blob: 6b815b69713cd6eba8327283a763c3aad3b074d8 [file] [log] [blame]
/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGpu.h"
#include "GrBuffer.h"
#include "GrCaps.h"
#include "GrContext.h"
#include "GrGpuResourcePriv.h"
#include "GrMesh.h"
#include "GrPathRendering.h"
#include "GrPipeline.h"
#include "GrResourceCache.h"
#include "GrResourceProvider.h"
#include "GrRenderTargetPriv.h"
#include "GrStencilAttachment.h"
#include "GrSurfacePriv.h"
#include "SkTypes.h"
GrMesh& GrMesh::operator =(const GrMesh& di) {
fPrimitiveType = di.fPrimitiveType;
fStartVertex = di.fStartVertex;
fStartIndex = di.fStartIndex;
fVertexCount = di.fVertexCount;
fIndexCount = di.fIndexCount;
fInstanceCount = di.fInstanceCount;
fVerticesPerInstance = di.fVerticesPerInstance;
fIndicesPerInstance = di.fIndicesPerInstance;
fMaxInstancesPerDraw = di.fMaxInstancesPerDraw;
fVertexBuffer.reset(di.vertexBuffer());
fIndexBuffer.reset(di.indexBuffer());
return *this;
}
////////////////////////////////////////////////////////////////////////////////
GrGpu::GrGpu(GrContext* context)
: fResetTimestamp(kExpiredTimestamp+1)
, fResetBits(kAll_GrBackendState)
, fMultisampleSpecsAllocator(1)
, fContext(context) {
}
GrGpu::~GrGpu() {}
void GrGpu::disconnect(DisconnectType) {}
////////////////////////////////////////////////////////////////////////////////
bool GrGpu::makeCopyForTextureParams(int width, int height, const GrTextureParams& textureParams,
GrTextureProducer::CopyParams* copyParams) const {
const GrCaps& caps = *this->caps();
if (textureParams.isTiled() && !caps.npotTextureTileSupport() &&
(!SkIsPow2(width) || !SkIsPow2(height))) {
copyParams->fWidth = GrNextPow2(width);
copyParams->fHeight = GrNextPow2(height);
switch (textureParams.filterMode()) {
case GrTextureParams::kNone_FilterMode:
copyParams->fFilter = GrTextureParams::kNone_FilterMode;
break;
case GrTextureParams::kBilerp_FilterMode:
case GrTextureParams::kMipMap_FilterMode:
// We are only ever scaling up so no reason to ever indicate kMipMap.
copyParams->fFilter = GrTextureParams::kBilerp_FilterMode;
break;
}
return true;
}
return false;
}
static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
// By default, GrRenderTargets are GL's normal orientation so that they
// can be drawn to by the outside world without the client having
// to render upside down.
if (kDefault_GrSurfaceOrigin == origin) {
return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
} else {
return origin;
}
}
/**
* Prior to creating a texture, make sure the type of texture being created is
* supported by calling check_texture_creation_params.
*
* @param caps The capabilities of the GL device.
* @param desc The descriptor of the texture to create.
* @param isRT Indicates if the texture can be a render target.
*/
static bool check_texture_creation_params(const GrCaps& caps, const GrSurfaceDesc& desc,
bool* isRT, const SkTArray<GrMipLevel>& texels) {
if (!caps.isConfigTexturable(desc.fConfig)) {
return false;
}
*isRT = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag);
if (*isRT && !caps.isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) {
return false;
}
// We currently do not support multisampled textures
if (!*isRT && desc.fSampleCnt > 0) {
return false;
}
if (*isRT) {
int maxRTSize = caps.maxRenderTargetSize();
if (desc.fWidth > maxRTSize || desc.fHeight > maxRTSize) {
return false;
}
} else {
int maxSize = caps.maxTextureSize();
if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
return false;
}
}
for (int i = 0; i < texels.count(); ++i) {
if (!texels[i].fPixels) {
return false;
}
}
return true;
}
GrTexture* GrGpu::createTexture(const GrSurfaceDesc& origDesc, SkBudgeted budgeted,
const SkTArray<GrMipLevel>& texels) {
GrSurfaceDesc desc = origDesc;
const GrCaps* caps = this->caps();
bool isRT = false;
bool textureCreationParamsValid = check_texture_creation_params(*caps, desc, &isRT, texels);
if (!textureCreationParamsValid) {
return nullptr;
}
desc.fSampleCnt = SkTMin(desc.fSampleCnt, caps->maxSampleCount());
// Attempt to catch un- or wrongly intialized sample counts;
SkASSERT(desc.fSampleCnt >= 0 && desc.fSampleCnt <= 64);
desc.fOrigin = resolve_origin(desc.fOrigin, isRT);
GrTexture* tex = nullptr;
GrGpuResource::LifeCycle lifeCycle = SkBudgeted::kYes == budgeted ?
