| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include <memory> |
| #include "SkColor.h" |
| #include "SkLinearBitmapPipeline.h" |
| #include "SkBitmapProcShader.h" |
| #include "SkPM4f.h" |
| #include "Benchmark.h" |
| #include "SkShader.h" |
| #include "SkImage.h" |
| |
| struct CommonBitmapFPBenchmark : public Benchmark { |
| CommonBitmapFPBenchmark( |
| SkISize srcSize, |
| bool isSRGB, |
| SkMatrix m, |
| bool useBilerp, |
| SkShader::TileMode xTile, |
| SkShader::TileMode yTile) |
| : fIsSRGB(isSRGB) |
| , fM{m} |
| , fUseBilerp{useBilerp} |
| , fXTile{xTile} |
| , fYTile{yTile} { |
| fSrcSize = srcSize; |
| } |
| |
| static SkString tileName(const char* pre, SkShader::TileMode mode) { |
| SkString name{pre}; |
| switch (mode) { |
| case SkShader::kClamp_TileMode: |
| name.append("Clamp"); |
| return name; |
| case SkShader::kRepeat_TileMode: |
| name.append("Repeat"); |
| return name; |
| case SkShader::kMirror_TileMode: |
| name.append("Mirror"); |
| return name; |
| default: |
| name.append("Unknown"); |
| return name; |
| } |
| } |
| |
| const char* onGetName() override { |
| fName.set("SkBitmapFP"); |
| if (fM.getType() & SkMatrix::kPerspective_Mask) { |
| fName.append("Perspective"); |
| } else if (fM.getType() & SkMatrix::kAffine_Mask) { |
| fName.append("Affine"); |
| } else if (fM.getType() & SkMatrix::kScale_Mask) { |
| fName.append("Scale"); |
| } else if (fM.getType() & SkMatrix::kTranslate_Mask) { |
| fName.append("Translate"); |
| } else { |
| fName.append("Identity"); |
| } |
| |
| fName.append(tileName("X", fXTile)); |
| fName.append(tileName("Y", fYTile)); |
| |
| if (fUseBilerp) { |
| fName.append("Filter"); |
| } else { |
| fName.append("Nearest"); |
| } |
| |
| fName.appendf("%s", BaseName().c_str()); |
| |
| return fName.c_str(); |
| } |
| |
| void onPreDraw(SkCanvas*) override { |
| int width = fSrcSize.fWidth; |
| int height = fSrcSize.fHeight; |
| fBitmap.reset(new uint32_t[width * height]); |
| for (int y = 0; y < height; y++) { |
| for (int x = 0; x < width; x++) { |
| fBitmap[y * width + x] = (y << 8) + x + (128<<24); |
| } |
| } |
| |
| bool trash = fM.invert(&fInvert); |
| sk_ignore_unused_variable(trash); |
| |
| fInfo = SkImageInfo::MakeN32Premul(width, height, fIsSRGB ? |
| SkColorSpace::MakeNamed(SkColorSpace::kSRGB_Named) : nullptr); |
| } |
| |
| bool isSuitableFor(Backend backend) override { |
| return backend == kNonRendering_Backend; |
| } |
| |
| virtual SkString BaseName() = 0; |
| |
| SkString fName; |
| SkISize fSrcSize; |
| bool fIsSRGB; |
| SkMatrix fM; |
| SkMatrix fInvert; |
| bool fUseBilerp; |
| SkShader::TileMode fXTile; |
| SkShader::TileMode fYTile; |
| SkImageInfo fInfo; |
| std::unique_ptr<uint32_t[]> fBitmap; |
| }; |
| |
| struct SkBitmapFPGeneral final : public CommonBitmapFPBenchmark { |
| SkBitmapFPGeneral( |
| SkISize srcSize, |
| bool isSRGB, |
| SkMatrix m, |
| bool useBilerp, |
| SkShader::TileMode xTile, |
| SkShader::TileMode yTile) |
| : CommonBitmapFPBenchmark(srcSize, isSRGB, m, useBilerp, xTile, yTile) { } |
| |
| SkString BaseName() override { |
| SkString name; |
| if (fInfo.gammaCloseToSRGB()) { |
| name.set("sRGB"); |
| } else { |
| name.set("Linr"); |
| } |
| return name; |
| } |
| |
| void onDraw(int loops, SkCanvas*) override { |
| int width = fSrcSize.fWidth; |
| int height = fSrcSize.fHeight; |
| |
| SkAutoTMalloc<SkPM4f> FPbuffer(width*height); |
| |
| SkFilterQuality filterQuality; |
| if (fUseBilerp) { |
| filterQuality = SkFilterQuality::kLow_SkFilterQuality; |
| } else { |
| filterQuality = SkFilterQuality::kNone_SkFilterQuality; |
| } |
| |
| SkPixmap srcPixmap{fInfo, fBitmap.get(), static_cast<size_t>(4 * width)}; |
| |
| SkLinearBitmapPipeline pipeline{ |
| fInvert, filterQuality, fXTile, fYTile, SK_ColorBLACK, srcPixmap}; |
| |
| int count = 100; |
| |
| for (int n = 0; n < 1000*loops; n++) { |
| pipeline.shadeSpan4f(3, 6, FPbuffer, count); |
| } |
| } |
| }; |
| |
| struct SkBitmapFPOrigShader : public CommonBitmapFPBenchmark { |
| SkBitmapFPOrigShader( |
| SkISize srcSize, |
| bool isSRGB, |
| SkMatrix m, |
| bool useBilerp, |
| SkShader::TileMode xTile, |
| SkShader::TileMode yTile) |
| : CommonBitmapFPBenchmark(srcSize, isSRGB, m, useBilerp, xTile, yTile) { } |
| |
| SkString BaseName() override { |
| SkString name{"Orig"}; |
| return name; |
| } |
| |
| void onPreDraw(SkCanvas* c) override { |
| CommonBitmapFPBenchmark::onPreDraw(c); |
