| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/GrRenderTarget.h" |
| #include "src/gpu/GrShaderCaps.h" |
| #include "src/gpu/gl/GrGLGpu.h" |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
| #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| #include "src/gpu/glsl/GrGLSLVarying.h" |
| |
| const char* GrGLSLFragmentShaderBuilder::kDstColorName = "_dstColor"; |
| |
| uint8_t GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(GrSurfaceOrigin origin) { |
| SkASSERT(kTopLeft_GrSurfaceOrigin == origin || kBottomLeft_GrSurfaceOrigin == origin); |
| return origin + 1; |
| |
| static_assert(0 == kTopLeft_GrSurfaceOrigin); |
| static_assert(1 == kBottomLeft_GrSurfaceOrigin); |
| } |
| |
| GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program) |
| : GrGLSLShaderBuilder(program) { |
| fSubstageIndices.push_back(0); |
| } |
| |
| const char* GrGLSLFragmentShaderBuilder::sampleOffsets() { |
| SkASSERT(CustomFeatures::kSampleLocations & fProgramBuilder->processorFeatures()); |
| SkDEBUGCODE(fUsedProcessorFeaturesThisStage_DebugOnly |= CustomFeatures::kSampleLocations); |
| SkDEBUGCODE(fUsedProcessorFeaturesAllStages_DebugOnly |= CustomFeatures::kSampleLocations); |
| return "_sampleOffsets"; |
| } |
| |
| void GrGLSLFragmentShaderBuilder::maskOffMultisampleCoverage( |
| const char* mask, ScopeFlags scopeFlags) { |
| const GrShaderCaps& shaderCaps = *fProgramBuilder->shaderCaps(); |
| if (!shaderCaps.sampleMaskSupport()) { |
| SkDEBUGFAIL("Attempted to mask sample coverage without support."); |
| return; |
| } |
| if (const char* extension = shaderCaps.sampleVariablesExtensionString()) { |
| this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension); |
| } |
| |
| if (!fHasModifiedSampleMask) { |
| fHasModifiedSampleMask = true; |
| if (ScopeFlags::kTopLevel != scopeFlags) { |
| this->codePrependf("sk_SampleMask[0] = ~0;"); |
| } |
| if (!(ScopeFlags::kInsideLoop & scopeFlags)) { |
| this->codeAppendf("sk_SampleMask[0] = (%s);", mask); |
| return; |
| } |
| } |
| |
| this->codeAppendf("sk_SampleMask[0] &= (%s);", mask); |
| } |
| |
| void GrGLSLFragmentShaderBuilder::applyFnToMultisampleMask( |
| const char* fn, const char* grad, ScopeFlags scopeFlags) { |
| SkASSERT(CustomFeatures::kSampleLocations & fProgramBuilder->processorFeatures()); |
| SkDEBUGCODE(fUsedProcessorFeaturesThisStage_DebugOnly |= CustomFeatures::kSampleLocations); |
| SkDEBUGCODE(fUsedProcessorFeaturesAllStages_DebugOnly |= CustomFeatures::kSampleLocations); |
| |
| int sampleCnt = fProgramBuilder->effectiveSampleCnt(); |
| SkASSERT(sampleCnt > 1); |
| |
| this->codeAppendf("{"); |
| |
| if (!grad) { |
| SkASSERT(fProgramBuilder->shaderCaps()->shaderDerivativeSupport()); |
| // In order to use HW derivatives, our neighbors within the same primitive must also be |
| // executing the same code. A per-pixel branch makes this pre-condition impossible to |
| // fulfill. |
| SkASSERT(!(ScopeFlags::kInsidePerPixelBranch & scopeFlags)); |
| this->codeAppendf("float2 grad = float2(dFdx(%s), dFdy(%s));", fn, fn); |
| this->codeAppendf("float fnwidth = fwidth(%s);", fn); |
| grad = "grad"; |
| } else { |
| this->codeAppendf("float fnwidth = abs(%s.x) + abs(%s.y);", grad, grad); |
| } |
| |
| this->codeAppendf("int mask = 0;"); |
| this->codeAppendf("if (%s*2 < fnwidth) {", fn); // Are ANY samples inside the implicit fn? |
| this->codeAppendf( "if (%s*-2 >= fnwidth) {", fn); // Are ALL samples inside the implicit? |
| this->codeAppendf( "mask = ~0;"); |
| this->codeAppendf( "} else for (int i = 0; i < %i; ++i) {", sampleCnt); |
| this->codeAppendf( "float fnsample = dot(%s, _sampleOffsets[i]) + %s;", grad, fn); |
| this->codeAppendf( "if (fnsample < 0) {"); |
| this->codeAppendf( "mask |= (1 << i);"); |
| this->codeAppendf( "}"); |
