blob: 16df58f95a0cc17400ebb06af548f443cee3b477 [file] [log] [blame]
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/gpu/GrContext.h"
#include "src/gpu/GrContextPriv.h"
#include "tests/Test.h"
#import <Metal/Metal.h>
#include "src/gpu/mtl/GrMtlCaps.h"
// In BackendAllocationTest.cpp
void test_wrapping(GrContext* context, skiatest::Reporter* reporter,
std::function<GrBackendTexture (GrContext*,
GrMipMapped,
GrRenderable)> create,
SkColorType colorType, GrMipMapped mipMapped, GrRenderable renderable);
void test_color_init(GrContext* context, skiatest::Reporter* reporter,
std::function<GrBackendTexture (GrContext*,
const SkColor4f&,
GrMipMapped,
GrRenderable)> create,
SkColorType colorType, const SkColor4f& color,
GrMipMapped mipMapped, GrRenderable renderable);
DEF_GPUTEST_FOR_METAL_CONTEXT(MtlBackendAllocationTest, reporter, ctxInfo) {
GrContext* context = ctxInfo.grContext();
const GrMtlCaps* mtlCaps = static_cast<const GrMtlCaps*>(context->priv().caps());
constexpr SkColor4f kTransCol { 0, 0.25f, 0.75f, 0.5f };
struct {
SkColorType fColorType;
GrMTLPixelFormat fFormat;
// TODO: remove 'fConfig' and directly use 'fFormat' in GrMtlCaps::isFormatTexturable
GrPixelConfig fConfig;
SkColor4f fColor;
} combinations[] = {
{ kRGBA_8888_SkColorType, MTLPixelFormatRGBA8Unorm,
kRGBA_8888_GrPixelConfig, SkColors::kRed },
{ kRGBA_8888_SkColorType, MTLPixelFormatRGBA8Unorm_sRGB,
kSRGBA_8888_GrPixelConfig, SkColors::kRed },
{ kRGB_888x_SkColorType, MTLPixelFormatRGBA8Unorm,
kRGBA_8888_GrPixelConfig, { 1, 1, 0, 0.5f } },
{ kBGRA_8888_SkColorType, MTLPixelFormatBGRA8Unorm,
kBGRA_8888_GrPixelConfig, SkColors::kBlue },
{ kRGBA_1010102_SkColorType, MTLPixelFormatRGB10A2Unorm,
kRGBA_1010102_GrPixelConfig, { 0.5f, 0, 0, 1.0f } },
#ifdef SK_BUILD_FOR_IOS
{ kRGB_565_SkColorType, MTLPixelFormatB5G6R5Unorm,
kRGB_565_GrPixelConfig, SkColors::kRed },
{ kARGB_4444_SkColorType, MTLPixelFormatABGR4Unorm,
kRGBA_4444_GrPixelConfig, SkColors::kGreen },
#endif
{ kAlpha_8_SkColorType, MTLPixelFormatA8Unorm,
kAlpha_8_as_Alpha_GrPixelConfig, kTransCol },
{ kAlpha_8_SkColorType, MTLPixelFormatR8Unorm,
kAlpha_8_as_Red_GrPixelConfig, kTransCol },
{ kGray_8_SkColorType, MTLPixelFormatR8Unorm,
kGray_8_as_Red_GrPixelConfig, SkColors::kDkGray },
{ kRGBA_F32_SkColorType, MTLPixelFormatRGBA32Float,
kRGBA_float_GrPixelConfig, SkColors::kRed },
{ kRGBA_F16Norm_SkColorType, MTLPixelFormatRGBA16Float,
kRGBA_half_Clamped_GrPixelConfig, SkColors::kLtGray },
{ kRGBA_F16_SkColorType, MTLPixelFormatRGBA16Float,
kRGBA_half_GrPixelConfig, SkColors::kYellow },
// These backend formats don't have SkColorType equivalents
{ kUnknown_SkColorType, MTLPixelFormatRG8Unorm,
kRG_88_GrPixelConfig, { 0.5f, 0.5f, 0, 0 }},
{ kUnknown_SkColorType, MTLPixelFormatR16Float,
kAlpha_half_as_Red_GrPixelConfig, { 1.0f, 0, 0, 0.5f }},
#ifdef SK_BUILD_FOR_IOS
{ kUnknown_SkColorType, MTLPixelFormatETC2_RGB8,
kRGB_ETC1_GrPixelConfig, SkColors::kRed }
#endif
};
for (auto combo : combinations) {
GrBackendFormat format = GrBackendFormat::MakeMtl(combo.fFormat);
if (!mtlCaps->isConfigTexturable(combo.fConfig)) {
continue;
}
// skbug.com/9086 (Metal caps may not be handling RGBA32 correctly)
if (kRGBA_F32_SkColorType == combo.fColorType) {
continue;
}
for (auto mipMapped : { GrMipMapped::kNo, GrMipMapped::kYes }) {
if (GrMipMapped::kYes == mipMapped && !mtlCaps->mipMapSupport()) {
continue;
}
for (auto renderable : { GrRenderable::kNo, GrRenderable::kYes }) {
if (GrRenderable::kYes == renderable) {
if (kRGB_888x_SkColorType == combo.fColorType) {
// Ganesh can't perform the blends correctly when rendering this format
continue;
}
if (!mtlCaps->isConfigRenderable(combo.fConfig)) {
continue;
}
}
{
auto uninitCreateMtd = [format](GrContext* context,
GrMipMapped mipMapped,
GrRenderable renderable) {
return context->createBackendTexture(32, 32, format,
mipMapped, renderable,
GrProtected::kNo);
};
test_wrapping(context, reporter, uninitCreateMtd,
combo.fColorType, mipMapped, renderable);
}
// Not implemented for Metal yet
#if 0
{
auto createWithColorMtd = [format](GrContext* context,
const SkColor4f& color,
GrMipMapped mipMapped,
GrRenderable renderable) {
return context->priv().createBackendTexture(32, 32, format, color,
mipMapped, renderable);
};
test_color_init(context, reporter, createWithColorMtd,
combo.fColorType, combo.fColor, mipMapped, renderable);
}
#endif
}
}
}
}