| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGLSLGeometryProcessor.h" |
| |
| #include "GrCoordTransform.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLUniformHandler.h" |
| #include "glsl/GrGLSLVarying.h" |
| #include "glsl/GrGLSLVertexShaderBuilder.h" |
| |
| void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) { |
| GrGLSLVertexBuilder* vBuilder = args.fVertBuilder; |
| GrGPArgs gpArgs; |
| this->onEmitCode(args, &gpArgs); |
| vBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar, args.fRTAdjustName); |
| if (kVec2f_GrSLType == gpArgs.fPositionVar.getType()) { |
| args.fVaryingHandler->setNoPerspective(); |
| } |
| } |
| |
| void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb, |
| GrGLSLVaryingHandler* varyingHandler, |
| GrGLSLUniformHandler* uniformHandler, |
| const GrShaderVar& posVar, |
| const char* localCoords, |
| const SkMatrix& localMatrix, |
| FPCoordTransformHandler* handler) { |
| int i = 0; |
| while (const GrCoordTransform* coordTransform = handler->nextCoordTransform()) { |
| SkString strUniName; |
| strUniName.printf("CoordTransformMatrix_%d", i); |
| GrSLType varyingType; |
| |
| uint32_t type = coordTransform->getMatrix().getType(); |
| type |= localMatrix.getType(); |
| |
| varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_GrSLType : |
| kVec2f_GrSLType; |
| // Coord transforms are always handled at high precision |
| const GrSLPrecision precision = kHigh_GrSLPrecision; |
| |
| const char* uniName; |
| |
| |
| fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag, |
| kMat33f_GrSLType, |
| precision, |
| strUniName.c_str(), |
| &uniName).toIndex(); |
| SkString strVaryingName; |
| strVaryingName.printf("TransformedCoords_%d", i); |
| |
| GrGLSLVertToFrag v(varyingType); |
| varyingHandler->addVarying(strVaryingName.c_str(), &v, precision); |
| |
| SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType); |
| handler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType); |
| |
| if (kVec2f_GrSLType == varyingType) { |
| vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), uniName, localCoords); |
| } else { |
| vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName, localCoords); |
| } |
| ++i; |
| } |
| } |
| |
| void GrGLSLGeometryProcessor::setTransformDataHelper(const SkMatrix& localMatrix, |
| const GrGLSLProgramDataManager& pdman, |
| FPCoordTransformIter* transformIter) { |
| int i = 0; |
| while (const GrCoordTransform* coordTransform = transformIter->next()) { |
| const SkMatrix& m = GetTransformMatrix(localMatrix, *coordTransform); |
| if (!fInstalledTransforms[i].fCurrentValue.cheapEqualTo(m)) { |
| pdman.setSkMatrix(fInstalledTransforms[i].fHandle.toIndex(), m); |
| fInstalledTransforms[i].fCurrentValue = m; |
| } |
| ++i; |
| } |
| SkASSERT(i == fInstalledTransforms.count()); |
| } |
| |
| void GrGLSLGeometryProcessor::setupPosition(GrGLSLVertexBuilder* vertBuilder, |
| GrGPArgs* gpArgs, |
| const char* posName) { |
| gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
| vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName); |
| } |
| |
| void GrGLSLGeometryProcessor::setupPosition(GrGLSLVertexBuilder* vertBuilder, |
| GrGLSLUniformHandler* uniformHandler, |
| GrGPArgs* gpArgs, |
| const char* posName, |
| const SkMatrix& mat, |
| UniformHandle* viewMatrixUniform) { |
| if (mat.isIdentity()) { |
| gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
| vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName); |
| } else { |
| const char* viewMatrixName; |
| *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, |
| kMat33f_GrSLType, kHigh_GrSLPrecision, |
| "uViewM", |
| &viewMatrixName); |
| if (!mat.hasPerspective()) { |
| gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); |
| vertBuilder->codeAppendf("vec2 %s = (%s * vec3(%s, 1)).xy;", |
| gpArgs->fPositionVar.c_str(), viewMatrixName, posName); |
| } else { |
| gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); |
| vertBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", |
| gpArgs->fPositionVar.c_str(), viewMatrixName, posName); |
| } |
| } |
| } |