| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkPatchGrid_DEFINED |
| #define SkPatchGrid_DEFINED |
| |
| #include "SkCanvas.h" |
| #include "SkPatchUtils.h" |
| #include "SkXfermode.h" |
| |
| /** |
| * Class that represents a grid of patches. Adjacent patches share their corners and a color is |
| * specified at each one of them. The colors are bilinearly interpolated across the patch. |
| * |
| * This implementation defines a bidimensional array of patches. There are 3 arrays to store the |
| * control points of the patches to avoid storing repeated data since there are several points |
| * shared between adjacent patches. |
| * |
| * The array fCornerPts stores the corner control points of the patches. |
| * The array fHrzPts holds the intermidiate control points of the top and bottom curves of a patch. |
| * The array fVrtPts holds the intermidiate control points of the left and right curves of a patch. |
| * The array fCornerColors holds the corner colors in the same format as fCornerPts. |
| * The array fTexCoords holds the texture coordinates in the same format as fCornerpts. |
| * |
| * fCornerPts fHrzPts fVrtPts |
| * -------------- ------------------- -------------- |
| * | C0 | C1 | C2 | | H0 | H1 | H2 | H3 | | V0 | V1 | V2 | |
| * -------------- ------------------ --------------- |
| * | C3 | C4 | C5 | | H4 | H5 | H6 | H7 | | V4 | V5 | V6 | |
| * -------------- ------------------- -------------- |
| * | C6 | C7 | C8 | | H8 | H9 | H10| H11| | V6 | V7 | V8 | |
| * -------------- ------------------- -------------- |
| * | V9 | V10| V11| |
| * -------------- |
| * |
| * With the above configuration we would have a 2x2 grid of patches: |
| * H0 H1 H2 H3 |
| * / \/ \ |
| * C0-------C1-------C2 |
| * /| | |\ |
| * v0 | v1 | v2 |
| * v3 | V4 | v5 |
| * \| | |/ |
| * C3-H4-H5-C4-H6-H7-C5 |
| * /| | |\ |
| * v6 | v7 | v8 |
| * v9 | v10 | v11 |
| * \| | |/ |
| * C6-------C7-------C8 |
| * \ / \ / |
| * H8 H9 H10 H11 |
| * |
| * When trying to get a patch at a certain position it justs builds it with the corresponding |
| * points. |
| * When adding a patch it tries to add the points at their corresponding position trying to comply |
| * with the adjacent points or overwriting them. |
| * |
| * Based the idea on the SVG2 spec for mesh gradients in which a grid of patches is build as in the |
| * the following example: |
| * <meshGradient x="100" y="100"> |
| * <meshRow> |
| * <meshPatch> |
| * <stop .../> |
| * Up to four stops in first patch. See details below. |
| * </meshPatch> |
| * <meshPatch> |
| * Any number of meshPatches in row. |
| * </meshPatch> |
| * </meshRow> |
| * <meshRow> |
| * Any number of meshRows, each with the same number of meshPatches as in the first row. |
| * </meshRow> |
| * </meshGradient> |
| */ |
| class SkPatchGrid { |
| |
| public: |
| |
| enum VertexType { |
| kNone_VertexType = 0X00, |
| kColors_VertexType = 0x01, |
| kTexs_VertexType = 0x02, |
| kColorsAndTexs_VertexType = 0x03 |
| }; |
| |
| SkPatchGrid(int rows = 0, int cols = 0, VertexType flags = kNone_VertexType, |
| SkXfermode* xfer = NULL); |
| |
| ~SkPatchGrid(); |
| |
| /** |
| * Add a patch at location (x,y) overwriting the previous patch and shared points so they |
| * mantain C0 connectivity. |
| * The control points must be passed in a clockwise order starting at the top left corner. |
| * The colors and texCoords are the values at the corners of the patch which will be bilerp |
| * across it, they must also be in counterclockwise order starting at the top left corner. |
| */ |
| bool setPatch(int x, int y, const SkPoint cubics[12], const SkColor colors[4], |
| const SkPoint texCoords[4]); |
| |
| /** |
| * Get patch at location (x,y). If cubics, colors or texCoords is not NULL it sets patch's |
| * array with its corresponding values. |
| * The function returns false if the cubics parameter is NULL or if the (x,y) coordinates are |
| * not within the range of the grid. |
| */ |
| bool getPatch(int x, int y, SkPoint cubics[12], SkColor colors[4], SkPoint texCoords[4]) const; |
| |
| /** |
| * Resets the grid of patches to contain rows and cols of patches. |
| */ |
| void reset(int rows, int cols, VertexType flags, SkXfermode* xMode); |
| |
| /** |
| * Draws the grid of patches. The patches are drawn starting at patch (0,0) drawing columns, so |
| * for a 2x2 grid the order would be (0,0)->(0,1)->(1,0)->(1,1). The order follows the order |
| * of the parametric coordinates of the coons patch. |
| */ |
| void draw(SkCanvas* canvas, SkPaint& paint); |
| |
| /** |
| * Get the dimensions of the grid of patches. |
| */ |
| SkISize getDimensions() const { |
| return SkISize::Make(fCols, fRows); |
| } |
| |
| private: |
| int fRows, fCols; |
| VertexType fModeFlags; |
| SkPoint* fCornerPts; |
| SkColor* fCornerColors; |
| SkPoint* fTexCoords; |
| SkPoint* fHrzCtrlPts; |
| SkPoint* fVrtCtrlPts; |
| SkXfermode* fXferMode; |
| }; |
| |
| |
| #endif |