| |
| |
| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| #include "SkCanvas.h" |
| #include "SkPicture.h" |
| |
| namespace skiagm { |
| |
| class DistantClipGM : public GM { |
| public: |
| DistantClipGM() { } |
| |
| protected: |
| |
| SkString onShortName() { |
| return SkString("distantclip"); |
| } |
| |
| SkISize onISize() { return make_isize(100, 100); } |
| |
| virtual void onDraw(SkCanvas* canvas) { |
| int offset = 35000; |
| int extents = 1000; |
| |
| SkPictureRecorder recorder; |
| // We record a picture of huge vertical extents in which we clear the canvas to red, create |
| // a 'extents' by 'extents' round rect clip at a vertical offset of 'offset', then draw |
| // green into that. |
| SkCanvas* rec = recorder.beginRecording(100, offset + extents); |
| rec->drawColor(0xffff0000); |
| rec->save(); |
| SkRect r = { |
| SkIntToScalar(-extents), |
| SkIntToScalar(offset - extents), |
| SkIntToScalar(extents), |
| SkIntToScalar(offset + extents) |
| }; |
| SkPath p; |
| p.addRoundRect(r, 5, 5); |
| rec->clipPath(p, SkRegion::kIntersect_Op, true); |
| rec->drawColor(0xff00ff00); |
| rec->restore(); |
| SkAutoTUnref<SkPicture> pict(recorder.endRecording()); |
| |
| // Next we play that picture into another picture of the same size. |
| pict->draw(recorder.beginRecording(100, offset + extents)); |
| SkAutoTUnref<SkPicture> pict2(recorder.endRecording()); |
| |
| // Finally we play the part of that second picture that should be green into the canvas. |
| canvas->save(); |
| canvas->translate(SkIntToScalar(extents / 2), |
| SkIntToScalar(-(offset - extents / 2))); |
| pict2->draw(canvas); |
| canvas->restore(); |
| |
| // If the image is red, we erroneously decided the clipPath was empty and didn't record |
| // the green drawColor, if it's green we're all good. |
| } |
| |
| private: |
| typedef GM INHERITED; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static GM* MyFactory(void*) { return new DistantClipGM; } |
| static GMRegistry reg(MyFactory); |
| |
| } |