| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkData.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkSize.h" |
| #include "include/core/SkString.h" |
| #include "include/core/SkSurface.h" |
| #include "include/effects/SkGradientShader.h" |
| #include "include/effects/SkImageFilters.h" |
| #include "include/effects/SkRuntimeEffect.h" |
| #include "include/utils/SkRandom.h" |
| #include "tools/Resources.h" |
| |
| enum RT_Flags { |
| kAnimate_RTFlag = 0x1, |
| kBench_RTFlag = 0x2, |
| }; |
| |
| class RuntimeShaderGM : public skiagm::GM { |
| public: |
| RuntimeShaderGM(const char* name, SkISize size, const char* sksl, uint32_t flags = 0) |
| : fName(name), fSize(size), fFlags(flags), fSkSL(sksl) {} |
| |
| void onOnceBeforeDraw() override { |
| auto [effect, error] = SkRuntimeEffect::Make(fSkSL); |
| if (!effect) { |
| SkDebugf("RuntimeShader error: %s\n", error.c_str()); |
| } |
| fEffect = std::move(effect); |
| } |
| |
| bool runAsBench() const override { return SkToBool(fFlags & kBench_RTFlag); } |
| SkString onShortName() override { return fName; } |
| SkISize onISize() override { return fSize; } |
| |
| bool onAnimate(double nanos) override { |
| fSecs = nanos / (1000 * 1000 * 1000); |
| return SkToBool(fFlags & kAnimate_RTFlag); |
| } |
| |
| protected: |
| SkString fName; |
| SkISize fSize; |
| uint32_t fFlags; |
| float fSecs = 0.0f; |
| |
| SkString fSkSL; |
| sk_sp<SkRuntimeEffect> fEffect; |
| }; |
| |
| class SimpleRT : public RuntimeShaderGM { |
| public: |
| SimpleRT() : RuntimeShaderGM("runtime_shader", {512, 256}, R"( |
| uniform half4 gColor; |
| |
| void main(float2 p, inout half4 color) { |
| color = half4(half2(p)*(1.0/255), gColor.b, 1); |
| } |
| )", kBench_RTFlag) {} |
| |
| void onDraw(SkCanvas* canvas) override { |
| SkRuntimeShaderBuilder builder(fEffect); |
| |
| SkMatrix localM; |
| localM.setRotate(90, 128, 128); |
| builder.input("gColor") = SkColor4f{1, 0, 0, 1}; |
| |
| SkPaint p; |
| p.setShader(builder.makeShader(&localM, true)); |
| canvas->drawRect({0, 0, 256, 256}, p); |
| } |
| }; |
| DEF_GM(return new SimpleRT;) |
| |
| static sk_sp<SkShader> make_shader(sk_sp<SkImage> img, SkISize size) { |
| SkMatrix scale = SkMatrix::Scale(size.width() / (float)img->width(), |
| size.height() / (float)img->height()); |
| return img->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, &scale); |
| } |
| |
| static sk_sp<SkShader> make_threshold(SkISize size) { |
| auto info = SkImageInfo::Make(size.width(), size.height(), kAlpha_8_SkColorType, |
| kPremul_SkAlphaType); |
| auto surf = SkSurface::MakeRaster(info); |
| auto canvas = surf->getCanvas(); |
| |
| const SkScalar rad = 50; |
| SkColor colors[] = {SK_ColorBLACK, 0}; |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setShader(SkGradientShader::MakeRadial({0,0}, rad, colors, nullptr, 2, SkTileMode::kClamp)); |
| |
| SkPaint layerPaint; |
| const SkScalar sigma = 16.0f; |
| layerPaint.setImageFilter(SkImageFilters::Blur(sigma, sigma, nullptr)); |
| canvas->saveLayer(nullptr, &layerPaint); |
| |
| SkRandom rand; |
| for (int i = 0; i < 25; ++i) { |
| SkScalar x = rand.nextF() * size.width(); |
| SkScalar y = rand.nextF() * size.height(); |
| canvas->save(); |
| canvas->translate(x, y); |
| canvas->drawCircle(0, 0, rad, paint); |
| canvas->restore(); |
| } |
| |
| canvas->restore(); // apply the blur |
| |
| return surf->makeImageSnapshot()->makeShader(); |
| } |
| |
| class ThresholdRT : public RuntimeShaderGM { |
| public: |
| ThresholdRT() : RuntimeShaderGM("threshold_rt", {256, 256}, R"( |
