| #import "SkSampleUIView.h" |
| |
| //#define SKWIND_CONFIG SkBitmap::kRGB_565_Config |
| #define SKWIND_CONFIG SkBitmap::kARGB_8888_Config |
| #define SKGL_CONFIG kEAGLColorFormatRGB565 |
| //#define SKGL_CONFIG kEAGLColorFormatRGBA8 |
| |
| #define FORCE_REDRAW |
| |
| #include "SkCanvas.h" |
| #include "SkCGUtils.h" |
| #include "SampleApp.h" |
| |
| #if SK_SUPPORT_GPU |
| //#define USE_GL_1 |
| #define USE_GL_2 |
| |
| #include "gl/GrGLInterface.h" |
| #include "GrContext.h" |
| #include "SkGpuDevice.h" |
| #endif |
| |
| class SkiOSDeviceManager : public SampleWindow::DeviceManager { |
| public: |
| SkiOSDeviceManager(GLint layerFBO) { |
| #if SK_SUPPORT_GPU |
| fCurContext = NULL; |
| fCurIntf = NULL; |
| fCurRenderTarget = NULL; |
| fMSAASampleCount = 0; |
| fLayerFBO = layerFBO; |
| #endif |
| fBackend = SkOSWindow::kNone_BackEndType; |
| } |
| |
| virtual ~SkiOSDeviceManager() { |
| #if SK_SUPPORT_GPU |
| SkSafeUnref(fCurContext); |
| SkSafeUnref(fCurIntf); |
| SkSafeUnref(fCurRenderTarget); |
| #endif |
| } |
| |
| virtual void setUpBackend(SampleWindow* win, int msaaSampleCount) SK_OVERRIDE { |
| SkASSERT(SkOSWindow::kNone_BackEndType == fBackend); |
| |
| fBackend = SkOSWindow::kNone_BackEndType; |
| |
| #if SK_SUPPORT_GPU |
| switch (win->getDeviceType()) { |
| // these two don't use GL |
| case SampleWindow::kRaster_DeviceType: |
| case SampleWindow::kPicture_DeviceType: |
| break; |
| // these guys use the native backend |
| case SampleWindow::kGPU_DeviceType: |
| case SampleWindow::kNullGPU_DeviceType: |
| fBackend = SkOSWindow::kNativeGL_BackEndType; |
| break; |
| default: |
| SkASSERT(false); |
| break; |
| } |
| SkOSWindow::AttachmentInfo info; |
| bool result = win->attach(fBackend, msaaSampleCount, &info); |
| if (!result) { |
| SkDebugf("Failed to initialize GL"); |
| return; |
| } |
| fMSAASampleCount = msaaSampleCount; |
| |
| SkASSERT(NULL == fCurIntf); |
| switch (win->getDeviceType()) { |
| // these two don't use GL |
| case SampleWindow::kRaster_DeviceType: |
| case SampleWindow::kPicture_DeviceType: |
| fCurIntf = NULL; |
| break; |
| case SampleWindow::kGPU_DeviceType: |
| fCurIntf = GrGLCreateNativeInterface(); |
| break; |
| case SampleWindow::kNullGPU_DeviceType: |
| fCurIntf = GrGLCreateNullInterface(); |
| break; |
| default: |
| SkASSERT(false); |
| break; |
| } |
| |
| SkASSERT(NULL == fCurContext); |
| if (SkOSWindow::kNone_BackEndType != fBackend) { |
| fCurContext = GrContext::Create(kOpenGL_GrBackend, |
| (GrBackendContext) fCurIntf); |
| } |
| |
| if ((NULL == fCurContext || NULL == fCurIntf) && |
| SkOSWindow::kNone_BackEndType != fBackend) { |
| // We need some context and interface to see results if we're using a GL backend |
| SkSafeUnref(fCurContext); |
| SkSafeUnref(fCurIntf); |
| SkDebugf("Failed to setup 3D"); |
| win->detach(); |
| } |
| #endif // SK_SUPPORT_GPU |
| // call windowSizeChanged to create the render target |
| this->windowSizeChanged(win); |
| } |
| |
| virtual void tearDownBackend(SampleWindow *win) SK_OVERRIDE { |
| #if SK_SUPPORT_GPU |
| SkSafeUnref(fCurContext); |
| fCurContext = NULL; |
| |
| SkSafeUnref(fCurIntf); |
| fCurIntf = NULL; |
| |
| SkSafeUnref(fCurRenderTarget); |
| fCurRenderTarget = NULL; |
| #endif |
| win->detach(); |
| fBackend = SampleWindow::kNone_BackEndType; |
| } |
| |
| virtual SkCanvas* createCanvas(SampleWindow::DeviceType dType, |
| SampleWindow* win) { |
| switch (dType) { |
| case SampleWindow::kRaster_DeviceType: |
| // fallthrough |
| case SampleWindow::kPicture_DeviceType: |
