| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrSWMaskHelper_DEFINED |
| #define GrSWMaskHelper_DEFINED |
| |
| #include "GrColor.h" |
| #include "GrDrawState.h" |
| #include "SkBitmap.h" |
| #include "SkDraw.h" |
| #include "SkMatrix.h" |
| #include "SkRasterClip.h" |
| #include "SkRegion.h" |
| #include "SkTextureCompressor.h" |
| #include "SkTypes.h" |
| |
| class GrContext; |
| class GrTexture; |
| class SkPath; |
| class SkStrokeRec; |
| class GrDrawTarget; |
| |
| /** |
| * The GrSWMaskHelper helps generate clip masks using the software rendering |
| * path. It is intended to be used as: |
| * |
| * GrSWMaskHelper helper(context); |
| * helper.init(...); |
| * |
| * draw one or more paths/rects specifying the required boolean ops |
| * |
| * toTexture(); // to get it from the internal bitmap to the GPU |
| * |
| * The result of this process will be the final mask (on the GPU) in the |
| * upper left hand corner of the texture. |
| */ |
| class GrSWMaskHelper : SkNoncopyable { |
| public: |
| GrSWMaskHelper(GrContext* context) |
| : fContext(context) |
| , fCompressionMode(kNone_CompressionMode) { |
| } |
| |
| // set up the internal state in preparation for draws. Since many masks |
| // may be accumulated in the helper during creation, "resultBounds" |
| // allows the caller to specify the region of interest - to limit the |
| // amount of work. allowCompression should be set to false if you plan on using |
| // your own texture to draw into, and not a scratch texture via getTexture(). |
| bool init(const SkIRect& resultBounds, const SkMatrix* matrix, bool allowCompression = true); |
| |
| // Draw a single rect into the accumulation bitmap using the specified op |
| void draw(const SkRect& rect, SkRegion::Op op, |
| bool antiAlias, uint8_t alpha); |
| |
| // Draw a single path into the accumuation bitmap using the specified op |
| void draw(const SkPath& path, const SkStrokeRec& stroke, SkRegion::Op op, |
| bool antiAlias, uint8_t alpha); |
| |
| // Move the mask generation results from the internal bitmap to the gpu. |
| void toTexture(GrTexture* texture); |
| |
| // Convert mask generation results to a signed distance field |
| void toSDF(unsigned char* sdf); |
| |
| // Reset the internal bitmap |
| void clear(uint8_t alpha) { |
| fBM.eraseColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); |
| } |
| |
| // Canonical usage utility that draws a single path and uploads it |
| // to the GPU. The result is returned. |
| static GrTexture* DrawPathMaskToTexture(GrContext* context, |
| const SkPath& path, |
| const SkStrokeRec& stroke, |
| const SkIRect& resultBounds, |
| bool antiAlias, |
| SkMatrix* matrix); |
| |
| // This utility routine is used to add a path's mask to some other draw. |
| // The ClipMaskManager uses it to accumulate clip masks while the |
| // GrSoftwarePathRenderer uses it to fulfill a drawPath call. |
| // It draws with "texture" as a path mask into "target" using "rect" as |
| // geometry and the current drawState. The current drawState is altered to |
| // accommodate the mask. |
| // Note that this method assumes that the GrPaint::kTotalStages slot in |
| // the draw state can be used to hold the mask texture stage. |
| // This method is really only intended to be used with the |
| // output of DrawPathMaskToTexture. |
| static void DrawToTargetWithPathMask(GrTexture* texture, |
| GrDrawTarget* target, |
| const SkIRect& rect); |
| |
| private: |
| // Helper function to get a scratch texture suitable for capturing the |
| // result (i.e., right size & format) |
| GrTexture* createTexture(); |
| |
| GrContext* fContext; |
| SkMatrix fMatrix; |
| SkBitmap fBM; |
| SkDraw fDraw; |
| SkRasterClip fRasterClip; |
| |
| // This enum says whether or not we should compress the mask: |
| // kNone_CompressionMode: compression is not supported on this device. |
| // kCompress_CompressionMode: compress the bitmap before it gets sent to the gpu |
| // kBlitter_CompressionMode: write to the bitmap using a special compressed blitter. |
| enum CompressionMode { |
| kNone_CompressionMode, |
| kCompress_CompressionMode, |
| kBlitter_CompressionMode, |
| } fCompressionMode; |
| |
| // This is the buffer into which we store our compressed data. This buffer is |
| // only allocated (non-null) if fCompressionMode is kBlitter_CompressionMode |
| SkAutoMalloc fCompressedBuffer; |
| |
| // This is the desired format within which to compress the |
| // texture. This value is only valid if fCompressionMode is not kNone_CompressionMode. |
| SkTextureCompressor::Format fCompressedFormat; |
| |
| // Actually sends the texture data to the GPU. This is called from |
| // toTexture with the data filled in depending on the texture config. |
| void sendTextureData(GrTexture *texture, const GrTextureDesc& desc, |
| const void *data, int rowbytes); |
| |
| // Compresses the bitmap stored in fBM and sends the compressed data |
| // to the GPU to be stored in 'texture' using sendTextureData. |
| void compressTextureData(GrTexture *texture, const GrTextureDesc& desc); |
| |
| typedef SkNoncopyable INHERITED; |
| }; |
| |
| #endif // GrSWMaskHelper_DEFINED |