| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #ifndef SkPDFGradientShader_DEFINED |
| #define SkPDFGradientShader_DEFINED |
| |
| #include "SkPDFTypes.h" |
| #include "SkPDFUtils.h" |
| #include "SkShader.h" |
| |
| class SkMatrix; |
| class SkPDFDocument; |
| struct SkIRect; |
| |
| namespace SkPDFGradientShader { |
| |
| SkPDFIndirectReference Make(SkPDFDocument* doc, |
| SkShader* shader, |
| const SkMatrix& matrix, |
| const SkIRect& surfaceBBox); |
| |
| struct Key { |
| SkShader::GradientType fType; |
| SkShader::GradientInfo fInfo; |
| std::unique_ptr<SkColor[]> fColors; |
| std::unique_ptr<SkScalar[]> fStops; |
| SkMatrix fCanvasTransform; |
| SkMatrix fShaderTransform; |
| SkIRect fBBox; |
| uint32_t fHash; |
| }; |
| |
| struct KeyHash { |
| uint32_t operator()(const Key& k) const { return k.fHash; } |
| }; |
| |
| inline bool operator==(const SkShader::GradientInfo& u, const SkShader::GradientInfo& v) { |
| return u.fColorCount == v.fColorCount |
| && u.fPoint[0] == v.fPoint[0] |
| && u.fPoint[1] == v.fPoint[1] |
| && u.fRadius[0] == v.fRadius[0] |
| && u.fRadius[1] == v.fRadius[1] |
| && u.fTileMode == v.fTileMode |
| && u.fGradientFlags == v.fGradientFlags |
| && SkPackedArrayEqual(u.fColors, v.fColors, u.fColorCount) |
| && SkPackedArrayEqual(u.fColorOffsets, v.fColorOffsets, u.fColorCount); |
| } |
| |
| inline bool operator==(const Key& u, const Key& v) { |
| SkASSERT(u.fInfo.fColors == u.fColors.get()); |
| SkASSERT(u.fInfo.fColorOffsets == u.fStops.get()); |
| SkASSERT(v.fInfo.fColors == v.fColors.get()); |
| SkASSERT(v.fInfo.fColorOffsets == v.fStops.get()); |
| return u.fType == v.fType |
| && u.fInfo == v.fInfo |
| && u.fCanvasTransform == v.fCanvasTransform |
| && u.fShaderTransform == v.fShaderTransform |
| && u.fBBox == v.fBBox; |
| } |
| inline bool operator!=(const Key& u, const Key& v) { return !(u == v); } |
| |
| } // namespace SkPDFGradientShader |
| #endif // SkPDFGradientShader_DEFINED |