| struct Uniforms { |
| float a; |
| float b; |
| float4 c; |
| float4 d; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| float _skTemp0; |
| float _skTemp1; |
| float4 _skTemp2; |
| float _skTemp3; |
| float4 _skTemp4; |
| float4 _skTemp5; |
| _out.sk_FragColor.x = (_skTemp0 = _uniforms.a, _skTemp1 = _uniforms.b, _skTemp0 - _skTemp1 * floor(_skTemp0 / _skTemp1)); |
| _out.sk_FragColor = (_skTemp2 = _uniforms.c, _skTemp3 = _uniforms.b, _skTemp2 - _skTemp3 * floor(_skTemp2 / _skTemp3)); |
| _out.sk_FragColor = (_skTemp4 = _uniforms.c, _skTemp5 = _uniforms.d, _skTemp4 - _skTemp5 * floor(_skTemp4 / _skTemp5)); |
| return _out; |
| } |