntsPerProcessor, |
| }; |
| |
| SkSTArray<kPreAllocSize, uint8_t, true>& key() { return fKey; } |
| const SkSTArray<kPreAllocSize, uint8_t, true>& key() const { return fKey; } |
| |
| private: |
| SkSTArray<kPreAllocSize, uint8_t, true> fKey; |
| }; |
| |
| #endif |