| this->codeAppendf( "}"); |
| this->codeAppendf("}"); |
| this->maskOffMultisampleCoverage("mask", scopeFlags); |
| |
| this->codeAppendf("}"); |
| } |
| |
| SkString GrGLSLFPFragmentBuilder::writeProcessorFunction(GrGLSLFragmentProcessor* fp, |
| GrGLSLFragmentProcessor::EmitArgs& args) { |
| this->onBeforeChildProcEmitCode(); |
| this->nextStage(); |
| |
| // An FP's function signature is theoretically always main(half4 color, float2 _coords). |
| // However, if it is only sampled by a chain of uniform matrix expressions (or legacy coord |
| // transforms), the value that would have been passed to _coords is lifted to the vertex shader |
| // and stored in a unique varying. In that case it uses that variable and does not have a |
| // second actual argument for _coords. |
| // FIXME: An alternative would be to have all FP functions have a float2 argument, and the |
| // parent FP invokes it with the varying reference when it's been lifted to the vertex shader. |
| size_t paramCount = 2; |
| GrShaderVar params[] = { GrShaderVar(args.fInputColor, kHalf4_GrSLType), |
| GrShaderVar(args.fSampleCoord, kFloat2_GrSLType) }; |
| |
| if (!args.fFp.isSampledWithExplicitCoords()) { |
| // Sampled with a uniform matrix expression and/or a legacy coord transform. The actual |
| // transformation code is emitted in the vertex shader, so this only has to access it. |
| // Add a float2 _coords variable that maps to the associated varying and replaces the |
| // absent 2nd argument to the fp's function. |
| paramCount = 1; |
| |
| if (args.fFp.referencesSampleCoords()) { |
| const GrShaderVar& varying = args.fTransformedCoords[0]; |
| switch(varying.getType()) { |
| case kFloat2_GrSLType: |
| // Just point the local coords to the varying |
| args.fSampleCoord = varying.getName().c_str(); |
| break; |
| case kFloat3_GrSLType: |
| // Must perform the perspective divide in the frag shader based on the varying, |
| // and since we won't actually have a function parameter for local coords, add |
| // it as a local variable. |
| this->codeAppendf("float2 %s = %s.xy / %s.z;\n", args.fSampleCoord, |
| varying.getName().c_str(), varying.getName().c_str()); |
| break; |
| default: |
| SkDEBUGFAILF("Unexpected varying type for coord: %s %d\n", |
| varying.getName().c_str(), (int) varying.getType()); |
| break; |
| } |
| } |
| } // else the function keeps its two arguments |
| |
| fp->emitCode(args); |
| |
| SkString funcName = this->getMangledFunctionName(args.fFp.name()); |
| this->emitFunction(kHalf4_GrSLType, funcName.c_str(), {params, paramCount}, |
| this->code().c_str()); |
| this->deleteStage(); |
| this->onAfterChildProcEmitCode(); |
| return funcName; |
| } |
| |
| const char* GrGLSLFragmentShaderBuilder::dstColor() { |
| SkDEBUGCODE(fHasReadDstColorThisStage_DebugOnly = true;) |
| |
| const GrShaderCaps* shaderCaps = fProgramBuilder->shaderCaps(); |
| if (shaderCaps->fbFetchSupport()) { |
| this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature, |
| shaderCaps->fbFetchExtensionString()); |
| |
| // Some versions of this extension string require declaring custom color output on ES 3.0+ |
| const char* fbFetchColorName = "sk_LastFragColor"; |
| if (shaderCaps->fbFetchNeedsCustomOutput()) { |
| this->enableCustomOutput(); |
| fCustomColorOutput->setTypeModifier(GrShaderVar::TypeModifier::InOut); |
| fbFetchColorName = DeclaredColorOutputName(); |
| // Set the dstColor to an intermediate variable so we don't override it with the output |
| this->codeAppendf("half4 %s = %s;", kDstColorName, fbFetchColorName); |
| } else { |
| return fbFetchColorName; |
| } |
| } |
| return kDstColorName; |
| } |
| |
| void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) { |
| SkASSERT(GrBlendEquationIsAdvanced(equation)); |
| |
