regen from .fp files after .clang-format change
and SortUsingDeclarations is too new to use
Cq-Include-Trybots: skia.primary:Housekeeper-PerCommit-CheckGeneratedFiles
Change-Id: Id785aa76c58ff354cdb820f1c74b8b2be399c341
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202115
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
diff --git a/src/gpu/effects/GrRectBlurEffect.cpp b/src/gpu/effects/GrRectBlurEffect.cpp
index 7ccaa34..d2c02b2 100644
--- a/src/gpu/effects/GrRectBlurEffect.cpp
+++ b/src/gpu/effects/GrRectBlurEffect.cpp
@@ -20,7 +20,7 @@
GrGLSLRectBlurEffect() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
- const GrRectBlurEffect& _outer = args.fFp.cast<GrRectBlurEffect>();
+ const GrRectBlurEffect& _outer = args.fFp.cast<GrRectBlurEffect>();
(void)_outer;
auto rect = _outer.rect();
(void)rect;
@@ -34,15 +34,15 @@
fRectVar =
args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, "rect");
if (!highPrecision) {
- fProxyRectHalfVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
- kHalf4_GrSLType, "proxyRectHalf");
+ fProxyRectHalfVar = args.fUniformHandler->addUniform(
+ kFragment_GrShaderFlag, kHalf4_GrSLType, "proxyRectHalf");
}
if (highPrecision) {
fProxyRectFloatVar = args.fUniformHandler->addUniform(
kFragment_GrShaderFlag, kFloat4_GrSLType, "proxyRectFloat");
}
- fProfileSizeVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
- "profileSize");
+ fProfileSizeVar = args.fUniformHandler->addUniform(
+ kFragment_GrShaderFlag, kHalf_GrSLType, "profileSize");
fragBuilder->codeAppendf(
"/* key */ bool highPrecision = %s;\n@if (highPrecision) {\n float2 "
"translatedPos = sk_FragCoord.xy - %s.xy;\n float width = %s.z - %s.x;\n "
@@ -51,7 +51,8 @@
"1.0);\n float2 wh = smallDims - float2(center, center);\n half hcoord = "
"half((abs(translatedPos.x - 0.5 * width) - 0.5 * wh.x) / float(%s));\n half "
"hlookup = texture(%s, float2(float(hcoord), 0.5)).",
- (highPrecision ? "true" : "false"), args.fUniformHandler->getUniformCStr(fRectVar),
+ (highPrecision ? "true" : "false"),
+ args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
@@ -73,7 +74,9 @@
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
- args.fOutputColor, args.fInputColor, args.fUniformHandler->getUniformCStr(fRectVar),
+ args.fOutputColor,
+ args.fInputColor,
+ args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
args.fUniformHandler->getUniformCStr(fRectVar),
@@ -93,12 +96,13 @@
args.fUniformHandler->getUniformCStr(fProfileSizeVar),
fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
- args.fOutputColor, args.fInputColor);
+ args.fOutputColor,
+ args.fInputColor);
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman,
- const GrFragmentProcessor& _proc) override {
+ const GrFragmentProcessor& _proc) override {
const GrRectBlurEffect& _outer = _proc.cast<GrRectBlurEffect>();
{ pdman.set4fv(fRectVar, 1, reinterpret_cast<const float*>(&(_outer.rect()))); }
UniformHandle& rect = fRectVar;
@@ -106,7 +110,7 @@
auto sigma = _outer.sigma();
(void)sigma;
GrSurfaceProxy& blurProfileProxy = *_outer.textureSampler(0).proxy();
- GrTexture& blurProfile = *blurProfileProxy.peekTexture();
+ GrTexture& blurProfile = *blurProfileProxy.peekTexture();
(void)blurProfile;
UniformHandle& proxyRectHalf = fProxyRectHalfVar;
(void)proxyRectHalf;
@@ -117,7 +121,7 @@
pdman.set1f(profileSize, SkScalarCeilToScalar(6 * sigma));
}
- bool highPrecision = false;
+ bool highPrecision = false;
UniformHandle fProxyRectHalfVar;
UniformHandle fProxyRectFloatVar;
UniformHandle fProfileSizeVar;
@@ -126,14 +130,17 @@
GrGLSLFragmentProcessor* GrRectBlurEffect::onCreateGLSLInstance() const {
return new GrGLSLRectBlurEffect();
}
-void GrRectBlurEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
+void GrRectBlurEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {}
bool GrRectBlurEffect::onIsEqual(const GrFragmentProcessor& other) const {
const GrRectBlurEffect& that = other.cast<GrRectBlurEffect>();
(void)that;
- if (fRect != that.fRect) return false;
- if (fSigma != that.fSigma) return false;
- if (fBlurProfile != that.fBlurProfile) return false;
+ if (fRect != that.fRect)
+ return false;
+ if (fSigma != that.fSigma)
+ return false;
+ if (fBlurProfile != that.fBlurProfile)
+ return false;
return true;
}
GrRectBlurEffect::GrRectBlurEffect(const GrRectBlurEffect& src)
@@ -152,10 +159,12 @@
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRectBlurEffect);
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::TestCreate(GrProcessorTestData* data) {
- float sigma = data->fRandom->nextRangeF(3, 8);
- float width = data->fRandom->nextRangeF(200, 300);
+ float sigma = data->fRandom->nextRangeF(3, 8);
+ float width = data->fRandom->nextRangeF(200, 300);
float height = data->fRandom->nextRangeF(200, 300);
- return GrRectBlurEffect::Make(data->proxyProvider(), *data->caps()->shaderCaps(),
- SkRect::MakeWH(width, height), sigma);
+ return GrRectBlurEffect::Make(data->proxyProvider(),
+ *data->caps()->shaderCaps(),
+ SkRect::MakeWH(width, height),
+ sigma);
}
#endif