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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkTextureRenderTarget_DEFINED
#define GrVkTextureRenderTarget_DEFINED
#include "GrVkTexture.h"
#include "GrVkRenderTarget.h"
#include "GrVkGpu.h"
#ifdef SK_BUILD_FOR_WIN
// Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance.
#pragma warning(push)
#pragma warning(disable: 4250)
#endif
class GrVkImageView;
struct GrVkTextureInfo;
class GrVkTextureRenderTarget: public GrVkTexture, public GrVkRenderTarget {
public:
static GrVkTextureRenderTarget* CreateNewTextureRenderTarget(GrVkGpu*, SkBudgeted,
const GrSurfaceDesc&,
const GrVkImage::ImageDesc&);
static GrVkTextureRenderTarget* CreateWrappedTextureRenderTarget(GrVkGpu*,
const GrSurfaceDesc&,
GrWrapOwnership,
VkFormat,
const GrVkTextureInfo*);
protected:
void onAbandon() override {
GrVkRenderTarget::onAbandon();
GrVkTexture::onAbandon();
}
void onRelease() override {
GrVkRenderTarget::onRelease();
GrVkTexture::onRelease();
}
private:
GrVkTextureRenderTarget(GrVkGpu* gpu,
SkBudgeted budgeted,
const GrSurfaceDesc& desc,
const GrVkImage::Resource* imageResource,
const GrVkImageView* texView,
const GrVkImage::Resource* msaaResource,
const GrVkImageView* colorAttachmentView,
const GrVkImageView* resolveAttachmentView)
: GrSurface(gpu, desc)
, GrVkImage(imageResource)
, GrVkTexture(gpu, desc, imageResource, texView)
, GrVkRenderTarget(gpu, desc, imageResource, msaaResource, colorAttachmentView,
resolveAttachmentView) {
this->registerWithCache(budgeted);
}
GrVkTextureRenderTarget(GrVkGpu* gpu,
SkBudgeted budgeted,
const GrSurfaceDesc& desc,
const GrVkImage::Resource* imageResource,
const GrVkImageView* texView,
const GrVkImageView* colorAttachmentView)
: GrSurface(gpu, desc)
, GrVkImage(imageResource)
, GrVkTexture(gpu, desc, imageResource, texView)
, GrVkRenderTarget(gpu, desc, imageResource, colorAttachmentView) {
this->registerWithCache(budgeted);
}
enum Wrapped { kWrapped };
GrVkTextureRenderTarget(GrVkGpu* gpu,
Wrapped,
const GrSurfaceDesc& desc,
const GrVkImage::Resource* imageResource,
const GrVkImageView* texView,
const GrVkImage::Resource* msaaResource,
const GrVkImageView* colorAttachmentView,
const GrVkImageView* resolveAttachmentView)
: GrSurface(gpu, desc)
, GrVkImage(imageResource)
, GrVkTexture(gpu, desc, imageResource, texView)
, GrVkRenderTarget(gpu, desc, imageResource, msaaResource, colorAttachmentView,
resolveAttachmentView) {
this->registerWithCacheWrapped();
}
GrVkTextureRenderTarget(GrVkGpu* gpu,
Wrapped,
const GrSurfaceDesc& desc,
const GrVkImage::Resource* imageResource,
const GrVkImageView* texView,
const GrVkImageView* colorAttachmentView)
: GrSurface(gpu, desc)
, GrVkImage(imageResource)
, GrVkTexture(gpu, desc, imageResource, texView)
, GrVkRenderTarget(gpu, desc, imageResource, colorAttachmentView) {
this->registerWithCacheWrapped();
}
template <typename ResourceType>
static GrVkTextureRenderTarget* Create(GrVkGpu*,
ResourceType,
const GrSurfaceDesc&,
VkFormat,
const GrVkImage::Resource* imageResource);
// GrGLRenderTarget accounts for the texture's memory and any MSAA renderbuffer's memory.
size_t onGpuMemorySize() const override {
return GrVkRenderTarget::onGpuMemorySize();
}
};
#endif