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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
8c595fed7cc7c6bf3f10fabb79d88f49c1b992cd
/
.
/
tests
/
sksl
/
intrinsics
/
Normalize.glsl
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out
vec4 sk_FragColor
;
uniform
float
a
;
uniform vec4 b
;
void
main
()
{
sk_FragColor
.
x
=
normalize
(
a
);
sk_FragColor
=
normalize
(
b
);
}