blob: 176da4b4980eb1ec19d62633cc1ac19f45921319 [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrMtlPipelineStateBuilder_DEFINED
#define GrMtlPipelineStateBuilder_DEFINED
#include "src/gpu/GrPipeline.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/gpu/mtl/GrMtlUniformHandler.h"
#include "src/gpu/mtl/GrMtlVaryingHandler.h"
#include "src/sksl/SkSLCompiler.h"
#import <Metal/Metal.h>
class GrProgramDesc;
class GrProgramInfo;
class GrMtlCaps;
class GrMtlGpu;
class GrMtlPipelineState;
class SkReadBuffer;
struct GrMtlPrecompiledLibraries {
// TODO: wrap this in sk_cfp<> or unique_ptr<> when we remove ARC
id<MTLRenderPipelineState> fPipelineState;
bool fRTHeight = false;
};
class GrMtlPipelineStateBuilder : public GrGLSLProgramBuilder {
public:
/** Generates a pipeline state.
*
* The GrMtlPipelineState implements what is specified in the GrPipeline and
* GrPrimitiveProcessor as input. After successful generation, the builder result objects are
* available to be used.
* @return the created pipeline if generation was successful; nullptr otherwise
*/
static GrMtlPipelineState* CreatePipelineState(
GrMtlGpu*,
const GrProgramDesc&,
const GrProgramInfo&,
const GrMtlPrecompiledLibraries* precompiledLibs = nullptr);
static bool PrecompileShaders(GrMtlGpu*, const SkData&,
GrMtlPrecompiledLibraries* precompiledLibs);
private:
GrMtlPipelineStateBuilder(GrMtlGpu*, const GrProgramDesc&, const GrProgramInfo&);
GrMtlPipelineState* finalize(const GrProgramDesc&, const GrProgramInfo&,
const GrMtlPrecompiledLibraries* precompiledLibraries);
const GrCaps* caps() const override;
SkSL::Compiler* shaderCompiler() const override;
void finalizeFragmentOutputColor(GrShaderVar& outputColor) override;
void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override;
id<MTLLibrary> compileMtlShaderLibrary(const SkSL::String shaders[],
SkSL::Program::Inputs inputs[],
GrContextOptions::ShaderErrorHandler* errorHandler);
void storeShadersInCache(const SkSL::String shaders[], const SkSL::Program::Inputs inputs[],
SkSL::Program::Settings*, sk_sp<SkData>, bool isSkSL);
GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; }
GrMtlGpu* fGpu;
GrMtlUniformHandler fUniformHandler;
GrMtlVaryingHandler fVaryingHandler;
using INHERITED = GrGLSLProgramBuilder;
};
#endif