| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrProcOptInfo_DEFINED |
| #define GrProcOptInfo_DEFINED |
| |
| #include "GrColor.h" |
| #include "GrInvariantOutput.h" |
| |
| class GrDrawBatch; |
| class GrFragmentProcessor; |
| class GrPrimitiveProcessor; |
| |
| /** |
| * GrProcOptInfo gathers invariant data from a set of processor stages.It is used to recognize |
| * optimizations related to eliminating stages and vertex attributes that aren't necessary for a |
| * draw. |
| */ |
| class GrProcOptInfo { |
| public: |
| GrProcOptInfo() |
| : fInOut(0, static_cast<GrColorComponentFlags>(0), false) |
| , fFirstEffectiveProcessorIndex(0) |
| , fInputColorIsUsed(true) |
| , fInputColor(0) {} |
| |
| void calcWithInitialValues(const GrFragmentProcessor* const *, int cnt, GrColor startColor, |
| GrColorComponentFlags, bool areCoverageStages, bool isLCD = false); |
| void initUsingInvariantOutput(GrInitInvariantOutput invOutput); |
| void completeCalculations(const GrFragmentProcessor * const processors[], int cnt); |
| |
| bool isSolidWhite() const { return fInOut.isSolidWhite(); } |
| bool isOpaque() const { return fInOut.isOpaque(); } |
| bool isSingleComponent() const { return fInOut.isSingleComponent(); } |
| bool allStagesMultiplyInput() const { return fInOut.allStagesMulInput(); } |
| |
| // TODO: Once texture pixel configs quaries are updated, we no longer need this function. |
| // For now this function will correctly tell us if we are using LCD text or not and should only |
| // be called when looking at the coverage output. |
| bool isFourChannelOutput() const { return !fInOut.isSingleComponent() && |
| fInOut.isLCDCoverage(); } |
| |
| GrColor color() const { return fInOut.color(); } |
| |
| GrColorComponentFlags validFlags() const { |
| return fInOut.validFlags(); |
| } |
| |
| /** |
| * Returns the index of the first effective color processor. If an intermediate processor |
| * doesn't read its input or has a known output, then we can ignore all earlier processors |
| * since they will not affect the final output. Thus the first effective processors index is |
| * the index to the first processor that will have an effect on the final output. |
| * |
| * If processors before the firstEffectiveProcessorIndex() are removed, corresponding values |
| * from inputColorIsUsed(), inputColorToEffectiveProcessor(), removeVertexAttribs(), and |
| * readsDst() must be used when setting up the draw to ensure correct drawing. |
| */ |
| int firstEffectiveProcessorIndex() const { return fFirstEffectiveProcessorIndex; } |
| |
| /** |
| * True if the first effective processor reads its input, false otherwise. |
| */ |
| bool inputColorIsUsed() const { return fInputColorIsUsed; } |
| |
| /** |
| * If input color is used and per-vertex colors are not used, this is the input color to the |
| * first effective processor. |
| */ |
| GrColor inputColorToFirstEffectiveProccesor() const { return fInputColor; } |
| |
| private: |
| void internalCalc(const GrFragmentProcessor* const[], int cnt); |
| |
| GrInvariantOutput fInOut; |
| int fFirstEffectiveProcessorIndex; |
| bool fInputColorIsUsed; |
| GrColor fInputColor; |
| }; |
| |
| #endif |