| /* |
| Copyright 2011 Google Inc. |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| */ |
| |
| |
| #ifndef GrRenderTarget_DEFINED |
| #define GrRenderTarget_DEFINED |
| |
| #include "GrRect.h" |
| #include "GrResource.h" |
| |
| class GrStencilBuffer; |
| class GrTexture; |
| |
| /** |
| * GrRenderTarget represents a 2D buffer of pixels that can be rendered to. |
| * A context's render target is set by setRenderTarget(). Render targets are |
| * created by a createTexture with the kRenderTarget_TextureFlag flag. |
| * Additionally, GrContext provides methods for creating GrRenderTargets |
| * that wrap externally created render targets. |
| */ |
| class GrRenderTarget : public GrResource { |
| public: |
| |
| /** |
| * @return the width of the rendertarget |
| */ |
| int width() const { return fWidth; } |
| /** |
| * @return the height of the rendertarget |
| */ |
| int height() const { return fHeight; } |
| |
| /** |
| * @return the pixel config. Can be kUnknown_GrPixelConfig |
| * if client asked us to render to a target that has a pixel |
| * config that isn't equivalent with one of our configs. |
| */ |
| GrPixelConfig config() const { return fConfig; } |
| |
| /** |
| * @return the texture associated with the rendertarget, may be NULL. |
| */ |
| GrTexture* asTexture() {return fTexture;} |
| |
| /** |
| * If this RT is multisampled, this is the multisample buffer |
| * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL) |
| */ |
| virtual intptr_t getRenderTargetHandle() const = 0; |
| |
| /** |
| * If this RT is multisampled, this is the buffer it is resolved to. |
| * Otherwise, same as getRenderTargetHandle(). |
| * (In GL a separate FBO ID is used for the msaa and resolved buffers) |
| * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL) |
| */ |
| virtual intptr_t getRenderTargetResolvedHandle() const = 0; |
| |
| /** |
| * @return true if the render target is multisampled, false otherwise |
| */ |
| bool isMultisampled() const { return 0 != fSampleCnt; } |
| |
| /** |
| * @return the number of samples-per-pixel or zero if non-MSAA. |
| */ |
| int numSamples() const { return fSampleCnt; } |
| |
| /** |
| * Call to indicate the multisample contents were modified such that the |
| * render target needs to be resolved before it can be used as texture. Gr |
| * tracks this for its own drawing and thus this only needs to be called |
| * when the render target has been modified outside of Gr. Only meaningful |
| * for Gr-created RT/Textures and Platform RT/Textures created with the |
| * kGrCanResolve flag. |
| * @param rect a rect bounding the area needing resolve. NULL indicates |
| * the whole RT needs resolving. |
| */ |
| void flagAsNeedingResolve(const GrIRect* rect = NULL); |
| |
| /** |
| * Call to override the region that needs to be resolved. |
| */ |
| void overrideResolveRect(const GrIRect rect); |
| |
| /** |
| * Call to indicate that GrRenderTarget was externally resolved. This may |
| * allow Gr to skip a redundant resolve step. |
| */ |
| void flagAsResolved() { fResolveRect.setLargestInverted(); } |
| |
| /** |
| * @return true if the GrRenderTarget requires MSAA resolving |
| */ |
| bool needsResolve() const { return !fResolveRect.isEmpty(); } |
| |
| /** |
| * Returns a rect bounding the region needing resolving. |
| */ |
| const GrIRect& getResolveRect() const { return fResolveRect; } |
| |
| // GrResource overrides |
| virtual size_t sizeInBytes() const; |
| |
| /** |
| * Reads a rectangle of pixels from the render target. |
| * @param left left edge of the rectangle to read (inclusive) |
| * @param top top edge of the rectangle to read (inclusive) |
| * @param width width of rectangle to read in pixels. |
| * @param height height of rectangle to read in pixels. |
| * @param config the pixel config of the destination buffer |
| * @param buffer memory to read the rectangle into. |
| * @param rowBytes number of bytes bewtween consecutive rows. Zero |
| * means rows are tightly packed. |
| * |
| * @return true if the read succeeded, false if not. The read can fail |
| * because of an unsupported pixel config. |
| */ |
| bool readPixels(int left, int top, int width, int height, |
| GrPixelConfig config, void* buffer, size_t rowBytes); |
| |
| /** |
| * Copy the src pixels [buffer, rowbytes, pixelconfig] into the render |
| * target at the specified rectangle. |
| * @param left left edge of the rectangle to write (inclusive) |
| * @param top top edge of the rectangle to write (inclusive) |
| * @param width width of rectangle to write in pixels. |
| * @param height height of rectangle to write in pixels. |
| * @param config the pixel config of the source buffer |
| * @param buffer memory to read the rectangle from. |
| * @param rowBytes number of bytes bewtween consecutive rows. Zero |
| * means rows are tightly packed. |
| */ |
| void writePixels(int left, int top, int width, int height, |
| GrPixelConfig config, const void* buffer, size_t rowBytes); |
| |
| // a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO |
| // 0 in GL), or be unresolvable because the client didn't give us the |
| // resolve destination. |
| enum ResolveType { |
| kCanResolve_ResolveType, |
| kAutoResolves_ResolveType, |
| kCantResolve_ResolveType, |
| }; |
| virtual ResolveType getResolveType() const = 0; |
| |
| /** |
| * GrStencilBuffer is not part of the public API. |
| */ |
| GrStencilBuffer* getStencilBuffer() const { return fStencilBuffer; } |
| void setStencilBuffer(GrStencilBuffer* stencilBuffer); |
| |
| protected: |
| GrRenderTarget(GrGpu* gpu, |
| GrTexture* texture, |
| int width, |
| int height, |
| GrPixelConfig config, |
| int sampleCnt) |
| : INHERITED(gpu) |
| , fStencilBuffer(NULL) |
| , fTexture(texture) |
| , fWidth(width) |
| , fHeight(height) |
| , fConfig(config) |
| , fSampleCnt(sampleCnt) { |
| fResolveRect.setLargestInverted(); |
| } |
| |
| friend class GrTexture; |
| // When a texture unrefs an owned rendertarget this func |
| // removes the back pointer. This could be done called from |
| // texture's destructor but would have to be done in derived |
| // class. By the time of texture base destructor it has already |
| // lost its pointer to the rt. |
| void onTextureReleaseRenderTarget() { |
| GrAssert(NULL != fTexture); |
| fTexture = NULL; |
| } |
| |
| private: |
| GrStencilBuffer* fStencilBuffer; |
| GrTexture* fTexture; // not ref'ed |
| int fWidth; |
| int fHeight; |
| GrPixelConfig fConfig; |
| int fSampleCnt; |
| GrIRect fResolveRect; |
| |
| typedef GrResource INHERITED; |
| }; |
| |
| #endif |