| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkBitmapDevice.h" |
| #include "SkCanvas.h" |
| #include "SkData.h" |
| #include "SkNoSaveLayerCanvas.h" |
| #include "SkPictureUtils.h" |
| #include "SkPixelRef.h" |
| #include "SkRRect.h" |
| #include "SkShader.h" |
| |
| class PixelRefSet { |
| public: |
| PixelRefSet(SkTDArray<SkPixelRef*>* array) : fArray(array) {} |
| |
| // This does a linear search on existing pixelrefs, so if this list gets big |
| // we should use a more complex sorted/hashy thing. |
| // |
| void add(SkPixelRef* pr) { |
| uint32_t genID = pr->getGenerationID(); |
| if (fGenID.find(genID) < 0) { |
| *fArray->append() = pr; |
| *fGenID.append() = genID; |
| // SkDebugf("--- adding [%d] %x %d\n", fArray->count() - 1, pr, genID); |
| } else { |
| // SkDebugf("--- already have %x %d\n", pr, genID); |
| } |
| } |
| |
| private: |
| SkTDArray<SkPixelRef*>* fArray; |
| SkTDArray<uint32_t> fGenID; |
| }; |
| |
| static void not_supported() { |
| SkDEBUGFAIL("this method should never be called"); |
| } |
| |
| static void nothing_to_do() {} |
| |
| /** |
| * This device will route all bitmaps (primitives and in shaders) to its PRSet. |
| * It should never actually draw anything, so there need not be any pixels |
| * behind its device. |
| */ |
| class GatherPixelRefDevice : public SkBaseDevice { |
| public: |
| SK_DECLARE_INST_COUNT(GatherPixelRefDevice) |
| |
| GatherPixelRefDevice(int width, int height, PixelRefSet* prset) { |
| fSize.set(width, height); |
| fEmptyBitmap.setConfig(SkImageInfo::MakeUnknown(width, height)); |
| fPRSet = prset; |
| } |
| |
| virtual int width() const SK_OVERRIDE { return fSize.width(); } |
| virtual int height() const SK_OVERRIDE { return fSize.height(); } |
| virtual bool isOpaque() const SK_OVERRIDE { return false; } |
| virtual SkBitmap::Config config() const SK_OVERRIDE { |
| return SkBitmap::kNo_Config; |
| } |
| virtual GrRenderTarget* accessRenderTarget() SK_OVERRIDE { return NULL; } |
| virtual bool filterTextFlags(const SkPaint& paint, TextFlags*) SK_OVERRIDE { |
| return false; |
| } |
| // TODO: allow this call to return failure, or move to SkBitmapDevice only. |
| virtual const SkBitmap& onAccessBitmap() SK_OVERRIDE { |
| return fEmptyBitmap; |
| } |
| virtual void lockPixels() SK_OVERRIDE { nothing_to_do(); } |
| virtual void unlockPixels() SK_OVERRIDE { nothing_to_do(); } |
| virtual bool allowImageFilter(const SkImageFilter*) SK_OVERRIDE { return false; } |
| virtual bool canHandleImageFilter(const SkImageFilter*) SK_OVERRIDE { return false; } |
| virtual bool filterImage(const SkImageFilter*, const SkBitmap&, const SkImageFilter::Context&, |
| SkBitmap* result, SkIPoint* offset) SK_OVERRIDE { |
| return false; |
| } |
| |
| virtual void clear(SkColor color) SK_OVERRIDE { |
| nothing_to_do(); |
| } |
| |
| virtual void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count, |
| const SkPoint[], const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawRect(const SkDraw&, const SkRect&, |
| const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawRRect(const SkDraw&, const SkRRect&, |
| const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawOval(const SkDraw&, const SkRect&, |
| const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawPath(const SkDraw&, const SkPath& path, |
| const SkPaint& paint, const SkMatrix* prePathMatrix, |
| bool pathIsMutable) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap, |
