| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrDistanceFieldTextureEffect.h" |
| #include "gl/GrGLEffect.h" |
| #include "gl/GrGLSL.h" |
| #include "gl/GrGLTexture.h" |
| #include "gl/GrGLVertexEffect.h" |
| #include "GrTBackendEffectFactory.h" |
| #include "GrTexture.h" |
| |
| // The distance field is constructed as unsigned char values, so that the zero value is at 128. |
| // Hence our zero threshold is 128/255. |
| #define THRESHOLD "0.50196078431" |
| |
| class GrGLDistanceFieldTextureEffect : public GrGLVertexEffect { |
| public: |
| GrGLDistanceFieldTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) |
| : INHERITED (factory) {} |
| |
| virtual void emitCode(GrGLFullShaderBuilder* builder, |
| const GrDrawEffect& drawEffect, |
| EffectKey key, |
| const char* outputColor, |
| const char* inputColor, |
| const TransformedCoordsArray&, |
| const TextureSamplerArray& samplers) SK_OVERRIDE { |
| SkASSERT(1 == drawEffect.castEffect<GrDistanceFieldTextureEffect>().numVertexAttribs()); |
| |
| SkString fsCoordName; |
| const char* vsVaryingName; |
| const char* fsVaryingNamePtr; |
| builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr); |
| fsCoordName = fsVaryingNamePtr; |
| |
| const char* attrName = |
| builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0])->c_str(); |
| builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName); |
| |
| builder->fsCodeAppend("\tvec4 texColor = "); |
| builder->fsAppendTextureLookup(samplers[0], |
| fsCoordName.c_str(), |
| kVec2f_GrSLType); |
| builder->fsCodeAppend(";\n"); |
| builder->fsCodeAppend("\tfloat distance = texColor.r;\n"); |
| // this gives us a smooth step across approximately one fragment |
| // (assuming a radius of the diagonal of the fragment, hence a factor of sqrt(2)/2) |
| builder->fsCodeAppend("\tfloat afwidth = 0.7071*length(vec2(dFdx(distance), dFdy(distance)));\n"); |
| builder->fsCodeAppend("\tfloat val = smoothstep("THRESHOLD"-afwidth, "THRESHOLD"+afwidth, distance);\n"); |
| |
| builder->fsCodeAppendf("\t%s = %s;\n", outputColor, |
| (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str()); |
| } |
| |
| virtual void setData(const GrGLUniformManager& uman, |
| const GrDrawEffect& drawEffect) SK_OVERRIDE {} |
| |
| private: |
| typedef GrGLVertexEffect INHERITED; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GrDistanceFieldTextureEffect::GrDistanceFieldTextureEffect(GrTexture* texture, |
| const GrTextureParams& params) |
| : fTextureAccess(texture, params) { |
| this->addTextureAccess(&fTextureAccess); |
| this->addVertexAttrib(kVec2f_GrSLType); |
| } |
| |
| bool GrDistanceFieldTextureEffect::onIsEqual(const GrEffect& other) const { |
| const GrDistanceFieldTextureEffect& cte = CastEffect<GrDistanceFieldTextureEffect>(other); |
| return fTextureAccess == cte.fTextureAccess; |
| } |
| |
| void GrDistanceFieldTextureEffect::getConstantColorComponents(GrColor* color, |
| uint32_t* validFlags) const { |
| if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) && |
| GrPixelConfigIsOpaque(this->texture(0)->config())) { |
| *validFlags = kA_GrColorComponentFlag; |
| } else { |
| *validFlags = 0; |
| } |
| } |
| |
| const GrBackendEffectFactory& GrDistanceFieldTextureEffect::getFactory() const { |
| return GrTBackendEffectFactory<GrDistanceFieldTextureEffect>::getInstance(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GR_DEFINE_EFFECT_TEST(GrDistanceFieldTextureEffect); |
| |
| GrEffectRef* GrDistanceFieldTextureEffect::TestCreate(SkRandom* random, |
| GrContext*, |
| const GrDrawTargetCaps&, |
| GrTexture* textures[]) { |
| int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
| GrEffectUnitTest::kAlphaTextureIdx; |
| static const SkShader::TileMode kTileModes[] = { |
| SkShader::kClamp_TileMode, |
| SkShader::kRepeat_TileMode, |
| SkShader::kMirror_TileMode, |
| }; |
| SkShader::TileMode tileModes[] = { |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| }; |
| GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : |
| GrTextureParams::kNone_FilterMode); |
| |
| return GrDistanceFieldTextureEffect::Create(textures[texIdx], params); |
| } |