blob: 7f3494e7585d4cc3e447dcee42f38315f29a3ae6 [file] [log] [blame]
struct Uniforms {
float a;
float b;
float c;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor.x = fma(_uniforms.a, _uniforms.b, _uniforms.c);
return _out;
}