| // fallthrough |
| #if SK_ANGLE |
| case SampleWindow::kANGLE_DeviceType: |
| #endif |
| break; |
| #if SK_SUPPORT_GPU |
| case SampleWindow::kGPU_DeviceType: |
| case SampleWindow::kNullGPU_DeviceType: |
| if (fCurContext) { |
| SkAutoTUnref<SkBaseDevice> device(new SkGpuDevice(fCurContext, |
| fCurRenderTarget)); |
| return new SkCanvas(device); |
| } else { |
| return NULL; |
| } |
| break; |
| #endif |
| default: |
| SkASSERT(false); |
| return NULL; |
| } |
| return NULL; |
| } |
| |
| virtual void publishCanvas(SampleWindow::DeviceType dType, |
| SkCanvas* canvas, |
| SampleWindow* win) SK_OVERRIDE { |
| #if SK_SUPPORT_GPU |
| if (NULL != fCurContext) { |
| fCurContext->flush(); |
| } |
| #endif |
| win->present(); |
| } |
| |
| virtual void windowSizeChanged(SampleWindow* win) SK_OVERRIDE { |
| #if SK_SUPPORT_GPU |
| if (NULL != fCurContext) { |
| SkOSWindow::AttachmentInfo info; |
| |
| win->attach(fBackend, fMSAASampleCount, &info); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, fLayerFBO); |
| GrBackendRenderTargetDesc desc; |
| desc.fWidth = SkScalarRound(win->width()); |
| desc.fHeight = SkScalarRound(win->height()); |
| desc.fConfig = kSkia8888_GrPixelConfig; |
| desc.fRenderTargetHandle = fLayerFBO; |
| desc.fSampleCnt = info.fSampleCount; |
| desc.fStencilBits = info.fStencilBits; |
| |
| SkSafeUnref(fCurRenderTarget); |
| fCurRenderTarget = fCurContext->wrapBackendRenderTarget(desc); |
| } |
| #endif |
| } |
| |
| virtual GrContext* getGrContext() SK_OVERRIDE { |
| #if SK_SUPPORT_GPU |
| return fCurContext; |
| #else |
| return NULL; |
| #endif |
| } |
| |
| virtual GrRenderTarget* getGrRenderTarget() SK_OVERRIDE { |
| #if SK_SUPPORT_GPU |
| return fCurRenderTarget; |
| #else |
| return NULL; |
| #endif |
| } |
| |
| bool isUsingGL() const { return SkOSWindow::kNone_BackEndType != fBackend; } |
| |
| private: |
| |
| #if SK_SUPPORT_GPU |
| GrContext* fCurContext; |
| const GrGLInterface* fCurIntf; |
| GrRenderTarget* fCurRenderTarget; |
| int fMSAASampleCount; |
| GLint fLayerFBO; |
| #endif |
| |
| SkOSWindow::SkBackEndTypes fBackend; |
| |
| typedef SampleWindow::DeviceManager INHERITED; |
| }; |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| @implementation SkSampleUIView |
| |
| @synthesize fTitle, fRasterLayer, fGLLayer; |
| |
| #include "SkApplication.h" |
| #include "SkEvent.h" |
| #include "SkWindow.h" |
| |
| struct FPSState { |
| static const int FRAME_COUNT = 60; |
| |
| CFTimeInterval fNow0, fNow1; |
| CFTimeInterval fTime0, fTime1, fTotalTime; |
| int fFrameCounter; |
| SkString str; |
| FPSState() { |
| fTime0 = fTime1 = fTotalTime = 0; |
| fFrameCounter = 0; |
| } |
| |
| void startDraw() { |
| fNow0 = CACurrentMediaTime(); |
| } |
| |
| void endDraw() { |
| fNow1 = CACurrentMediaTime(); |
| } |
| |
| void flush(SkOSWindow* hwnd) { |
| CFTimeInterval now2 = CACurrentMediaTime(); |
| |
| fTime0 += fNow1 - fNow0; |
| fTime1 += now2 - fNow1; |
| |
| if (++fFrameCounter == FRAME_COUNT) { |
| CFTimeInterval totalNow = CACurrentMediaTime(); |
| fTotalTime = totalNow - fTotalTime; |
| |
| //SkMSec ms0 = (int)(1000 * fTime0 / FRAME_COUNT); |
| //SkMSec msTotal = (int)(1000 * fTotalTime / FRAME_COUNT); |
| //str.printf(" ms: %d [%d], fps: %3.1f", msTotal, ms0, |
| // FRAME_COUNT / fTotalTime); |
| str.printf(" fps:%3.1f", FRAME_COUNT / fTotalTime); |
| hwnd->setTitle(NULL); |
| fTotalTime = totalNow; |
| fTime0 = fTime1 = 0; |
| fFrameCounter = 0; |
| } |
| } |
| }; |
| |
| static FPSState gFPS; |