| in shader before_map; |
| in shader after_map; |
| in shader threshold_map; |
| |
| uniform float cutoff; |
| uniform float slope; |
| |
| float smooth_cutoff(float x) { |
| x = x * slope + (0.5 - slope * cutoff); |
| return clamp(x, 0, 1); |
| } |
| |
| void main(float2 xy, inout half4 color) { |
| half4 before = sample(before_map); |
| half4 after = sample(after_map); |
| |
| float m = smooth_cutoff(sample(threshold_map).a); |
| color = mix(before, after, half(m)); |
| } |
| )", kAnimate_RTFlag | kBench_RTFlag) {} |
| |
| sk_sp<SkShader> fBefore, fAfter, fThreshold; |
| |
| void onOnceBeforeDraw() override { |
| const SkISize size = {256, 256}; |
| fThreshold = make_threshold(size); |
| fBefore = make_shader(GetResourceAsImage("images/mandrill_256.png"), size); |
| fAfter = make_shader(GetResourceAsImage("images/dog.jpg"), size); |
| |
| this->RuntimeShaderGM::onOnceBeforeDraw(); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| SkRuntimeShaderBuilder builder(fEffect); |
| |
| builder.input("cutoff") = sin(fSecs) * 0.55f + 0.5f; |
| builder.input("slope") = 10.0f; |
| |
| builder.child("before_map") = fBefore; |
| builder.child("after_map") = fAfter; |
| builder.child("threshold_map") = fThreshold; |
| |
| SkPaint paint; |
| paint.setShader(builder.makeShader(nullptr, true)); |
| canvas->drawRect({0, 0, 256, 256}, paint); |
| |
| auto draw = [&](SkScalar x, SkScalar y, sk_sp<SkShader> shader) { |
| paint.setShader(shader); |
| canvas->save(); |
| canvas->translate(x, y); |
| canvas->drawRect({0, 0, 256, 256}, paint); |
| canvas->restore(); |
| }; |
| draw(256, 0, fThreshold); |
| draw( 0, 256, fBefore); |
| draw(256, 256, fAfter); |
| } |
| }; |
| DEF_GM(return new ThresholdRT;) |
| |
| class SpiralRT : public RuntimeShaderGM { |
| public: |
| SpiralRT() : RuntimeShaderGM("spiral_rt", {512, 512}, R"( |
| uniform float rad_scale; |
| uniform float2 in_center; |
| layout(srgb_unpremul) uniform float4 in_colors0; |
| layout(srgb_unpremul) uniform float4 in_colors1; |
| |
| void main(float2 p, inout half4 color) { |
| float2 pp = p - in_center; |
| float radius = length(pp); |
| radius = sqrt(radius); |
| float angle = atan(pp.y / pp.x); |
| float t = (angle + 3.1415926/2) / (3.1415926); |
| t += radius * rad_scale; |
| t = fract(t); |
| float4 m = in_colors0 * (1-t) + in_colors1 * t; |
| color = half4(m); |
| } |
| )", kAnimate_RTFlag | kBench_RTFlag) {} |
| |
| void onDraw(SkCanvas* canvas) override { |
| SkRuntimeShaderBuilder builder(fEffect); |
| |
| builder.input("rad_scale") = std::sin(fSecs * 0.5f + 2.0f) / 5; |
| builder.input("in_center") = SkV2{256, 256}; |
| builder.input("in_colors0") = SkV4{1, 0, 0, 1}; |
| builder.input("in_colors1") = SkV4{0, 1, 0, 1}; |
| |
| SkPaint paint; |
| paint.setShader(builder.makeShader(nullptr, true)); |
| canvas->drawRect({0, 0, 512, 512}, paint); |
| } |
| }; |
| DEF_GM(return new SpiralRT;) |
| |
| class ColorCubeRT : public RuntimeShaderGM { |
| public: |
| ColorCubeRT() : RuntimeShaderGM("color_cube_rt", {512, 512}, R"( |
| in shader input; |
| in shader color_cube; |
| |
| uniform float rg_scale; |
| uniform float rg_bias; |
| uniform float b_scale; |
| uniform float inv_size; |
| |
| void main(float2 xy, inout half4 color) { |
| float4 c = float4(unpremul(sample(input))); |
| |
| // Map to cube coords: |
| float3 cubeCoords = float3(c.rg * rg_scale + rg_bias, c.b * b_scale); |
| |
| // Compute slice coordinate |
| float2 coords1 = float2((floor(cubeCoords.b) + cubeCoords.r) * inv_size, cubeCoords.g); |
| float2 coords2 = float2(( ceil(cubeCoords.b) + cubeCoords.r) * inv_size, cubeCoords.g); |
