blob: 4a3c92e89e29565466b85b5609cc9c07609ebcb4 [file] [log] [blame]
struct Uniforms {
float a;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
struct Globals {
int b;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals _globals{{}};
(void)_globals;
Outputs _out;
(void)_out;
_out.sk_FragColor.x = ldexp(_uniforms.a, _globals.b);
return _out;
}