| |
| #define FPS_StartDraw() gFPS.startDraw() |
| #define FPS_EndDraw() gFPS.endDraw() |
| #define FPS_Flush(wind) gFPS.flush(wind) |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| - (id)initWithDefaults { |
| if (self = [super initWithDefaults]) { |
| fRedrawRequestPending = false; |
| fFPSState = new FPSState; |
| |
| #ifdef USE_GL_1 |
| fGL.fContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; |
| #else |
| fGL.fContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; |
| #endif |
| |
| if (!fGL.fContext || ![EAGLContext setCurrentContext:fGL.fContext]) |
| { |
| [self release]; |
| return nil; |
| } |
| |
| // Create default framebuffer object. The backing will be allocated for the current layer in -resizeFromLayer |
| glGenFramebuffers(1, &fGL.fFramebuffer); |
| glBindFramebuffer(GL_FRAMEBUFFER, fGL.fFramebuffer); |
| |
| glGenRenderbuffers(1, &fGL.fRenderbuffer); |
| glGenRenderbuffers(1, &fGL.fStencilbuffer); |
| |
| glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fGL.fRenderbuffer); |
| |
| glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fGL.fStencilbuffer); |
| |
| self.fGLLayer = [CAEAGLLayer layer]; |
| fGLLayer.bounds = self.bounds; |
| fGLLayer.anchorPoint = CGPointMake(0, 0); |
| fGLLayer.opaque = TRUE; |
| [self.layer addSublayer:fGLLayer]; |
| fGLLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: |
| [NSNumber numberWithBool:NO], |
| kEAGLDrawablePropertyRetainedBacking, |
| SKGL_CONFIG, |
| kEAGLDrawablePropertyColorFormat, |
| nil]; |
| |
| self.fRasterLayer = [CALayer layer]; |
| fRasterLayer.anchorPoint = CGPointMake(0, 0); |
| fRasterLayer.opaque = TRUE; |
| [self.layer addSublayer:fRasterLayer]; |
| |
| NSMutableDictionary *newActions = [[NSMutableDictionary alloc] initWithObjectsAndKeys:[NSNull null], @"onOrderIn", |
| [NSNull null], @"onOrderOut", |
| [NSNull null], @"sublayers", |
| [NSNull null], @"contents", |
| [NSNull null], @"bounds", |
| nil]; |
| fGLLayer.actions = newActions; |
| fRasterLayer.actions = newActions; |
| [newActions release]; |
| |
| fDevManager = new SkiOSDeviceManager(fGL.fFramebuffer); |
| static char* kDummyArgv = const_cast<char*>("dummyExecutableName"); |
| fWind = new SampleWindow(self, 1, &kDummyArgv, fDevManager); |
| |
| fWind->resize(self.frame.size.width, self.frame.size.height, SKWIND_CONFIG); |
| } |
| return self; |
| } |
| |
| - (void)dealloc { |
| delete fDevManager; |
| delete fFPSState; |
| self.fRasterLayer = nil; |
| self.fGLLayer = nil; |
| [fGL.fContext release]; |
| [super dealloc]; |
| } |
| |
| - (void)layoutSubviews { |
| int W, H; |
| |
| // Allocate color buffer backing based on the current layer size |
| glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer); |
| [fGL.fContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:fGLLayer]; |
| |
| glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &fGL.fWidth); |
| glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &fGL.fHeight); |
| |
| glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, fGL.fWidth, fGL.fHeight); |
| |
| if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
| NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| } |
| |
| if (fDevManager->isUsingGL()) { |
| W = fGL.fWidth; |
| H = fGL.fHeight; |
| CGRect rect = CGRectMake(0, 0, W, H); |
| fGLLayer.bounds = rect; |
| } |
| else { |
| CGRect rect = self.bounds; |
| W = (int)CGRectGetWidth(rect); |
| H = (int)CGRectGetHeight(rect); |
| fRasterLayer.bounds = rect; |
| } |
| |
| printf("---- layoutSubviews %d %d\n", W, H); |
