| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/GrPathProcessor.h" |
| |
| #include "include/private/SkTo.h" |
| #include "src/core/SkMatrixPriv.h" |
| #include "src/gpu/GrShaderCaps.h" |
| #include "src/gpu/gl/GrGLGpu.h" |
| #ifdef SK_GL |
| #include "src/gpu/gl/GrGLVaryingHandler.h" |
| #endif |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "src/gpu/glsl/GrGLSLPrimitiveProcessor.h" |
| #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| #include "src/gpu/glsl/GrGLSLVarying.h" |
| |
| class GrGLPathProcessor : public GrGLSLPrimitiveProcessor { |
| public: |
| GrGLPathProcessor() : fColor(SK_PMColor4fILLEGAL) {} |
| |
| static void GenKey(const GrPathProcessor& pathProc, |
| const GrShaderCaps&, |
| GrProcessorKeyBuilder* b) { |
| b->add32(SkToInt(pathProc.viewMatrix().hasPerspective())); |
| } |
| |
| void emitCode(EmitArgs& args) override { |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| const GrPathProcessor& pathProc = args.fGP.cast<GrPathProcessor>(); |
| |
| if (!pathProc.viewMatrix().hasPerspective()) { |
| args.fVaryingHandler->setNoPerspective(); |
| } |
| |
| // emit transforms |
| this->emitTransforms(args.fVaryingHandler, args.fUniformHandler, |
| args.fFPCoordTransformHandler); |
| |
| // Setup uniform color |
| const char* stagedLocalVarName; |
| fColorUniform = args.fUniformHandler->addUniform(nullptr, |
| kFragment_GrShaderFlag, |
| kHalf4_GrSLType, |
| "Color", |
| &stagedLocalVarName); |
| fragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, stagedLocalVarName); |
| |
| // setup constant solid coverage |
| fragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage); |
| } |
| |
| void emitTransforms(GrGLSLVaryingHandler* varyingHandler, |
| GrGLSLUniformHandler* uniformHandler, |
| FPCoordTransformHandler* transformHandler) { |
| for (int i = 0; *transformHandler; ++*transformHandler, ++i) { |
| SkString strVaryingName; |
| strVaryingName.printf("TransformedCoord_%d", i); |
| GrGLSLVarying v(kFloat2_GrSLType); |
| #ifdef SK_GL |
| GrGLVaryingHandler* glVaryingHandler = (GrGLVaryingHandler*)varyingHandler; |
| fVaryingTransform.push_back().fHandle = |
| glVaryingHandler->addPathProcessingVarying(strVaryingName.c_str(), &v) |
| .toIndex(); |
| #endif |
| GrShaderVar fragmentVar = {SkString(v.fsIn()), kFloat2_GrSLType}; |
| transformHandler->specifyCoordsForCurrCoordTransform(fragmentVar); |
| } |
| } |
| |
| void setData(const GrGLSLProgramDataManager& pd, |
| const GrPrimitiveProcessor& primProc) override { |
| const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>(); |
| if (pathProc.color() != fColor) { |
| pd.set4fv(fColorUniform, 1, pathProc.color().vec()); |
| fColor = pathProc.color(); |
| } |
| |
| for (int v = 0; v < fVaryingTransform.count(); ++v) { |
| if (fVaryingTransform[v].fHandle.isValid()) { |
| SkMatrix m = pathProc.localMatrix(); |
| if (!SkMatrixPriv::CheapEqual(fVaryingTransform[v].fCurrentValue, m)) { |
| fVaryingTransform[v].fCurrentValue = m; |
| pd.setPathFragmentInputTransform(fVaryingTransform[v].fHandle, 2, m); |
| } |
| } |
| } |
| } |
| |
| private: |
| using VaryingHandle = GrGLSLProgramDataManager::VaryingHandle; |
| |
| // Varying transforms are used for non-explicitly sampled FPs. We provide a matrix |
| // to GL as fixed function state and it uses it to compute a varying that we pick up |
| // in the FS as the transformed local coords. |
| struct TransformVarying { |
| VaryingHandle fHandle; |
| SkMatrix fCurrentValue = SkMatrix::InvalidMatrix(); |
| }; |
| |
| SkTArray<TransformVarying, true> fVaryingTransform; |
| |
| UniformHandle fColorUniform; |
| SkPMColor4f fColor; |
| |
| using INHERITED = GrGLSLPrimitiveProcessor; |
| }; |
| |
| GrPathProcessor::GrPathProcessor(const SkPMColor4f& color, |
| const SkMatrix& viewMatrix, |
| const SkMatrix& localMatrix) |
| : INHERITED(kGrPathProcessor_ClassID) |
| , fColor(color) |
| , fViewMatrix(viewMatrix) |
| , fLocalMatrix(localMatrix) {} |
| |
| void GrPathProcessor::getGLSLProcessorKey(const GrShaderCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| GrGLPathProcessor::GenKey(*this, caps, b); |
| } |
| |
| GrGLSLPrimitiveProcessor* GrPathProcessor::createGLSLInstance(const GrShaderCaps& caps) const { |
| SkASSERT(caps.pathRenderingSupport()); |
| return new GrGLPathProcessor(); |
| } |