| |
| fImage = SkImage::MakeRasterCopy( |
| SkPixmap(fInfo, fBitmap.get(), sizeof(SkPMColor) * fSrcSize.fWidth)); |
| fPaint.setShader(fImage->makeShader(fXTile, fYTile)); |
| if (fUseBilerp) { |
| fPaint.setFilterQuality(SkFilterQuality::kLow_SkFilterQuality); |
| } else { |
| fPaint.setFilterQuality(SkFilterQuality::kNone_SkFilterQuality); |
| } |
| } |
| |
| void onPostDraw(SkCanvas*) override { |
| |
| } |
| |
| void onDraw(int loops, SkCanvas*) override { |
| int width = fSrcSize.fWidth; |
| int height = fSrcSize.fHeight; |
| |
| SkAutoTMalloc<SkPMColor> buffer4b(width*height); |
| |
| uint32_t storage[kSkBlitterContextSize]; |
| const SkShader::ContextRec rec(fPaint, fM, nullptr, |
| SkShader::ContextRec::kPMColor_DstType); |
| SkASSERT(fPaint.getShader()->contextSize(rec) <= sizeof(storage)); |
| SkShader::Context* ctx = fPaint.getShader()->createContext(rec, storage); |
| |
| int count = 100; |
| |
| for (int n = 0; n < 1000*loops; n++) { |
| ctx->shadeSpan(3, 6, buffer4b, count); |
| } |
| |
| ctx->~Context(); |
| } |
| SkPaint fPaint; |
| sk_sp<SkImage> fImage; |
| }; |
| |
| const bool gSRGB = true; |
| const bool gLinearRGB = false; |
| static SkISize srcSize = SkISize::Make(120, 100); |
| static SkMatrix mI = SkMatrix::I(); |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gSRGB, mI, false, |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gLinearRGB, mI, false, |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPOrigShader( |
| srcSize, gLinearRGB, mI, false, |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gSRGB, mI, true, |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gLinearRGB, mI, true, |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPOrigShader( |
| srcSize, gLinearRGB, mI, true, |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
| |
| static SkMatrix mS = SkMatrix::MakeScale(2.7f, 2.7f); |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gSRGB, mS, false, |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gLinearRGB, mS, false, |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPOrigShader( |
| srcSize, gLinearRGB, mS, false, |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gSRGB, mS, true, |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gLinearRGB, mS, true, |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPOrigShader( |
| srcSize, gLinearRGB, mS, true, |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
| |
| // Repeat |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gSRGB, mS, false, |
| SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gLinearRGB, mS, false, |
| SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPOrigShader( |
| srcSize, gLinearRGB, mS, false, |
| SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gSRGB, mS, true, |
| SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gLinearRGB, mS, true, |
| SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPOrigShader( |
| srcSize, gLinearRGB, mS, true, |
| SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);) |
| |
| static SkMatrix rotate(SkScalar r) { |
| SkMatrix m; |
| m.setRotate(30); |
| return m; |
| } |
| |
| static SkMatrix mR = rotate(30); |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gSRGB, mR, false, |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gLinearRGB, mR, false, |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPOrigShader( |
| srcSize, gLinearRGB, mR, false, |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gSRGB, mR, true, |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gLinearRGB, mR, true, |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPOrigShader( |
| srcSize, gLinearRGB, mR, true, |
| SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);) |
| |
| // Repeat |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gSRGB, mR, false, |
| SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gLinearRGB, mR, false, |
| SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPOrigShader( |
| srcSize, gLinearRGB, mR, false, |
| SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gSRGB, mR, true, |
| SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPGeneral( |
| srcSize, gLinearRGB, mR, true, |
| SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);) |
| |
| DEF_BENCH(return new SkBitmapFPOrigShader( |
| srcSize, gLinearRGB, mR, true, |
| SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);) |