| fWind->resize(W, H); |
| fWind->inval(NULL); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| - (void)drawWithCanvas:(SkCanvas*)canvas { |
| fRedrawRequestPending = false; |
| fFPSState->startDraw(); |
| fWind->draw(canvas); |
| fFPSState->endDraw(); |
| #ifdef FORCE_REDRAW |
| fWind->inval(NULL); |
| #endif |
| fFPSState->flush(fWind); |
| } |
| |
| - (void)drawInGL { |
| // This application only creates a single context which is already set current at this point. |
| // This call is redundant, but needed if dealing with multiple contexts. |
| [EAGLContext setCurrentContext:fGL.fContext]; |
| |
| // This application only creates a single default framebuffer which is already bound at this point. |
| // This call is redundant, but needed if dealing with multiple framebuffers. |
| glBindFramebuffer(GL_FRAMEBUFFER, fGL.fFramebuffer); |
| |
| GLint scissorEnable; |
| glGetIntegerv(GL_SCISSOR_TEST, &scissorEnable); |
| glDisable(GL_SCISSOR_TEST); |
| glClearColor(0,0,0,0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| if (scissorEnable) { |
| glEnable(GL_SCISSOR_TEST); |
| } |
| glViewport(0, 0, fGL.fWidth, fGL.fHeight); |
| |
| |
| SkAutoTUnref<SkCanvas> canvas(fWind->createCanvas()); |
| // if we're not "retained", then we have to always redraw everything. |
| // This call forces us to ignore the fDirtyRgn, and draw everywhere. |
| // If we are "retained", we can skip this call (as the raster case does) |
| fWind->forceInvalAll(); |
| |
| [self drawWithCanvas:canvas]; |
| |
| // This application only creates a single color renderbuffer which is already bound at this point. |
| // This call is redundant, but needed if dealing with multiple renderbuffers. |
| glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer); |
| [fGL.fContext presentRenderbuffer:GL_RENDERBUFFER]; |
| |
| } |
| |
| - (void)drawInRaster { |
| SkAutoTUnref<SkCanvas> canvas(fWind->createCanvas()); |
| [self drawWithCanvas:canvas]; |
| CGImageRef cgimage = SkCreateCGImageRef(fWind->getBitmap()); |
| fRasterLayer.contents = (id)cgimage; |
| CGImageRelease(cgimage); |
| } |
| |
| - (void)forceRedraw { |
| if (fDevManager->isUsingGL()) |
| [self drawInGL]; |
| else |
| [self drawInRaster]; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| - (void)setSkTitle:(const char *)title { |
| NSString* text = [NSString stringWithUTF8String:title]; |
| if ([text length] > 0) |
| self.fTitle = text; |
| |
| if (fTitleItem && fTitle) { |
| fTitleItem.title = [NSString stringWithFormat:@"%@%@", fTitle, |
| [NSString stringWithUTF8String:fFPSState->str.c_str()]]; |
| } |
| } |
| |
| - (void)postInvalWithRect:(const SkIRect*)r { |
| if (!fRedrawRequestPending) { |
| fRedrawRequestPending = true; |
| bool gl = fDevManager->isUsingGL(); |
| [CATransaction begin]; |
| [CATransaction setAnimationDuration:0]; |
| fRasterLayer.hidden = gl; |
| fGLLayer.hidden = !gl; |
| [CATransaction commit]; |
| if (gl) { |
| [self performSelector:@selector(drawInGL) withObject:nil afterDelay:0]; |
| } |
| else { |
| [self performSelector:@selector(drawInRaster) withObject:nil afterDelay:0]; |
| [self setNeedsDisplay]; |
| } |
| } |
| } |
| |
| - (void)getAttachmentInfo:(SkOSWindow::AttachmentInfo*)info { |
| glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer); |
| glGetRenderbufferParameteriv(GL_RENDERBUFFER, |
| GL_RENDERBUFFER_STENCIL_SIZE, |
| &info->fStencilBits); |
| glGetRenderbufferParameteriv(GL_RENDERBUFFER, |
| GL_RENDERBUFFER_SAMPLES_APPLE, |
| &info->fSampleCount); |
| } |
| |
| @end |