| if (fProgramBuilder->shaderCaps()->mustEnableAdvBlendEqs()) { |
| this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature, |
| "GL_KHR_blend_equation_advanced"); |
| this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier); |
| } |
| } |
| |
| void GrGLSLFragmentShaderBuilder::enableCustomOutput() { |
| if (!fCustomColorOutput) { |
| fCustomColorOutput = &fOutputs.emplace_back(DeclaredColorOutputName(), kHalf4_GrSLType, |
| GrShaderVar::TypeModifier::Out); |
| fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back()); |
| } |
| } |
| |
| void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() { |
| SkASSERT(!fHasSecondaryOutput); |
| fHasSecondaryOutput = true; |
| const GrShaderCaps& caps = *fProgramBuilder->shaderCaps(); |
| if (const char* extension = caps.secondaryOutputExtensionString()) { |
| this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension); |
| } |
| |
| // If the primary output is declared, we must declare also the secondary output |
| // and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom |
| // output. The condition also co-incides with the condition in which GLES SL 2.0 |
| // requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output. |
| if (caps.mustDeclareFragmentShaderOutput()) { |
| fOutputs.emplace_back(DeclaredSecondaryColorOutputName(), kHalf4_GrSLType, |
| GrShaderVar::TypeModifier::Out); |
| fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back()); |
| } |
| } |
| |
| const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const { |
| return this->hasCustomColorOutput() ? DeclaredColorOutputName() : "sk_FragColor"; |
| } |
| |
| bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const { |
| return fCustomColorOutput && |
| fCustomColorOutput->getTypeModifier() == GrShaderVar::TypeModifier::InOut; |
| } |
| |
| const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const { |
| if (this->hasSecondaryOutput()) { |
| return (fProgramBuilder->shaderCaps()->mustDeclareFragmentShaderOutput()) |
| ? DeclaredSecondaryColorOutputName() |
| : "gl_SecondaryFragColorEXT"; |
| } |
| return nullptr; |
| } |
| |
| GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const { |
| return fProgramBuilder->origin(); |
| } |
| |
| void GrGLSLFragmentShaderBuilder::onFinalize() { |
| SkASSERT(fProgramBuilder->processorFeatures() == fUsedProcessorFeaturesAllStages_DebugOnly); |
| |
| if (CustomFeatures::kSampleLocations & fProgramBuilder->processorFeatures()) { |
| const SkTArray<SkPoint>& sampleLocations = fProgramBuilder->getSampleLocations(); |
| this->definitions().appendf("const float2 _sampleOffsets[%i] = float2[%i](", |
| sampleLocations.count(), sampleLocations.count()); |
| for (int i = 0; i < sampleLocations.count(); ++i) { |
| SkPoint offset = sampleLocations[i] - SkPoint::Make(.5f, .5f); |
| if (kBottomLeft_GrSurfaceOrigin == this->getSurfaceOrigin()) { |
| offset.fY = -offset.fY; |
| } |
| this->definitions().appendf("float2(%f, %f)", offset.x(), offset.y()); |
| this->definitions().append((i + 1 != sampleLocations.count()) ? ", " : ");"); |
| } |
| } |
| |
| fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs()); |
| } |
| |
| void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() { |
| SkASSERT(fSubstageIndices.count() >= 1); |
| fSubstageIndices.push_back(0); |
| // second-to-last value in the fSubstageIndices stack is the index of the child proc |
| // at that level which is currently emitting code. |
| fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]); |
| } |
| |
| void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() { |
| SkASSERT(fSubstageIndices.count() >= 2); |
| fSubstageIndices.pop_back(); |
| fSubstageIndices.back()++; |
| int removeAt = fMangleString.findLastOf('_'); |
| fMangleString.remove(removeAt, fMangleString.size() - removeAt); |
| } |