| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "Sk4fGradientBase.h" |
| #include "SkPaint.h" |
| #include <functional> |
| |
| namespace { |
| |
| Sk4f pack_color(const SkColor4f& c4f, bool premul, const Sk4f& component_scale) { |
| const Sk4f pm4f = premul |
| ? c4f.premul().to4f() |
| : Sk4f{c4f.fR, c4f.fG, c4f.fB, c4f.fA}; |
| |
| return pm4f * component_scale; |
| } |
| |
| class IntervalIterator { |
| public: |
| IntervalIterator(const SkGradientShaderBase& shader, bool reverse) |
| : fShader(shader) |
| , fFirstPos(reverse ? SK_Scalar1 : 0) |
| , fBegin(reverse ? shader.fColorCount - 1 : 0) |
| , fAdvance(reverse ? -1 : 1) { |
| SkASSERT(shader.fColorCount > 0); |
| } |
| |
| void iterate(const SkColor4f* colors, |
| std::function<void(const SkColor4f&, const SkColor4f&, |
| SkScalar, SkScalar)> func) const { |
| if (!fShader.fOrigPos) { |
| this->iterateImplicitPos(colors, func); |
| return; |
| } |
| |
| const int end = fBegin + fAdvance * (fShader.fColorCount - 1); |
| int prev = fBegin; |
| SkScalar prevPos = fFirstPos; |
| |
| do { |
| const int curr = prev + fAdvance; |
| SkASSERT(curr >= 0 && curr < fShader.fColorCount); |
| |
| const SkScalar currPos = fShader.fOrigPos[curr]; |
| if (currPos != prevPos) { |
| SkASSERT((currPos - prevPos > 0) == (fAdvance > 0)); |
| func(colors[prev], colors[curr], prevPos, currPos); |
| } |
| |
| prev = curr; |
| prevPos = currPos; |
| } while (prev != end); |
| } |
| |
| private: |
| void iterateImplicitPos(const SkColor4f* colors, |
| std::function<void(const SkColor4f&, const SkColor4f&, |
| SkScalar, SkScalar)> func) const { |
| // When clients don't provide explicit color stop positions (fPos == nullptr), |
| // the color stops are distributed evenly across the unit interval |
| // (implicit positioning). |
| const SkScalar dt = fAdvance * SK_Scalar1 / (fShader.fColorCount - 1); |
| const int end = fBegin + fAdvance * (fShader.fColorCount - 2); |
| int prev = fBegin; |
| SkScalar prevPos = fFirstPos; |
| |
| while (prev != end) { |
| const int curr = prev + fAdvance; |
| SkASSERT(curr >= 0 && curr < fShader.fColorCount); |
| |
| const SkScalar currPos = prevPos + dt; |
| func(colors[prev], colors[curr], prevPos, currPos); |
| prev = curr; |
| prevPos = currPos; |
| } |
| |
| // emit the last interval with a pinned end position, to avoid precision issues |
| func(colors[prev], colors[prev + fAdvance], prevPos, 1 - fFirstPos); |
| } |
| |
| const SkGradientShaderBase& fShader; |
| const SkScalar fFirstPos; |
| const int fBegin; |
| const int fAdvance; |
| }; |
| |
| void addMirrorIntervals(const SkGradientShaderBase& shader, |
| const SkColor4f* colors, |
| const Sk4f& componentScale, |
| bool premulColors, bool reverse, |
| Sk4fGradientIntervalBuffer::BufferType* buffer) { |
| const IntervalIterator iter(shader, reverse); |
| iter.iterate(colors, [&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) { |
| SkASSERT(buffer->empty() || buffer->back().fT1 == 2 - t0); |
| |
| const auto mirror_t0 = 2 - t0; |
| const auto mirror_t1 = 2 - t1; |
| // mirror_p1 & mirror_p1 may collapse for very small values - recheck to avoid |
| // triggering Interval asserts. |
| if (mirror_t0 != mirror_t1) { |
| buffer->emplace_back(pack_color(c0, premulColors, componentScale), mirror_t0, |
| pack_color(c1, premulColors, componentScale), mirror_t1); |
| } |
| }); |
| } |
| |
| } // anonymous namespace |
| |
