| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "SkMatrix.h" |
| |
| // FIXME: needs to be in a header |
| bool SkSetPoly3To3(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]); |
| |
| static void computeOuterProduct(SkScalar op[4], |
| const SkPoint pts0[3], const SkPoint& ave0, |
| const SkPoint pts1[3], const SkPoint& ave1) { |
| sk_bzero(op, 4 * sizeof(op[0])); |
| for (int i = 0; i < 3; i++) { |
| SkScalar x0 = pts0[i].fX - ave0.fX; |
| SkScalar y0 = pts0[i].fY - ave0.fY; |
| SkScalar x1 = pts1[i].fX - ave1.fX; |
| SkScalar y1 = pts1[i].fY - ave1.fY; |
| op[0] += x0 * x1; |
| op[1] += x0 * y1; |
| op[2] += y0 * x1; |
| op[3] += y0 * y1; |
| } |
| } |
| |
| static SkScalar dot(SkScalar ax, SkScalar ay, SkScalar bx, SkScalar by) { |
| return ax * bx + ay * by; |
| } |
| |
| bool SkSetPoly3To3(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]) { |
| const SkPoint& srcAve = src[0]; |
| const SkPoint& dstAve = dst[0]; |
| |
| SkScalar srcOP[4], dstOP[4]; |
| |
| computeOuterProduct(srcOP, src, srcAve, src, srcAve); |
| computeOuterProduct(dstOP, src, srcAve, dst, dstAve); |
| |
| SkScalar det = srcOP[0] * srcOP[3] - srcOP[1] * srcOP[2]; |
| |
| // need SkScalarNearlyZeroSquared for this (to match Chrome's fix) |
| if (SkScalarNearlyZero(det)) { |
| return false; |
| } |
| |
| SkScalar invDet = SkScalarInvert(det); |
| |
| // now compute invDet * [srcOP]T * [dstOP] |
| |
| // scale and transpose |
| const SkScalar srcOP0 = srcOP[3] * invDet; |
| const SkScalar srcOP1 = -srcOP[1] * invDet; |
| const SkScalar srcOP2 = -srcOP[2] * invDet; |
| const SkScalar srcOP3 = srcOP[0] * invDet; |
| |
| matrix->reset(); |
| matrix->setScaleX(dot(srcOP0, srcOP1, dstOP[0], dstOP[2])); |
| matrix->setSkewX( dot(srcOP2, srcOP3, dstOP[0], dstOP[2])); |
| matrix->setSkewY (dot(srcOP0, srcOP1, dstOP[1], dstOP[3])); |
| matrix->setScaleY(dot(srcOP2, srcOP3, dstOP[1], dstOP[3])); |
| matrix->setTranslateX(dstAve.fX - dot(srcAve.fX, srcAve.fY, |
| matrix->getScaleX(), matrix->getSkewX())); |
| matrix->setTranslateY(dstAve.fY - dot(srcAve.fX, srcAve.fY, |
| matrix->getSkewY(), matrix->getScaleY())); |
| return true; |
| } |