blob: dcef4c2978ddb6b406c83b076b012296e3ed074d [file] [log] [blame]
// It is important _not_ to put header guards here.
// This file will be intentionally included three times.
// Useful reading:
// https://gcc.gnu.org/onlinedocs/gcc/Vector-Extensions.html
#if defined(SK4X_PREAMBLE)
#elif defined(SK4X_PRIVATE)
typedef T Vector __attribute__((vector_size(16)));
/*implicit*/ Sk4x(Vector vec) : fVec(vec) {}
static inline Vector ShuffleImpl(Vector a, Vector b, int __attribute__((vector_size(16))) mask);
template <int m, int a, int s, int k>
static Sk4x Shuffle(const Sk4x&, const Sk4x&);
Vector fVec;
#else // defined(SK4X_PRIVATE)
template <typename T>
Sk4x<T>::Sk4x() { }
template <typename T>
Sk4x<T>::Sk4x(T a, T b, T c, T d) { this->set(a,b,c,d); }
template <typename T>
Sk4x<T>::Sk4x(const T vals[4]) {
fVec = *reinterpret_cast<const Vector*>(vals); // Should compile to moveaps or moveups.
}
template <typename T>
Sk4x<T>::Sk4x(const Sk4x<T>& other) { *this = other; }
template <typename T>
Sk4x<T>& Sk4x<T>::operator=(const Sk4x<T>& other) { fVec = other.fVec; return *this; }
template <typename T>
void Sk4x<T>::set(T a, T b, T c, T d) {
Vector v = { a, b, c, d };
fVec = v;
}
template <typename T>
void Sk4x<T>::store(T vals[4]) const {
SkASSERT(SkIsAlign16((uintptr_t)vals));
*reinterpret_cast<Vector*>(vals) = fVec;
}
template <typename T>
template <typename Dst> Dst Sk4x<T>::reinterpret() const {
return Dst((typename Dst::Vector)fVec);
}
template <typename T>
template <typename Dst> Dst Sk4x<T>::cast() const {
return Dst(fVec[0], fVec[1], fVec[2], fVec[3]);
}
template <typename T>
bool Sk4x<T>::allTrue() const { return fVec[0] & fVec[1] & fVec[2] & fVec[3]; }
template <typename T>
bool Sk4x<T>::anyTrue() const { return fVec[0] | fVec[1] | fVec[2] | fVec[3]; }
template <typename T> Sk4x<T> Sk4x<T>::bitNot() const { return Sk4i(~fVec); }
template <typename T> Sk4x<T> Sk4x<T>::bitAnd(const Sk4x& other) const { return fVec & other.fVec; }
template <typename T> Sk4x<T> Sk4x<T>::bitOr (const Sk4x& other) const { return fVec | other.fVec; }
template <typename T>
Sk4i Sk4x<T>:: equal(const Sk4x<T>& other) const { return fVec == other.fVec; }
template <typename T>
Sk4i Sk4x<T>:: notEqual(const Sk4x<T>& other) const { return fVec != other.fVec; }
template <typename T>
Sk4i Sk4x<T>:: lessThan(const Sk4x<T>& other) const { return fVec < other.fVec; }
template <typename T>
Sk4i Sk4x<T>:: greaterThan(const Sk4x<T>& other) const { return fVec > other.fVec; }
template <typename T>
Sk4i Sk4x<T>:: lessThanEqual(const Sk4x<T>& other) const { return fVec <= other.fVec; }
template <typename T>
Sk4i Sk4x<T>::greaterThanEqual(const Sk4x<T>& other) const { return fVec >= other.fVec; }
template <typename T>
Sk4x<T> Sk4x<T>:: add(const Sk4x<T>& other) const { return fVec + other.fVec; }
template <typename T>
Sk4x<T> Sk4x<T>::subtract(const Sk4x<T>& other) const { return fVec - other.fVec; }
template <typename T>
Sk4x<T> Sk4x<T>::multiply(const Sk4x<T>& other) const { return fVec * other.fVec; }
template <typename T>
Sk4x<T> Sk4x<T>:: divide(const Sk4x<T>& other) const { return fVec / other.fVec; }
template <typename T>
Sk4x<T> Sk4x<T>::Min(const Sk4x<T>& a, const Sk4x<T>& b) {
return a.fVec < b.fVec ? a.fVec : b.fVec; // This makes great SSE code (1 minps op)...
}
template <typename T>
Sk4x<T> Sk4x<T>::Max(const Sk4x<T>& a, const Sk4x<T>& b) {
return a.fVec < b.fVec ? b.fVec : a.fVec; // ...but this doesn't look so good (7 ops?).
}
// GCC 4.8 has a bug that leads it to segfault when presented with the obvious code for Shuffle:
// Sk4i::Vector mask = { m,a,s,k };
// return __builtin_shuffle(x.fVec, y.fVec, mask);
//
// This roundabout implementation via ShuffleImpl works around that bug,
// https://gcc.gnu.org/bugzilla/show_bug.cgi?id=57509
template <>
inline Sk4i::Vector Sk4i::ShuffleImpl(Sk4i::Vector x, Sk4i::Vector y, Sk4i::Vector mask) {
return __builtin_shuffle(x,y, mask);
}
template <>
inline Sk4f::Vector Sk4f::ShuffleImpl(Sk4f::Vector x, Sk4f::Vector y, Sk4i::Vector mask) {
return __builtin_shuffle(x,y, mask);
}
template <typename T>
template <int m, int a, int s, int k>
Sk4x<T> Sk4x<T>::Shuffle(const Sk4x<T>& x, const Sk4x<T>& y) {
Sk4i::Vector mask = { m,a,s,k };
return ShuffleImpl(x.fVec, y.fVec, mask);
}
template <typename T>
Sk4x<T> Sk4x<T>::zwxy() const { return Shuffle<2,3,0,1>(*this, *this); }
template <typename T>
Sk4x<T> Sk4x<T>::XYAB(const Sk4x& xyzw, const Sk4x& abcd) { return Shuffle<0,1,4,5>(xyzw, abcd); }
template <typename T>
Sk4x<T> Sk4x<T>::ZWCD(const Sk4x& xyzw, const Sk4x& abcd) { return Shuffle<2,3,6,7>(xyzw, abcd); }
#endif // defined(SK4X_PRIVATE)