| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkBenchmark.h" |
| #include "SkCanvas.h" |
| #include "SkPaint.h" |
| #include "SkRandom.h" |
| #include "SkString.h" |
| |
| |
| // This bench simulates the calls Skia sees from various HTML5 canvas |
| // game bench marks |
| class GameBench : public SkBenchmark { |
| public: |
| enum Type { |
| kScale_Type, |
| kTranslate_Type, |
| kRotate_Type |
| }; |
| |
| GameBench(void* param, Type type, bool partialClear, bool aligned = false) |
| : INHERITED(param) |
| , fType(type) |
| , fPartialClear(partialClear) |
| , fAligned(aligned) |
| , fName("game") |
| , fNumSaved(0) |
| , fInitialized(false) { |
| |
| switch (fType) { |
| case kScale_Type: |
| fName.append("_scale"); |
| break; |
| case kTranslate_Type: |
| fName.append("_trans"); |
| break; |
| case kRotate_Type: |
| fName.append("_rot"); |
| break; |
| }; |
| |
| if (aligned) { |
| fName.append("_aligned"); |
| } |
| |
| if (partialClear) { |
| fName.append("_partial"); |
| } else { |
| fName.append("_full"); |
| } |
| |
| // It's HTML 5 canvas, so always AA |
| fName.append("_aa"); |
| } |
| |
| protected: |
| virtual const char* onGetName() SK_OVERRIDE { |
| return fName.c_str();; |
| } |
| |
| virtual void onPreDraw() SK_OVERRIDE { |
| if (!fInitialized) { |
| this->makeCheckerboard(); |
| fInitialized = true; |
| } |
| } |
| |
| virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
| static SkMWCRandom scaleRand; |
| static SkMWCRandom transRand; |
| static SkMWCRandom rotRand; |
| |
| SkPaint clearPaint; |
| clearPaint.setColor(0xFF000000); |
| clearPaint.setAntiAlias(true); |
| |
| SkISize size = canvas->getDeviceSize(); |
| |
| SkScalar maxTransX, maxTransY; |
| |
| if (kScale_Type == fType) { |
| maxTransX = size.fWidth - (1.5f * kCheckerboardWidth); |
| maxTransY = size.fHeight - (1.5f * kCheckerboardHeight); |
| } else if (kTranslate_Type == fType) { |
| maxTransX = SkIntToScalar(size.fWidth - kCheckerboardWidth); |
| maxTransY = SkIntToScalar(size.fHeight - kCheckerboardHeight); |
| } else { |
| SkASSERT(kRotate_Type == fType); |
| // Yes, some rotations will be off the top and left sides |
| maxTransX = size.fWidth - SK_ScalarSqrt2 * kCheckerboardHeight; |
| maxTransY = size.fHeight - SK_ScalarSqrt2 * kCheckerboardHeight; |
| } |
| |
| SkMatrix mat; |
| SkIRect src = { 0, 0, kCheckerboardWidth, kCheckerboardHeight }; |
| SkRect dst = { 0, 0, kCheckerboardWidth, kCheckerboardHeight }; |
| SkRect clearRect = { -1.0f, -1.0f, |
| kCheckerboardWidth+1.0f, kCheckerboardHeight+1.0f }; |
| |
| SkPaint p; |
| p.setColor(0xFF000000); |
| p.setFilterBitmap(true); |
| |
| for (int i = 0; i < kNumRects; ++i, ++fNumSaved) { |
| |
| if (0 == i % kNumBeforeClear) { |
| if (fPartialClear) { |
| for (int j = 0; j < fNumSaved; ++j) { |
| canvas->setMatrix(SkMatrix::I()); |
| mat.setTranslate(fSaved[j][0], fSaved[j][1]); |
| |
| if (kScale_Type == fType) { |
| mat.preScale(fSaved[j][2], fSaved[j][2]); |
| } else if (kRotate_Type == fType) { |
| mat.preRotate(fSaved[j][2]); |
| } |
| |
| canvas->concat(mat); |
| canvas->drawRect(clearRect, clearPaint); |
| } |
| } else { |
| canvas->clear(0xFF000000); |
| } |
| |
| fNumSaved = 0; |
| } |
| |
| SkASSERT(fNumSaved < kNumBeforeClear); |
| |
| canvas->setMatrix(SkMatrix::I()); |
| |
| fSaved[fNumSaved][0] = transRand.nextRangeScalar(0.0f, maxTransX); |
| fSaved[fNumSaved][1] = transRand.nextRangeScalar(0.0f, maxTransY); |
| if (fAligned) { |
| // make the translations integer aligned |
| fSaved[fNumSaved][0] = SkScalarFloorToScalar(fSaved[fNumSaved][0]); |
| fSaved[fNumSaved][1] = SkScalarFloorToScalar(fSaved[fNumSaved][1]); |
| } |
| |
| mat.setTranslate(fSaved[fNumSaved][0], fSaved[fNumSaved][1]); |
| |
| if (kScale_Type == fType) { |
| fSaved[fNumSaved][2] = scaleRand.nextRangeScalar(0.5f, 1.5f); |
| mat.preScale(fSaved[fNumSaved][2], fSaved[fNumSaved][2]); |
| } else if (kRotate_Type == fType) { |
| fSaved[fNumSaved][2] = rotRand.nextRangeScalar(0.0f, 360.0f); |
| mat.preRotate(fSaved[fNumSaved][2]); |
| } |
| |
| canvas->concat(mat); |
| canvas->drawBitmapRect(fCheckerboard, &src, dst, &p); |
| } |
| } |
| |
| private: |
| static const int kCheckerboardWidth = 64; |
| static const int kCheckerboardHeight = 128; |
| #ifdef SK_DEBUG |
| static const int kNumRects = 100; |
| static const int kNumBeforeClear = 10; |
| #else |
| static const int kNumRects = 5000; |
| static const int kNumBeforeClear = 300; |
| #endif |
| |
| |
| Type fType; |
| bool fPartialClear; |
| bool fAligned; |
| SkString fName; |
| int fNumSaved; // num draws stored in 'fSaved' |
| bool fInitialized; |
| |
| // 0 & 1 are always x & y translate. 2 is either scale or rotate. |
| SkScalar fSaved[kNumBeforeClear][3]; |
| SkBitmap fCheckerboard; |
| |
| // Note: the resulting checker board has transparency |
| void makeCheckerboard() { |
| static int kCheckSize = 16; |
| |
| fCheckerboard.setConfig(SkBitmap::kARGB_8888_Config, |
| kCheckerboardWidth, kCheckerboardHeight); |
| fCheckerboard.allocPixels(); |
| SkAutoLockPixels lock(fCheckerboard); |
| for (int y = 0; y < kCheckerboardHeight; ++y) { |
| int even = (y / kCheckSize) % 2; |
| |
| SkPMColor* scanline = fCheckerboard.getAddr32(0, y); |
| |
| for (int x = 0; x < kCheckerboardWidth; ++x) { |
| if (even == (x / kCheckSize) % 2) { |
| *scanline++ = 0xFFFF0000; |
| } else { |
| *scanline++ = 0x00000000; |
| } |
| } |
| } |
| } |
| |
| typedef SkBenchmark INHERITED; |
| }; |
| |
| // Partial clear |
| DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type, false)); ) |
| DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, false)); ) |
| DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, false, true)); ) |
| DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type, false)); ) |
| |
| // Full clear |
| DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type, true)); ) |
| DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, true)); ) |
| DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type, true, true)); ) |
| DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type, true)); ) |