| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SKSL_PIPELINESTAGECODEGENERATOR |
| #define SKSL_PIPELINESTAGECODEGENERATOR |
| |
| #include "src/sksl/SkSLString.h" |
| |
| #if defined(SKSL_STANDALONE) || SK_SUPPORT_GPU |
| |
| namespace SkSL { |
| |
| struct Program; |
| class VarDeclaration; |
| |
| namespace PipelineStage { |
| class Callbacks { |
| public: |
| virtual ~Callbacks() = default; |
| |
| virtual String getMangledName(const char* name) { return name; } |
| virtual void defineFunction(const char* declaration, const char* body, bool isMain) = 0; |
| virtual void defineStruct(const char* definition) = 0; |
| |
| virtual String declareUniform(const VarDeclaration*) = 0; |
| virtual String sampleChild(int index, String coords) = 0; |
| virtual String sampleChildWithMatrix(int index, String matrix) = 0; |
| }; |
| |
| /* |
| * Processes 'program' for use in a GrFragmentProcessor, or other context that wants SkSL-like |
| * code as input. To support fragment processor usage, there are callbacks that allow elements |
| * to be declared programmatically and to rename those elements (mangling to avoid collisions). |
| * |
| * - Any reference to the main coords builtin variable will be replaced with 'sampleCoords'. |
| * - Each uniform variable declaration triggers a call to 'declareUniform', which should emit |
| * the declaration, and return the (possibly different) name to use for the variable. |
| * - Each function definition triggers a call to 'defineFunction', which should emit the |
| * definition, and return the (possibly different) name to use for calls to that function. |
| * - Each invocation of sample() triggers a call to 'sampleChild' or 'sampleChildWithMatrix', |
| * which should return the full text of the call expression. |
| */ |
| void ConvertProgram(const Program& program, |
| const char* sampleCoords, |
| Callbacks* callbacks); |
| } // namespace PipelineStage |
| |
| } // namespace SkSL |
| |
| #endif |
| |
| #endif |