| // Copyright 2020 Google LLC. |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. |
| #include "tools/fiddle/examples.h" |
| // HASH=7d3751e82d1b6ec328ffa3d6f48ca831 |
| REG_FIDDLE(Canvas_saveLayer_4, 256, 256, false, 3) { |
| void draw(SkCanvas* canvas) { |
| SkPaint pRed; |
| pRed.setColor(SK_ColorRED); |
| |
| SkPaint pSolidBlue; |
| pSolidBlue.setColor(SK_ColorBLUE); |
| |
| SkPaint pThirtyBlue; |
| pThirtyBlue.setColor(SK_ColorBLUE); |
| pThirtyBlue.setAlphaf(0.3); |
| |
| SkPaint alpha; |
| alpha.setAlphaf(0.3); |
| |
| // First row: Draw two opaque red rectangles into the 0th layer. Then draw two blue |
| // rectangles overlapping the red, one is solid, the other is 30% transparent. |
| canvas->drawRect(SkRect::MakeLTRB(10, 10, 60, 60), pRed); |
| canvas->drawRect(SkRect::MakeLTRB(150, 10, 200, 60), pRed); |
| |
| canvas->drawRect(SkRect::MakeLTRB(30, 10, 80, 60), pSolidBlue); |
| canvas->drawRect(SkRect::MakeLTRB(170, 10, 220, 60), pThirtyBlue); |
| |
| // Second row: Draw two opaque red rectangles into the 0th layer. Then save a new layer; |
| // when the 1st layer gets merged onto the 0th layer (i.e. when restore() is called), it will |
| // use the provided paint to do so. In this case, the paint is set to have 30% opacity, but |
| // it could also have things set like blend modes or image filters. |
| canvas->drawRect(SkRect::MakeLTRB(10, 70, 60, 120), pRed); |
| canvas->drawRect(SkRect::MakeLTRB(150, 70, 200, 120), pRed); |
| |
| canvas->saveLayer(nullptr, &alpha); |
| |
| // In the 1st layer, draw the same blue overlapping rectangles as in the first row. Notice in |
| // the final output, we have two different shades of purple. The layer's alpha made the |
| // opaque blue rectangle transparent, and it made the transparent blue rectangle even more so |
| canvas->drawRect(SkRect::MakeLTRB(30, 70, 80, 120), pSolidBlue); |
| canvas->drawRect(SkRect::MakeLTRB(170, 70, 220, 120), pThirtyBlue); |
| |
| canvas->restore(); |
| |
| // Third row: save the layer first, before drawing the two red rectangle, followed by the |
| // overlapping blue rectangles. Notice that the blue overwrites the red in the same way as |
| // the first row because the alpha of the layer is not applied until the layer is restored. |
| canvas->saveLayer(nullptr, &alpha); |
| |
| canvas->drawRect(SkRect::MakeLTRB(10, 130, 60, 180), pRed); |
| canvas->drawRect(SkRect::MakeLTRB(150, 130, 200, 180), pRed); |
| |
| canvas->drawRect(SkRect::MakeLTRB(30, 130, 80, 180), pSolidBlue); |
| canvas->drawRect(SkRect::MakeLTRB(170, 130, 220, 180), pThirtyBlue); |
| |
| canvas->restore(); |
| } |
| } // END FIDDLE |