| Sk4fGradientInterval::Sk4fGradientInterval(const Sk4f& c0, SkScalar t0, |
| const Sk4f& c1, SkScalar t1) |
| : fT0(t0) |
| , fT1(t1) { |
| SkASSERT(t0 != t1); |
| // Either p0 or p1 can be (-)inf for synthetic clamp edge intervals. |
| SkASSERT(SkScalarIsFinite(t0) || SkScalarIsFinite(t1)); |
| |
| const auto dt = t1 - t0; |
| |
| // Clamp edge intervals are always zero-ramp. |
| SkASSERT(SkScalarIsFinite(dt) || (c0 == c1).allTrue()); |
| SkASSERT(SkScalarIsFinite(t0) || (c0 == c1).allTrue()); |
| const Sk4f dc = SkScalarIsFinite(dt) ? (c1 - c0) / dt : 0; |
| const Sk4f bias = c0 - (SkScalarIsFinite(t0) ? t0 * dc : 0); |
| |
| bias.store(&fCb.fVec); |
| dc.store(&fCg.fVec); |
| } |
| |
| void Sk4fGradientIntervalBuffer::init(const SkGradientShaderBase& shader, SkColorSpace* dstCS, |
| SkShader::TileMode tileMode, bool premulColors, |
| SkScalar alpha, bool reverse) { |
| // The main job here is to build a specialized interval list: a different |
| // representation of the color stops data, optimized for efficient scan line |
| // access during shading. |
| // |
| // [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1}) |
| // |
| // The list may be inverted when requested (such that e.g. points are sorted |
| // in increasing x order when dx < 0). |
| // |
| // Note: the current representation duplicates pos data; we could refactor to |
| // avoid this if interval storage size becomes a concern. |
| // |
| // Aside from reordering, we also perform two more pre-processing steps at |
| // this stage: |
| // |
| // 1) scale the color components depending on paint alpha and the requested |
| // interpolation space (note: the interval color storage is SkPM4f, but |
| // that doesn't necessarily mean the colors are premultiplied; that |
| // property is tracked in fColorsArePremul) |
| // |
| // 2) inject synthetic intervals to support tiling. |
| // |
| // * for kRepeat, no extra intervals are needed - the iterator just |
| // wraps around at the end: |
| // |
| // ->[P0,P1)->..[Pn-1,Pn)-> |
| // |
| // * for kClamp, we add two "infinite" intervals before/after: |
| // |
| // [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf) |
| // |
| // (the iterator should never run off the end in this mode) |
| // |
| // * for kMirror, we extend the range to [0..2] and add a flipped |
| // interval series - then the iterator operates just as in the |
| // kRepeat case: |
| // |
| // ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)-> |
| // |
| // TODO: investigate collapsing intervals << 1px. |
| |
| const auto count = shader.fColorCount; |
| |
| SkASSERT(count > 0); |
| |
| fIntervals.reset(); |
| |
| const Sk4f componentScale = premulColors |
| ? Sk4f(alpha) |
| : Sk4f(1.0f, 1.0f, 1.0f, alpha); |
| const int first_index = reverse ? count - 1 : 0; |
| const int last_index = count - 1 - first_index; |
| const SkScalar first_pos = reverse ? SK_Scalar1 : 0; |
| const SkScalar last_pos = SK_Scalar1 - first_pos; |
| |
| // Transform all of the colors to destination color space |
| SkColor4fXformer xformedColors(shader.fOrigColors4f, count, shader.fColorSpace.get(), dstCS); |
| |
| if (tileMode == SkShader::kClamp_TileMode) { |
| // synthetic edge interval: -/+inf .. P0 |
| const Sk4f clamp_color = pack_color(xformedColors.fColors[first_index], |
| premulColors, componentScale); |
| const SkScalar clamp_pos = reverse ? SK_ScalarInfinity : SK_ScalarNegativeInfinity; |
| fIntervals.emplace_back(clamp_color, clamp_pos, |
