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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLTexture_DEFINED
#define GrGLTexture_DEFINED
#include "GrGpu.h"
#include "GrTexture.h"
#include "GrGLUtil.h"
class GrGLGpu;
class GrGLTexture : public GrTexture {
public:
// Texture state that overlaps with sampler object state. We don't need to track this if we
// are using sampler objects.
struct SamplerParams {
// These are the OpenGL defaults.
GrGLenum fMinFilter = GR_GL_NEAREST_MIPMAP_LINEAR;
GrGLenum fMagFilter = GR_GL_LINEAR;
GrGLenum fWrapS = GR_GL_REPEAT;
GrGLenum fWrapT = GR_GL_REPEAT;
GrGLfloat fMinLOD = -1000.f;
GrGLfloat fMaxLOD = 1000.f;
// We always want the border color to be transparent black, so no need to store 4 floats.
// Just track if it's been invalidated and no longer the default
bool fBorderColorInvalid = false;
void invalidate() {
fMinFilter = ~0U;
fMagFilter = ~0U;
fWrapS = ~0U;
fWrapT = ~0U;
fMinLOD = SK_ScalarNaN;
fMaxLOD = SK_ScalarNaN;
fBorderColorInvalid = true;
}
};
// Texture state that does not overlap with sampler object state.
struct NonSamplerParams {
// These are the OpenGL defaults.
uint32_t fSwizzleKey = GrSwizzle::RGBA().asKey();
GrGLint fBaseMipMapLevel = 0;
GrGLint fMaxMipMapLevel = 1000;
void invalidate() {
fSwizzleKey = ~0U;
fBaseMipMapLevel = ~0;
fMaxMipMapLevel = ~0;
}
};
struct IDDesc {
GrGLTextureInfo fInfo;
GrBackendObjectOwnership fOwnership;
};
static GrTextureType TextureTypeFromTarget(GrGLenum textureTarget);
GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
~GrGLTexture() override {
// check that invokeReleaseProc has been called (if needed)
SkASSERT(!fReleaseHelper);
}
GrBackendTexture getBackendTexture() const override;
GrBackendFormat backendFormat() const override;
void textureParamsModified() override {
fSamplerParams.invalidate();
fNonSamplerParams.invalidate();
}
void setRelease(sk_sp<GrReleaseProcHelper> releaseHelper) override {
fReleaseHelper = std::move(releaseHelper);
}
void setIdleProc(IdleProc proc, void* context) override {
fIdleProc = proc;
fIdleProcContext = context;
}
void* idleContext() const override { return fIdleProcContext; }
// These functions are used to track the texture parameters associated with the texture.
GrGpu::ResetTimestamp getCachedParamsTimestamp() const { return fParamsTimestamp; }
const SamplerParams& getCachedSamplerParams() const { return fSamplerParams; }
const NonSamplerParams& getCachedNonSamplerParams() const { return fNonSamplerParams; }
void setCachedParams(const SamplerParams* samplerParams,
const NonSamplerParams& nonSamplerParams,
GrGpu::ResetTimestamp currTimestamp) {
if (samplerParams) {
fSamplerParams = *samplerParams;
}
fNonSamplerParams = nonSamplerParams;
fParamsTimestamp = currTimestamp;
}
GrGLuint textureID() const { return fID; }
GrGLenum target() const;
bool hasBaseLevelBeenBoundToFBO() const { return fBaseLevelHasBeenBoundToFBO; }
void baseLevelWasBoundToFBO() { fBaseLevelHasBeenBoundToFBO = true; }
static sk_sp<GrGLTexture> MakeWrapped(GrGLGpu*, const GrSurfaceDesc&, GrMipMapsStatus,
const IDDesc&, GrIOType, bool purgeImmediately);
void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override;
protected:
// Constructor for subclasses.
GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
enum Wrapped { kWrapped };
// Constructor for instances wrapping backend objects.
GrGLTexture(GrGLGpu*, Wrapped, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&, GrIOType,
bool purgeImmediately);
void init(const GrSurfaceDesc&, const IDDesc&);
void onAbandon() override;
void onRelease() override;
bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) override;
private:
void invokeReleaseProc() {
// Depending on the ref count of fReleaseHelper this may or may not actually trigger the
// ReleaseProc to be called.
fReleaseHelper.reset();
}
void becamePurgeable() override {
if (fIdleProc) {
fIdleProc(fIdleProcContext);
fIdleProc = nullptr;
fIdleProcContext = nullptr;
}
}
SamplerParams fSamplerParams;
NonSamplerParams fNonSamplerParams;
GrGpu::ResetTimestamp fParamsTimestamp;
sk_sp<GrReleaseProcHelper> fReleaseHelper;
IdleProc* fIdleProc = nullptr;
void* fIdleProcContext = nullptr;
GrGLuint fID;
GrGLenum fFormat;
GrBackendObjectOwnership fTextureIDOwnership;
bool fBaseLevelHasBeenBoundToFBO = false;
typedef GrTexture INHERITED;
};
#endif