GrGpuResource::kCached_LifeCycle :
GrGpuResource::kUncached_LifeCycle;
if (GrPixelConfigIsCompressed(desc.fConfig)) {
// We shouldn't be rendering into this
SkASSERT(!isRT);
SkASSERT(0 == desc.fSampleCnt);
if (!caps->npotTextureTileSupport() &&
(!SkIsPow2(desc.fWidth) || !SkIsPow2(desc.fHeight))) {
return nullptr;
}
this->handleDirtyContext();
tex = this->onCreateCompressedTexture(desc, lifeCycle, texels);
} else {
this->handleDirtyContext();
tex = this->onCreateTexture(desc, lifeCycle, texels);
}
if (tex) {
if (!caps->reuseScratchTextures() && !isRT) {
tex->resourcePriv().removeScratchKey();
}
fStats.incTextureCreates();
if (!texels.empty()) {
if (texels[0].fPixels) {
fStats.incTextureUploads();
}
}
}
return tex;
}
GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc, GrWrapOwnership ownership) {
this->handleDirtyContext();
if (!this->caps()->isConfigTexturable(desc.fConfig)) {
return nullptr;
}
if ((desc.fFlags & kRenderTarget_GrBackendTextureFlag) &&
!this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) {
return nullptr;
}
int maxSize = this->caps()->maxTextureSize();
if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
return nullptr;
}
GrTexture* tex = this->onWrapBackendTexture(desc, ownership);
if (nullptr == tex) {
return nullptr;
}
// TODO: defer this and attach dynamically
GrRenderTarget* tgt = tex->asRenderTarget();
if (tgt && !fContext->resourceProvider()->attachStencilAttachment(tgt)) {
tex->unref();
return nullptr;
} else {
return tex;
}
}
GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc,
GrWrapOwnership ownership) {
if (!this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) {
return nullptr;
}
this->handleDirtyContext();
return this->onWrapBackendRenderTarget(desc, ownership);
}
GrRenderTarget* GrGpu::wrapBackendTextureAsRenderTarget(const GrBackendTextureDesc& desc) {
this->handleDirtyContext();
if (!(desc.fFlags & kRenderTarget_GrBackendTextureFlag)) {
return nullptr;
}
if (!this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) {
return nullptr;
}
int maxSize = this->caps()->maxTextureSize();
if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
return nullptr;
}
return this->onWrapBackendTextureAsRenderTarget(desc);
}
GrBuffer* GrGpu::createBuffer(size_t size, GrBufferType intendedType,
GrAccessPattern accessPattern) {
this->handleDirtyContext();
GrBuffer* buffer = this->onCreateBuffer(size, intendedType, accessPattern);
if (!this->caps()->reuseScratchBuffers()) {
buffer->resourcePriv().removeScratchKey();
}
return buffer;
}
void GrGpu::clear(const SkIRect& rect,
GrColor color,
GrRenderTarget* renderTarget) {
SkASSERT(renderTarget);
SkASSERT(SkIRect::MakeWH(renderTarget->width(), renderTarget->height()).contains(rect));
this->handleDirtyContext();
this->onClear(renderTarget, rect, color);
}
void GrGpu::clearStencilClip(const SkIRect& rect,
bool insideClip,
GrRenderTarget* renderTarget) {
SkASSERT(renderTarget);
this->handleDirtyContext();
this->onClearStencilClip(renderTarget, rect, insideClip);
}
bool GrGpu::copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
SkASSERT(dst && src);
this->handleDirtyContext();
return this->onCopySurface(dst, src, srcRect, dstPoint);
}
bool GrGpu::getReadPixelsInfo(GrSurface* srcSurface, int width, int height, size_t rowBytes,
GrPixelConfig readConfig, DrawPreference* drawPreference,
ReadPixelTempDrawInfo* tempDrawInfo) {
SkASSERT(drawPreference);
SkASSERT(tempDrawInfo);
SkASSERT(kGpuPrefersDraw_DrawPreference != *drawPreference);
// We currently do not support reading into a compressed buffer
if (GrPixelConfigIsCompressed(readConfig)) {
return false;
}
if (!this->onGetReadPixelsInfo(srcSurface, width, height, rowBytes, readConfig, drawPreference,
tempDrawInfo)) {
return false;
}
// Check to see if we're going to request that the caller draw when drawing is not possible.