| const SkMatrix&, const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmap(bitmap); |
| if (SkBitmap::kA8_Config == bitmap.config()) { |
| this->addBitmapFromPaint(paint); |
| } |
| } |
| virtual void drawBitmapRect(const SkDraw&, const SkBitmap& bitmap, |
| const SkRect* srcOrNull, const SkRect& dst, |
| const SkPaint& paint, |
| SkCanvas::DrawBitmapRectFlags flags) SK_OVERRIDE { |
| this->addBitmap(bitmap); |
| if (SkBitmap::kA8_Config == bitmap.config()) { |
| this->addBitmapFromPaint(paint); |
| } |
| } |
| virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, |
| int x, int y, const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmap(bitmap); |
| } |
| virtual void drawText(const SkDraw&, const void* text, size_t len, |
| SkScalar x, SkScalar y, |
| const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawPosText(const SkDraw&, const void* text, size_t len, |
| const SkScalar pos[], SkScalar constY, |
| int, const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, |
| const SkPath& path, const SkMatrix* matrix, |
| const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount, |
| const SkPoint verts[], const SkPoint texs[], |
| const SkColor colors[], SkXfermode* xmode, |
| const uint16_t indices[], int indexCount, |
| const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y, |
| const SkPaint&) SK_OVERRIDE { |
| nothing_to_do(); |
| } |
| |
| protected: |
| virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) SK_OVERRIDE { |
| not_supported(); |
| } |
| virtual SkBaseDevice* onCreateDevice(const SkImageInfo& info, Usage usage) SK_OVERRIDE { |
| // we expect to only get called via savelayer, in which case it is fine. |
| SkASSERT(kSaveLayer_Usage == usage); |
| return SkNEW_ARGS(GatherPixelRefDevice, (info.width(), info.height(), fPRSet)); |
| } |
| virtual void flush() SK_OVERRIDE {} |
| |
| private: |
| PixelRefSet* fPRSet; |
| SkBitmap fEmptyBitmap; // legacy -- need to remove the need for this guy |
| SkISize fSize; |
| |
| void addBitmap(const SkBitmap& bm) { |
| fPRSet->add(bm.pixelRef()); |
| } |
| |
| void addBitmapFromPaint(const SkPaint& paint) { |
| SkShader* shader = paint.getShader(); |
| if (shader) { |
| SkBitmap bm; |
| // Check whether the shader is a gradient in order to short-circuit |
| // call to asABitmap to prevent generation of bitmaps from |
| // gradient shaders, which implement asABitmap. |
| if (SkShader::kNone_GradientType == shader->asAGradient(NULL) && |
| shader->asABitmap(&bm, NULL, NULL)) { |
| fPRSet->add(bm.pixelRef()); |
| } |
| } |
| } |
| |
| typedef SkBaseDevice INHERITED; |
| }; |
| |
| SkData* SkPictureUtils::GatherPixelRefs(SkPicture* pict, const SkRect& area) { |
| if (NULL == pict) { |
| return NULL; |
| } |
| |
| // this test also handles if either area or pict's width/height are empty |
| if (!SkRect::Intersects(area, |
| SkRect::MakeWH(SkIntToScalar(pict->width()), |
| SkIntToScalar(pict->height())))) { |
| return NULL; |
| } |
| |
| SkTDArray<SkPixelRef*> array; |
| PixelRefSet prset(&array); |
| |
| GatherPixelRefDevice device(pict->width(), pict->height(), &prset); |
| SkNoSaveLayerCanvas canvas(&device); |
| |
| canvas.clipRect(area, SkRegion::kIntersect_Op, false); |
| canvas.drawPicture(*pict); |
| |
| SkData* data = NULL; |
| int count = array.count(); |
| if (count > 0) { |
| data = SkData::NewFromMalloc(array.detach(), count * sizeof(SkPixelRef*)); |
| } |
| return data; |
| } |