| /* | 
 |  * Copyright 2017 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #ifndef GrSemaphore_DEFINED | 
 | #define GrSemaphore_DEFINED | 
 |  | 
 | #include "include/gpu/GrBackendSemaphore.h" | 
 | #include "src/gpu/GrGpuResource.h" | 
 |  | 
 | /** | 
 |  * Represents a semaphore-like GPU synchronization object. This is a slightly odd fit for | 
 |  * GrGpuResource because we don't care about budgeting, recycling, or read/write references for | 
 |  * these. However, making it a GrGpuResource makes it simpler to handle releasing/abandoning these | 
 |  * along with other resources. If more cases like this arise we could consider moving some of the | 
 |  * unused functionality off of GrGpuResource. | 
 |  */ | 
 | class GrSemaphore { | 
 | public: | 
 |     virtual ~GrSemaphore() {} | 
 |  | 
 |     // The derived class can return its GrBackendSemaphore. This is used when flushing with signal | 
 |     // semaphores so we can set the client's GrBackendSemaphore object after we've created the | 
 |     // internal semaphore. | 
 |     virtual GrBackendSemaphore backendSemaphore() const = 0; | 
 |  | 
 | private: | 
 |     friend class GrGpu; // for setIsOwned | 
 |     // This is only used in GrGpu to handle the case where we created a semaphore that was meant to | 
 |     // be borrowed, but we failed to submit it. So we must go back and switch the semaphore to owned | 
 |     // so that it gets deleted. | 
 |     virtual void setIsOwned() = 0; | 
 | }; | 
 |  | 
 | #endif |