if (!srcSurface->asTexture() ||
!this->caps()->isConfigRenderable(tempDrawInfo->fTempSurfaceDesc.fConfig, false)) {
// If we don't have a fallback to a straight read then fail.
if (kRequireDraw_DrawPreference == *drawPreference) {
return false;
}
*drawPreference = kNoDraw_DrawPreference;
}
return true;
}
bool GrGpu::getWritePixelsInfo(GrSurface* dstSurface, int width, int height,
GrPixelConfig srcConfig, DrawPreference* drawPreference,
WritePixelTempDrawInfo* tempDrawInfo) {
SkASSERT(drawPreference);
SkASSERT(tempDrawInfo);
SkASSERT(kGpuPrefersDraw_DrawPreference != *drawPreference);
if (GrPixelConfigIsCompressed(dstSurface->desc().fConfig) &&
dstSurface->desc().fConfig != srcConfig) {
return false;
}
if (SkToBool(dstSurface->asRenderTarget())) {
if (this->caps()->useDrawInsteadOfAllRenderTargetWrites()) {
ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
} else if (this->caps()->useDrawInsteadOfPartialRenderTargetWrite() &&
(width < dstSurface->width() || height < dstSurface->height())) {
ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
}
}
if (!this->onGetWritePixelsInfo(dstSurface, width, height, srcConfig, drawPreference,
tempDrawInfo)) {
return false;
}
// Check to see if we're going to request that the caller draw when drawing is not possible.
if (!dstSurface->asRenderTarget() ||
!this->caps()->isConfigTexturable(tempDrawInfo->fTempSurfaceDesc.fConfig)) {
// If we don't have a fallback to a straight upload then fail.
if (kRequireDraw_DrawPreference == *drawPreference ||
!this->caps()->isConfigTexturable(srcConfig)) {
return false;
}
*drawPreference = kNoDraw_DrawPreference;
}
return true;
}
bool GrGpu::readPixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, void* buffer,
size_t rowBytes) {
this->handleDirtyContext();
// We cannot read pixels into a compressed buffer
if (GrPixelConfigIsCompressed(config)) {
return false;
}
size_t bpp = GrBytesPerPixel(config);
if (!GrSurfacePriv::AdjustReadPixelParams(surface->width(), surface->height(), bpp,
&left, &top, &width, &height,
&buffer,
&rowBytes)) {
return false;
}
return this->onReadPixels(surface,
left, top, width, height,
config, buffer,
rowBytes);
}
bool GrGpu::writePixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, const SkTArray<GrMipLevel>& texels) {
if (!surface) {
return false;
}
for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) {
if (!texels[currentMipLevel].fPixels ) {
return false;
}
}
this->handleDirtyContext();
if (this->onWritePixels(surface, left, top, width, height, config, texels)) {
fStats.incTextureUploads();
return true;
}
return false;
}
bool GrGpu::writePixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, const void* buffer,
size_t rowBytes) {
GrMipLevel mipLevel;
mipLevel.fPixels = buffer;
mipLevel.fRowBytes = rowBytes;
SkSTArray<1, GrMipLevel> texels;
texels.push_back(mipLevel);
return this->writePixels(surface, left, top, width, height, config, texels);
}
bool GrGpu::transferPixels(GrSurface* surface,
int left, int top, int width, int height,
GrPixelConfig config, GrBuffer* transferBuffer,
size_t offset, size_t rowBytes) {
SkASSERT(transferBuffer);