| |
| // Two bilinear fetches, plus a manual lerp for the third axis: |
| color = mix(sample(color_cube, coords1), sample(color_cube, coords2), |
| half(fract(cubeCoords.b))); |
| |
| // Premul again |
| color.rgb *= color.a; |
| } |
| )") {} |
| |
| sk_sp<SkImage> fMandrill, fMandrillSepia, fIdentityCube, fSepiaCube; |
| |
| void onOnceBeforeDraw() override { |
| fMandrill = GetResourceAsImage("images/mandrill_256.png"); |
| fMandrillSepia = GetResourceAsImage("images/mandrill_sepia.png"); |
| fIdentityCube = GetResourceAsImage("images/lut_identity.png"); |
| fSepiaCube = GetResourceAsImage("images/lut_sepia.png"); |
| |
| this->RuntimeShaderGM::onOnceBeforeDraw(); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| SkRuntimeShaderBuilder builder(fEffect); |
| |
| // First we draw the unmodified image, and a copy that was sepia-toned in Photoshop: |
| canvas->drawImage(fMandrill, 0, 0); |
| canvas->drawImage(fMandrillSepia, 0, 256); |
| |
| // LUT dimensions should be (kSize^2, kSize) |
| constexpr float kSize = 16.0f; |
| |
| builder.input("rg_scale") = (kSize - 1) / kSize; |
| builder.input("rg_bias") = 0.5f / kSize; |
| builder.input("b_scale") = kSize - 1; |
| builder.input("inv_size") = 1.0f / kSize; |
| |
| builder.child("input") = fMandrill->makeShader(); |
| |
| // TODO: Move filter quality to the shader itself. We need to enforce at least kLow here |
| // so that we bilerp the color cube image. |
| SkPaint paint; |
| paint.setFilterQuality(kLow_SkFilterQuality); |
| |
| // TODO: Should we add SkImage::makeNormalizedShader() to handle this automatically? |
| SkMatrix normalize = SkMatrix::Scale(1.0f / (kSize * kSize), 1.0f / kSize); |
| |
| // Now draw the image with an identity color cube - it should look like the original |
| builder.child("color_cube") = fIdentityCube->makeShader(normalize); |
| paint.setShader(builder.makeShader(nullptr, true)); |
| canvas->translate(256, 0); |
| canvas->drawRect({ 0, 0, 256, 256 }, paint); |
| |
| // ... and with a sepia-tone color cube. This should match the sepia-toned image. |
| builder.child("color_cube") = fSepiaCube->makeShader(normalize); |
| paint.setShader(builder.makeShader(nullptr, true)); |
| canvas->translate(0, 256); |
| canvas->drawRect({ 0, 0, 256, 256 }, paint); |
| } |
| }; |
| DEF_GM(return new ColorCubeRT;) |
| |
| class DefaultColorRT : public RuntimeShaderGM { |
| public: |
| DefaultColorRT() : RuntimeShaderGM("default_color_rt", {512, 256}, R"( |
| in shader input; |
| void main(float2 xy, inout half4 color) { |
| color = sample(input); |
| } |
| )") {} |
| |
| sk_sp<SkImage> fMandrill; |
| |
| void onOnceBeforeDraw() override { |
| fMandrill = GetResourceAsImage("images/mandrill_256.png"); |
| this->RuntimeShaderGM::onOnceBeforeDraw(); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| SkRuntimeShaderBuilder builder(fEffect); |
| |
| // First, we leave the child as null, so sampling it returns the default (paint) color |
| SkPaint paint; |
| paint.setColor4f({ 0.25f, 0.75f, 0.75f, 1.0f }); |
| paint.setShader(builder.makeShader(nullptr, false)); |
| canvas->drawRect({ 0, 0, 256, 256 }, paint); |
| |
| // Now we bind an image shader as the child. This (by convention) scales by the paint alpha |
| builder.child("input") = fMandrill->makeShader(); |
| paint.setColor4f({ 1.0f, 1.0f, 1.0f, 0.5f }); |
| paint.setShader(builder.makeShader(nullptr, false)); |
| canvas->translate(256, 0); |
| canvas->drawRect({ 0, 0, 256, 256 }, paint); |
| |
| } |
| }; |
| DEF_GM(return new DefaultColorRT;) |