| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrMemoryPool_DEFINED |
| #define GrMemoryPool_DEFINED |
| |
| #include "GrTypes.h" |
| |
| /** |
| * Allocates memory in blocks and parcels out space in the blocks for allocation |
| * requests. It is optimized for allocate / release speed over memory |
| * efficiency. The interface is designed to be used to implement operator new |
| * and delete overrides. All allocations are expected to be released before the |
| * pool's destructor is called. Allocations will be 8-byte aligned. |
| */ |
| class GrMemoryPool { |
| public: |
| /** |
| * Prealloc size is the amount of space to allocate at pool creation |
| * time and keep around until pool destruction. The min alloc size is |
| * the smallest allowed size of additional allocations. Both sizes are |
| * adjusted to ensure that: |
| * 1. they are are 8-byte aligned |
| * 2. minAllocSize >= kSmallestMinAllocSize |
| * 3. preallocSize >= minAllocSize |
| * |
| * Both sizes is what the pool will end up allocating from the system, and |
| * portions of the allocated memory is used for internal bookkeeping. |
| */ |
| GrMemoryPool(size_t preallocSize, size_t minAllocSize); |
| |
| ~GrMemoryPool(); |
| |
| /** |
| * Allocates memory. The memory must be freed with release(). |
| */ |
| void* allocate(size_t size); |
| |
| /** |
| * p must have been returned by allocate() |
| */ |
| void release(void* p); |
| |
| /** |
| * Returns true if there are no unreleased allocations. |
| */ |
| bool isEmpty() const { return fTail == fHead && !fHead->fLiveCount; } |
| |
| /** |
| * Returns the total allocated size of the GrMemoryPool minus any preallocated amount |
| */ |
| size_t size() const { return fSize; } |
| |
| /** |
| * Returns the preallocated size of the GrMemoryPool |
| */ |
| size_t preallocSize() const { return fHead->fSize; } |
| |
| /** |
| * Minimum value of minAllocSize constructor argument. |
| */ |
| constexpr static size_t kSmallestMinAllocSize = 1 << 10; |
| |
| private: |
| struct BlockHeader; |
| |
| static BlockHeader* CreateBlock(size_t size); |
| |
| static void DeleteBlock(BlockHeader* block); |
| |
| void validate(); |
| |
| struct BlockHeader { |
| #ifdef SK_DEBUG |
| uint32_t fBlockSentinal; ///< known value to check for bad back pointers to blocks |
| #endif |
| BlockHeader* fNext; ///< doubly-linked list of blocks. |
| BlockHeader* fPrev; |
| int fLiveCount; ///< number of outstanding allocations in the |
| ///< block. |
| intptr_t fCurrPtr; ///< ptr to the start of blocks free space. |
| intptr_t fPrevPtr; ///< ptr to the last allocation made |
| size_t fFreeSize; ///< amount of free space left in the block. |
| size_t fSize; ///< total allocated size of the block |
| }; |
| |
| static const uint32_t kAssignedMarker = 0xCDCDCDCD; |
| static const uint32_t kFreedMarker = 0xEFEFEFEF; |
| |
| struct AllocHeader { |
| #ifdef SK_DEBUG |
| uint32_t fSentinal; ///< known value to check for memory stomping (e.g., (CD)*) |
| #endif |
| BlockHeader* fHeader; ///< pointer back to the block header in which an alloc resides |
| }; |
| |
| size_t fSize; |
| size_t fMinAllocSize; |
| BlockHeader* fHead; |
| BlockHeader* fTail; |
| #ifdef SK_DEBUG |
| int fAllocationCnt; |
| int fAllocBlockCnt; |
| #endif |
| |
| protected: |
| enum { |
| // We assume this alignment is good enough for everybody. |
| kAlignment = 8, |
| kHeaderSize = GR_CT_ALIGN_UP(sizeof(BlockHeader), kAlignment), |
| kPerAllocPad = GR_CT_ALIGN_UP(sizeof(AllocHeader), kAlignment), |
| }; |
| }; |
| |
| /** |
| * Variant of GrMemoryPool that can only allocate objects of a single type. It is |
| * not as flexible as GrMemoryPool, but it has more convenient allocate() method, |
| * and more importantly, it guarantees number of objects that are preallocated at |
| * construction or when adding a new memory block. I.e. |
| * |
| * GrMemoryPool pool(3 * sizeof(T), 1000 * sizeof(T)); |
| * pool.allocate(sizeof(T)); |
| * pool.allocate(sizeof(T)); |
| * pool.allocate(sizeof(T)); |
| * |
| * will preallocate 3 * sizeof(T) bytes and use some of those bytes for internal |
| * structures. Because of that, last allocate() call will end up allocating a new |
| * block of 1000 * sizeof(T) bytes. In contrast, |
| * |
| * GrObjectMemoryPool<T> pool(3, 1000); |
| * pool.allocate(); |
| * pool.allocate(); |
| * pool.allocate(); |
| * |
| * guarantees to preallocate enough memory for 3 objects of sizeof(T), so last |
| * allocate() will use preallocated memory and won't cause allocation of a new block. |
| * |
| * Same thing is true for the second (minAlloc) ctor argument: this class guarantees |
| * that a newly added block will have enough space for 1000 objects of sizeof(T), while |
| * GrMemoryPool does not. |
| */ |
| template <class T> |
| class GrObjectMemoryPool: public GrMemoryPool { |
| public: |
| /** |
| * Preallocates memory for preallocCount objects, and sets new block size to be |
| * enough to hold minAllocCount objects. |
| */ |
| GrObjectMemoryPool(size_t preallocCount, size_t minAllocCount) |
| : GrMemoryPool(CountToSize(preallocCount), |
| CountToSize(SkTMax(minAllocCount, kSmallestMinAllocCount))) { |
| } |
| |
| /** |
| * Allocates memory for an object, but doesn't construct or otherwise initialize it. |
| * The memory must be freed with release(). |
| */ |
| T* allocate() { return static_cast<T*>(GrMemoryPool::allocate(sizeof(T))); } |
| |
| private: |
| constexpr static size_t kTotalObjectSize = |
| kPerAllocPad + GR_CT_ALIGN_UP(sizeof(T), kAlignment); |
| |
| constexpr static size_t CountToSize(size_t count) { |
| return kHeaderSize + count * kTotalObjectSize; |
| } |
| |
| public: |
| /** |
| * Minimum value of minAllocCount constructor argument. |
| */ |
| constexpr static size_t kSmallestMinAllocCount = |
| (GrMemoryPool::kSmallestMinAllocSize - kHeaderSize + kTotalObjectSize - 1) / |
| kTotalObjectSize; |
| }; |
| |
| template <class T> |
| constexpr size_t GrObjectMemoryPool<T>::kSmallestMinAllocCount; |
| |
| #endif |