| #include "Benchmark.h" |
| #include "SkPMFloat.h" |
| #include "SkRandom.h" |
| |
| struct PMFloatBench : public Benchmark { |
| explicit PMFloatBench(bool clamp) : fClamp(clamp) {} |
| |
| const char* onGetName() SK_OVERRIDE { return fClamp ? "SkPMFloat_clamp" : "SkPMFloat_get"; } |
| bool isSuitableFor(Backend backend) SK_OVERRIDE { return backend == kNonRendering_Backend; } |
| |
| void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE { |
| SkRandom rand; |
| for (int i = 0; i < loops; i++) { |
| SkPMColor c = SkPreMultiplyColor(rand.nextU()); |
| SkPMFloat pmf; |
| pmf.set(c); |
| SkPMColor back = fClamp ? pmf.clamped() : pmf.get(); |
| if (c != back) { SkFAIL("no joy"); } // This conditional makes this not compile away. |
| } |
| } |
| |
| bool fClamp; |
| }; |
| DEF_BENCH(return new PMFloatBench( true);) |
| DEF_BENCH(return new PMFloatBench(false);) |