| clamp_color, first_pos); |
| } else if (tileMode == SkShader::kMirror_TileMode && reverse) { |
| // synthetic mirror intervals injected before main intervals: (2 .. 1] |
| addMirrorIntervals(shader, xformedColors.fColors, componentScale, premulColors, false, |
| &fIntervals); |
| } |
| |
| const IntervalIterator iter(shader, reverse); |
| iter.iterate(xformedColors.fColors, |
| [&] (const SkColor4f& c0, const SkColor4f& c1, SkScalar t0, SkScalar t1) { |
| SkASSERT(fIntervals.empty() || fIntervals.back().fT1 == t0); |
| |
| fIntervals.emplace_back(pack_color(c0, premulColors, componentScale), t0, |
| pack_color(c1, premulColors, componentScale), t1); |
| }); |
| |
| if (tileMode == SkShader::kClamp_TileMode) { |
| // synthetic edge interval: Pn .. +/-inf |
| const Sk4f clamp_color = pack_color(xformedColors.fColors[last_index], |
| premulColors, componentScale); |
| const SkScalar clamp_pos = reverse ? SK_ScalarNegativeInfinity : SK_ScalarInfinity; |
| fIntervals.emplace_back(clamp_color, last_pos, |
| clamp_color, clamp_pos); |
| } else if (tileMode == SkShader::kMirror_TileMode && !reverse) { |
| // synthetic mirror intervals injected after main intervals: [1 .. 2) |
| addMirrorIntervals(shader, xformedColors.fColors, componentScale, premulColors, true, |
| &fIntervals); |
| } |
| } |
| |
| const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::find(SkScalar t) const { |
| // Binary search. |
| const auto* i0 = fIntervals.begin(); |
| const auto* i1 = fIntervals.end() - 1; |
| |
| while (i0 != i1) { |
| SkASSERT(i0 < i1); |
| SkASSERT(t >= i0->fT0 && t <= i1->fT1); |
| |
| const auto* i = i0 + ((i1 - i0) >> 1); |
| |
| if (t > i->fT1) { |
| i0 = i + 1; |
| } else { |
| i1 = i; |
| } |
| } |
| |
| SkASSERT(i0->contains(t)); |
| return i0; |
| } |
| |
| const Sk4fGradientInterval* Sk4fGradientIntervalBuffer::findNext( |
| SkScalar t, const Sk4fGradientInterval* prev, bool increasing) const { |
| |
| SkASSERT(!prev->contains(t)); |
| SkASSERT(prev >= fIntervals.begin() && prev < fIntervals.end()); |
| SkASSERT(t >= fIntervals.front().fT0 && t <= fIntervals.back().fT1); |
| |
| const auto* i = prev; |
| |
| // Use the |increasing| signal to figure which direction we should search for |
| // the next interval, then perform a linear search. |
| if (increasing) { |
| do { |
| i += 1; |
| if (i >= fIntervals.end()) { |
| i = fIntervals.begin(); |
| } |
| } while (!i->contains(t)); |
| } else { |
| do { |
| i -= 1; |
| if (i < fIntervals.begin()) { |
| i = fIntervals.end() - 1; |
| } |
| } while (!i->contains(t)); |
| } |
| |
| return i; |
| } |
| |
| SkGradientShaderBase:: |
| GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderBase& shader, |
| const ContextRec& rec) |
| : INHERITED(shader, rec) |
| , fFlags(this->INHERITED::getFlags()) |
| , fDither(rec.fPaint->isDither()) |
| { |
| const SkMatrix& inverse = this->getTotalInverse(); |
| fDstToPos.setConcat(shader.fPtsToUnit, inverse); |
| SkASSERT(!fDstToPos.hasPerspective()); |
| fDstToPosProc = SkMatrixPriv::GetMapXYProc(fDstToPos); |
| |
| if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) { |
| fFlags |= kOpaqueAlpha_Flag; |
| } |
| |
| fColorsArePremul = |
| (shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag) |
| || shader.fColorsAreOpaque; |
| } |
| |
| bool SkGradientShaderBase:: |
| GradientShaderBase4fContext::isValid() const { |
| return fDstToPos.isFinite(); |
| } |