this->handleDirtyContext();
if (this->onTransferPixels(surface, left, top, width, height, config,
transferBuffer, offset, rowBytes)) {
fStats.incTransfersToTexture();
return true;
}
return false;
}
void GrGpu::resolveRenderTarget(GrRenderTarget* target) {
SkASSERT(target);
this->handleDirtyContext();
this->onResolveRenderTarget(target);
}
inline static uint8_t multisample_specs_id(uint8_t numSamples, GrSurfaceOrigin origin,
const GrCaps& caps) {
if (!caps.sampleLocationsSupport()) {
return numSamples;
}
SkASSERT(numSamples < 128);
SkASSERT(kTopLeft_GrSurfaceOrigin == origin || kBottomLeft_GrSurfaceOrigin == origin);
return (numSamples << 1) | (origin - 1);
GR_STATIC_ASSERT(1 == kTopLeft_GrSurfaceOrigin);
GR_STATIC_ASSERT(2 == kBottomLeft_GrSurfaceOrigin);
}
const GrGpu::MultisampleSpecs& GrGpu::getMultisampleSpecs(GrRenderTarget* rt,
const GrStencilSettings& stencil) {
const GrSurfaceDesc& desc = rt->desc();
uint8_t surfDescKey = multisample_specs_id(desc.fSampleCnt, desc.fOrigin, *this->caps());
if (fMultisampleSpecsMap.count() > surfDescKey && fMultisampleSpecsMap[surfDescKey]) {
#if !defined(SK_DEBUG)
// In debug mode we query the multisample info every time and verify the caching is correct.
return *fMultisampleSpecsMap[surfDescKey];
#endif
}
int effectiveSampleCnt;
SkAutoTDeleteArray<SkPoint> locations(nullptr);
this->onGetMultisampleSpecs(rt, stencil, &effectiveSampleCnt, &locations);
SkASSERT(effectiveSampleCnt && effectiveSampleCnt >= desc.fSampleCnt);
uint8_t effectiveKey = multisample_specs_id(effectiveSampleCnt, desc.fOrigin, *this->caps());
if (fMultisampleSpecsMap.count() > effectiveKey && fMultisampleSpecsMap[effectiveKey]) {
const MultisampleSpecs& specs = *fMultisampleSpecsMap[effectiveKey];
SkASSERT(effectiveKey == specs.fUniqueID);
SkASSERT(effectiveSampleCnt == specs.fEffectiveSampleCnt);
SkASSERT(!this->caps()->sampleLocationsSupport() ||
!memcmp(locations.get(), specs.fSampleLocations.get(),
effectiveSampleCnt * sizeof(SkPoint)));
SkASSERT(surfDescKey <= effectiveKey);
SkASSERT(!fMultisampleSpecsMap[surfDescKey] || fMultisampleSpecsMap[surfDescKey] == &specs);
fMultisampleSpecsMap[surfDescKey] = &specs;
return specs;
}
const MultisampleSpecs& specs = *new (&fMultisampleSpecsAllocator)
MultisampleSpecs{effectiveKey, effectiveSampleCnt, locations.release()};
if (fMultisampleSpecsMap.count() <= effectiveKey) {
int n = 1 + effectiveKey - fMultisampleSpecsMap.count();
fMultisampleSpecsMap.push_back_n(n, (const MultisampleSpecs*) nullptr);
}
fMultisampleSpecsMap[effectiveKey] = &specs;
if (effectiveSampleCnt != desc.fSampleCnt) {
SkASSERT(surfDescKey < effectiveKey);
fMultisampleSpecsMap[surfDescKey] = &specs;
}
return specs;
}
////////////////////////////////////////////////////////////////////////////////
bool GrGpu::draw(const GrPipeline& pipeline,
const GrPrimitiveProcessor& primProc,
const GrMesh* meshes,
int meshCount) {
if (primProc.numAttribs() > this->caps()->maxVertexAttributes()) {
fStats.incNumFailedDraws();
return false;
}
this->handleDirtyContext();
this->onDraw(pipeline, primProc, meshes, meshCount);
return true;
}